I don't think alliance is really an issue. Makeing a chain so 5 BLM can burst is pretty worthwhile. In XP or in 1 group BC etc. saving TP and using a weaker weaponskill so 1 BLM can burst however often isn't worthwhile.Originally Posted by epigram
I don't think alliance is really an issue. Makeing a chain so 5 BLM can burst is pretty worthwhile. In XP or in 1 group BC etc. saving TP and using a weaker weaponskill so 1 BLM can burst however often isn't worthwhile.Originally Posted by epigram
Originally Posted by Lordwafik
Would need to make it influenced by dmg, because my whm, brd, or rdm could just give me those bonus. Rampage --> asuran + fire 3 mb?
I don't think Kuno idea would work well, except maybe for HNM that were already manaburned. In xp party, the dmg you waste by skillchaining and trying to use skillchains efficiently without overkilling the mobs usually reduce your dmg by or efficiency by a lot. Even a 50% mp bonus wouldnt make up for that mp lost.
The problem isn't "People arnt making SC" its "Nobody wants to make a SC and MB". So looking for something that boosts SC is great but making a MB reward (the reward doesnt have to be something blms get, but it should require a blms MBs) is what I think is more important to look at.
Well back to real suggestions.
I wonder how many people actually like beseiged. I think it is a big steaming pile of shit that they should just take out of the game. Should do a poll here and see just how many people like it at all.
They are going to continue to develop more content for beseiged in each patch trying to improve it, but it will never be any good since they don't seem to think there is any problem with having 700 people in a zone fighting incredibly powerful enemies.
Putting Archaic mirrors up with True Sight mobs destroyed the fun of exploring quite a bit of the new area. Having NMs that drop nothing that no one wants to fight just cause who cares if they don't show up in beseiged.
You may say that you don't do beseiged so it doesn't affect you. Well it does.
You hate the lag in whitegate? One main problem is that people don't hang out in Al'Zhabi cause of beseiged.
You hate the lack of NMs that drop stuff? Well some of those NMs are beseiged related when they could actually be dropping something good.
They have been tweaking beseiged for so long, and you know what? It was better when 100 BLM nuked everything dead in 2 seconds than it is now.
I say get rid of the whole steaming pile of crap. They said they are going to make beseiged have new challenges next update. Great, more garbage that is just plain awful when they could be using their resources elsewhere. I wonder if SE just sees 'Oh wow, 700 people in the zone!! Everyone loves beseiged'. How many people tough it up just for the free IS/EXP and how many people actually do it just because they really enjoy it.
i agree with jan that besieged is poo
maybe if they made it worthwhile....
increase exp/is obtained:
make nm's drop somthing but, to who? everyone can attack it..maybe somthing like that wooded sword festival and whoever gets kill shot gets the loot? lol
The monsters in beseiged are located in the beastman strongholds too. You can go fight Medusa. And increasing IS/EXP doesn't make it stink any less. They should either limit beseiged to first 300 people who enter (and make the mobs weaker in accordance) or make like 5 instances of 300 people each. If 3/5 of the instances win, they you keep the candy. But no, can't do that cause everyone loves beseiged just the way it is with 700 people (yet you can't see any of them) and really hard mobs (that kill you with AOE despite you couldn't even see the mob that killed you or the damage it caused to you).Originally Posted by shinobi_tabi
I did an undead beseiged recently just to see how different it was lately. Still horrible. I'm pretty sure it lasted well over an hour. And a lot of that came from Bhoots right at the end. Probably 100 people whacking a single mob that probably took 15 minutes to kill, yeah that was fun.
It's not that "nobody wants to make a SC and MB", it's that "SC and MB sucks in most situation". To make them useful, I agree BLM's MB would need to be rewarding, but it would need to be a hell lot more rewarding than it is now, and take it context mobs already die in 20-40sec and it's easy to overkill them after a light skillchain.Originally Posted by Not Kuno
One problem that need to be "fixed" is skillchain damage. Yeah, 100% light is cool, but how often does it happen? The fact you have to use weaker WS for 3/4 of the jobs to make those skillchain and the high chance for it to be resisted make skillchain uneficient most of the time.
They should combine the two ideas to make besieged better:
Give players auto HP, MP, TP and change the omfg hard mobs to swarms of squishy monsters that take alot of damage and low hp but come in like waves.
hmm yea i guessOriginally Posted by Janice
i thought the main problem was nobody being interested in it anymore and to scale the monsters are too hard now for the die-hard-besieged-fan
the only thing besieged offers me is the exp/isnm reward
i dont care about the candy because i dont ever exp in the new areas or explore or camp stuff there
y'know maybe if i had lsmates that didnt all split from a ls and go seperate ways leaving me stranded somewhere in the wastelands....then i'd care
bleh disregard that 2year old semi-drama-rant
I think the reward is just to crummy for a noraml player to waste 30min dieing to AOE and all-the-bad-that-is-besieged-stuff for craptastic rewards.
I guess an issue that needs to be addressed though is that the buffs + PT need to refresh 150-200 mp every 30 seconds, and melee that can produce an SC every 30 seconds. So you need 6mp/tic at least and melee that can gain around 90ish TP with 12 250 delay swings...
taht would be good, just tweak rewards to a lil :wink:Originally Posted by Not Kuno
What you do you mean swarms, kindof like a garrison style thingy?
FFXI won't display more than about 50 models (hello Dragon's Aery.) I don't know if it's limited by their ridiculously low bandwidth cap, or a memory cap on the PS2 or both. It was mind-boggling that SE designers made the original dynamis take as many people as it did, but they had (I'd thought) learned their lesson with the CoP ones and limited it to 2 alliances. Then besieged comes along and you just have to scratch your head.Originally Posted by Janice
The game can handle 2 alliances + mobs, but beyond that things fall apart, quickly. I came back from being charmed once and spent 10 minutes trying to target an invisible General. Never did find her even though people were shouting her position. I eventually gave up and apprantly so did the 5 WHM that had been healer her earlier. She died a few minutes after that and we lost the AC. Not a damned thing I could do. That was with 340 in the zone.
Besieged never should have been made how it was, it should have been instanced with 36 people per instance with some attempt to keep existing groups/alliances together. The game simply isn't made to handle castle sieges like shadowbane, L2 etc.
[quote=shinobi_tabi]taht would be good, just tweak rewards to a lil :wink:Originally Posted by "Not Kuno":6cec3
What you do you mean swarms, kindof like a garrison style thingy?[/quote:6cec3]
Like the mobs keep coming so you're not super lagged out.
[quote=Not Kuno][quote="shinobi_tabi":1d2eb]taht would be good, just tweak rewards to a lil :wink:Originally Posted by "Not Kuno":1d2eb
What you do you mean swarms, kindof like a garrison style thingy?[/quote:1d2eb]
Like the mobs keep coming so you're not super lagged out.[/quote:1d2eb]
The amount of people that participate in besieged is the problem though. The more attractive they make besieged, the worse the lag will get unless they make changes that are in the foundation rather than the relatively few mobs that are ever in town during an attack. No matter how many waves of lesser mobs you put in, there are still 700 people that would want to be first to slaughter them at two gates.
Always thought it would be pretty cool if you could do some pretty damn difficult quest which would allow you to combine 2 pieces of non-abjuration gear. Would put the stats all on one piece, but would not overpower it. If one had +3 str/+3 dec and the other +10, would still be +10str, but it would now have +3 dex on it. Also make it to where you can't break it down once you combine it. Would be nice to combine a serket ring and a snow ring, or something like that, as well as combining the 8 ele staves into one (although there should be a quest to combine them all into one anyways)Originally Posted by Septimus
Besieged needs Besieged points, exchangable for both Rare/Ex and sellable items. Good stuff too. Then people will like Besieged.
Few more random requests. The only really important one I want asked is the RMT one i mentioned in my first post on page 1, but just incase their's room in the 20 question quota :
4) (This one is not gonna happen but i'm asking anyway!) Could king items be added in as assault rewards? Say a really difficult assault mission that drops a ??? abjuration. It could be something like a 80% chance for an oblation abjuration, 5% chance for an a.leg, 5% for e.hand etc and then leave the king abjurations as 1% chances or something even lower. Maybe even make it an 18 man assault that requires 3 ID tags to enter. This way people can't do it more then twice every week and HNM will still be popular.
5) As i'm a ballista nut i have to ask - could we see ballista appearing in more areas? It would be a good chance to populate quiet areas such as Aydeewa Subterrane, as at the moment the zone is fairly unpopular. It would give more options for doing 60 and 75 cap, so people in varying timezones could do it more often without having to have crazy sleep patterns.
Also, i'd like to see a 'bookie' NPC in ballista for gambling, with calculated odds based on a person's record. An exaggerated example would be, if everyone in one team has gold chevrons but everyone on the other team has nothing, the odds of the 2nd team winning could be 10:1 (with a maximum cap of course). So betting 50,000g would reward you with 500,000g if the lower ranked alliance won.
Or alternatively (as this may be in danger of being abused), it could be just be a higher % earned from the total loot pool. E.g. if the total money pool was 1,000,000g from all the betters, betting on the highly ranked team will merely reward you with your own gil back + maybe 3% of what's in the pool, whereas betting on the the lower ranked alliance would get you your gil back + 6%. etc.
That would make watching ballista itself be an event that doesn't require too much development from SE's end, and it's always nice to have more end game things to do.
6) Could you please adjust the event item storage NPC so that it stores ALL event items? At the moment not all are supported, such as Otoko Yakuta and Lotus Katana.
7) Could the delay of ranged items not meant to be thrown (Such as hedhog bomb, bomb core etd) all be adjusted to 999 seconds? It is all too easy to accidently throw them and not notice till too late, with the current delay.
.
I don't want them to make new ways to get old abjurations, I want new harder fights that add new items that RIVAL the old abjurations and old items.
either/or would be greatOriginally Posted by Lordender
or al zahbi could go all instanced or something where only your party appears to you during besieged, the same way the ballista things worked for people in matches already
for abjurations, some things need to be replaced yeah. However, i dont think SE wants to replace ebody/kbody at all. A way to upgrade your abj.bds that took like 2 100 pieces, 150 Ancient Beastcoins, some other new shitty currency or something, + some item that you got via an instanced battle would be sweet
Either way, im really hoping SE pulls through with the colosseum and makes it as good as the one in ffx =/