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  1. #361
    Black Belt
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    a better idea that would accomplish what you seem to want is let you increase your melee or mage skill cap by beating Maat.

    certain jobs would be mixed, like NIN would increase melee skill cap by 4 and magic skill cap by 4.

    DRK or PLD would increase melee cap by 6 and magic cap by 2.

    this would be on top of the 12 & 8 we already have from the initial job.

  2. #362
    Relic Horn
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    Carbuncle

    Quote Originally Posted by layoneil
    a better idea that would accomplish what you seem to want is let you increase your melee or mage skill cap by beating Maat.

    certain jobs would be mixed, like NIN would increase melee skill cap by 4 and magic skill cap by 4.

    DRK or PLD would increase melee cap by 6 and magic cap by 2.

    this would be on top of the 12 & 8 we already have from the initial job.
    Thats actually a pretty decent idea. After beating Maat on PLD never really talked to him again after that.

    The only problem I have is the low cap on the defensive skills. Like I would love to put four upgrades into evasion and four into shield skill which would allow for different gear setups and still retain those benefits of the plus skill. Only being allowed four upgrades into defensive skills though makes this impossible because only two upgrades into each is pretty much negligable when you get so close to 300 skill.

    I would like to see a way to increase combat skill/defensive skill upgrades sometime in the near future, would almost be worth coming back. Well that and having to farm over 75mil in gear again.

  3. #363
    Puppetmaster
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    May 2006
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    2

    When it comes to the idea of gear progression I think some people are just taking the hardest or most frustrating encounter as their platform and then its easy to poke holes at it. Take the idea, hump it into submission then stand back and declare, 'yep she's loose!'

    The idea wasn't to force people to farm god aweful mobs like bahamut for a year before moving on, it was about having realistic drop rates on realistic battlegrounds (multiple mobs with multiple drops etc., or share a common loot table) that will make a realistic improvement over previous gear and assist in the next encounter signifigantly(incentive to progress). I'm pretty sure nobody wants to spend 3 years getting 5/5 AF2 before you could even have a fart in a windstorms chance of moving on. The idea is to give a more scripted sense of progression across the board on all jobs instead of diffusing players by releasing random crap all over the place in all different zones in fights that situationally benefits one group and then 6 months later releasing more random crap that situationally benefits another. Nobody wants to do bomb queen ring runs, and then Ugga pendant runs, and then Optical Hat runs, and then fight this NM for this item because inevitably the division of linkshell time gets tipped and more time is spent in one place than the other (read: farming ulli for haidate).

    I remember how difficult it was to get blm's with zenith mitts up to farm sky because after they got their zenith mitts its a big fuck you to black mages. Make zones that everyone can enjoy and give linkshells something they can all do together to progress AS A GROUP that is mutually beneficial to ALL parties involved.

    -Draxy

    EDIT: For Grammar Justice (probably missed more)

  4. #364
    Black Belt
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    Quote Originally Posted by Draxy
    Make zones that everyone can enjoy and give linkshells something they can all do together to progress AS A GROUP that is mutually beneficial to ALL parties involved.
    this is why ENMs, Assaults and Limbus are great, they need more of those and to scale those up to Alliance levels.

  5. #365
    Smells like Onions
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    questions i feel should be asked

    1) does the norg ferry work or is it just a glitch that we can see the weather for it. Clues for gaining access to it would be nice also.

    2) Cardian cards what do these do?

    3) another clue for gaining dynamis currency out of dynamis. Referring to sage sundi BG big kill interview.

    4)what does the weather graphic symbolize or do in dynamis? Referring to certain spots in dynamis jeuno ,sandy, bastok, windy? where a elemental graphic would flash differently at random intervals.

    5) an overview on every stat eg STR DEX VIT etc. Is the ffxi community missing any of the uses of these stats

  6. #366
    Black Belt
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    Quote Originally Posted by baudan
    questions i feel should be asked

    1) does the norg ferry work or is it just a glitch that we can see the weather for it. Clues for gaining access to it would be nice also.

    2) Cardian cards what do these do?

    3) another clue for gaining dynamis currency out of dynamis. Referring to sage sundi BG big kill interview.

    4)what does the weather graphic symbolize or do in dynamis? Referring to certain spots in dynamis jeuno ,sandy, bastok, windy? where a elemental graphic would flash differently at random intervals.

    5) an overview on every stat eg STR DEX VIT etc. Is the ffxi community missing any of the uses of these stats
    1) no
    2) nothing
    3) fishing
    4) glitch
    5) no more stupid questions please

  7. #367
    Relic Weapons
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    Here's a question that should be asked...
    When does S-E plan on ending ffxi?
    when they create their next mmo?
    a

  8. #368
    Smells like Onions
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    how are these stupid questions sorry for not following the usually flow on crying how end game is broken but sorry there is more to this game then the end game.

    1) how do you know? since your on here to flame me the second i post.

    2)how do you know have you tried or have you seen how there is a whole section on the auction house dedicated to them. They must do sumthing.

    3) he stated you do sumthing with sumthing that drops in dynamis that is not currency

    4) not a glitch.


    5) i just asked this cause i would be curious to see a response

  9. #369
    A Magic Ham Sandwich
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    You're on an end game forum.

  10. #370
    RIDE ARMOR
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    Asura
    WoW Realm
    Eredar

    Quote Originally Posted by baudan
    how are these stupid questions sorry for not following the usually flow on crying how end game is broken but sorry there is more to this game then the end game.

    1) how do you know? since your on here to flame me the second i post.

    2)how do you know have you tried or have you seen how there is a whole section on the auction house dedicated to them. They must do sumthing.

    3) he stated you do sumthing with sumthing that drops in dynamis that is not currency

    4) not a glitch.


    5) i just asked this cause i would be curious to see a response
    i hate people who use the words "wut" and "sumthing" and especially those who use said words twice in the same sentence.

    so:

    http://www.toddbeaz.com/pics/flameon.jpg

  11. #371
    Cerberus
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    Karina Silverstar
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    Excalibur
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    Quote Originally Posted by layoneil
    a better idea that would accomplish what you seem to want is let you increase your melee or mage skill cap by beating Maat.

    certain jobs would be mixed, like NIN would increase melee skill cap by 4 and magic skill cap by 4.

    DRK or PLD would increase melee cap by 6 and magic cap by 2.

    this would be on top of the 12 & 8 we already have from the initial job.
    I really like this idea or some variant of it. Either do more Maat fights or some sort of other job-specific quest to increase your merit caps (that can only be undertaken at 75). It would allow people who've levelled multiple jobs to be able to actually merit the combat/magic skills of all their jobs and would provide a prerequisite and least some challenge before being able to do so.

    Just flat out removing the cap might be a little game breaking for lower level exp because you could just merit hard for a bit on your 75 job and level all future jobs with a definite edge. Not that you can't do that now but you have to work much harder and remove/put in merits frequently. Making it so that you can only increase your cap if you have multiple jobs at high level will allow people to merit multiple 75s and not have such an edge in lower level exp.

    It wouldn't be game breaking, most jobs can only really make use of one or two weapon types effectively even fully merited... it would just allow players to have more choices. Part of what has stopped me from levelling some jobs that I am interested in is the fact that once I got them to 75 I couldn't merit them properly without hurting the jobs that I already have. Doing something like this would really help in that regard.

  12. #372
    Sui
    Sui is offline
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    Quote Originally Posted by baudan
    how are these stupid questions sorry for not following the usually flow on crying how end game is broken but sorry there is more to this game then the end game.

    1) how do you know? since your on here to flame me the second i post.

    2)how do you know have you tried or have you seen how there is a whole section on the auction house dedicated to them. They must do sumthing.

    3) he stated you do sumthing with sumthing that drops in dynamis that is not currency

    4) not a glitch.


    5) i just asked this cause i would be curious to see a response
    1. I believe that's the Selbina-Mhaura ferry, which players can, you know, already ride

    2. Because people have been trying to find out what they do for three years and not found something. The age-old question of why Cardian cards exist even outlasts the Parade Gorget, and yet people have found nothing, so why bother? Even if they did something, I highly doubt it would matter in the slightest

    3. Oh SHIT, sage sundi said something other than "I don't know" in an interview? Bet it's true!

    4. Thank god you're here to so definitively tell people what's a glitch and what isn't, I especially like your evidence

    5. Considering ffxiclopedia or whatnot will give you more calculations than you could possibly know what to do with, let's stick to more pertinent questions


    It's enough of a hassle to get time to ask questions in the first place. Why fritter it away on inconsequential stuff?

  13. #373
    Smells like Onions
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    Quote Originally Posted by Eireann
    i hate people who use the words "wut" and "sumthing" and especially those who use said words twice in the same sentence.

  14. #374
    Ruke
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    Quote Originally Posted by SageSundi
    Quote Originally Posted by Eireann
    i hate people who use the words "wut" and "sumthing" and especially those who use said words twice in the same sentence.
    I almost bursted out laughing at this...lol

  15. #375
    Ridill
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    Sath Fenrir
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    Quote Originally Posted by baudan
    3) he stated you do sumthing with sumthing that drops in dynamis that is not currency
    My 7th grade english teacher and lolkatana would like an explanation on this please.

  16. #376
    Smells like Onions
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    Wow. Im sorry for breaking the forum grammar rules. i didnt know this place was so formal and everything has to be so "proper" and "professional" .
    To be flamed by people who take this game waaaaaaaaaaaaaaaay too seriously does not hurt. I put my questions up. Were they stupid ? maybe . Do i care? NO. They were honest questions i would like answers too. Ive been Playing this game for 3 years on and off and their is always stupid little things that i wanna figure out or wonder about in this game.

    For all the people who have no life and must pick apart everything for their joy:

    1)Talk to the norg weather person. It is obiviously not the selbina- mhuara ferry.
    2) you can add lol luckrune to that also
    3)
    Well, yeah, maybe there's a chance of some Dynamises to drop, something, not currency, but some way to... do something. You guys will know in a couple of months. I'm not gonna tell.
    4) i cannot find a pic but its definately not a glitch. It usually starts off as a floating red bulb and then will flash different elements occassionally while you fight mobs in dynamis. In jeuno its located just on the tip of the bridge heading to the palace. In bastok and sandy, I believe they are located just in front of those blue portal zone areas near the auction houses.
    5) This was just a question like are we missing something with our current judgement on each stat in this game.

  17. #377
    Ridill
    Join Date
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    Quote Originally Posted by baudan
    Wow. Im sorry for breaking the forum grammar rules. i didnt know this place was so formal and everything has to be so "proper" and "professional" .
    To be flamed by people who take this game waaaaaaaaaaaaaaaay too seriously does not hurt. I put my questions up. Were they stupid ? maybe . Do i care? NO. They were honest questions i would like answers too. Ive been Playing this game for 3 years on and off and their is always stupid little things i wanna figure or wonder about in this game.

    For all the people who have no life and must pick apart everything for their joy:

    1)Talk to the norg weather person. It is obiviously not the selbina- mhuara ferry.
    2) you can add lol luckrune to that also
    3)
    Well, yeah, maybe there's a chance of some Dynamises to drop, something, not currency, but some way to... do something. You guys will know in a couple of months. I'm not gonna tell.
    4) i cannot find a pic but its definately not a glitch. It usually starts off as a floating red bulb and then will flash different elements occassionally while you fight mobs in dynamis. In jeuno its located just on the tip of the bridge heading to the palace. In bastok and sandy, I believe they are located just in front of those blue portal zone areas near the auction houses.
    5) This was just a question like are we missing something with our current judgement on each stat in this game.
    1) unreleased zone, typical. probably was planned but got cut at some point
    2) we know what luck runes do
    3) infinity cores, we solved that one
    4) it's the 0-0-0 point of the zone. glitch.
    5) i think we aren't. not since they cleared up chr != voke.

  18. #378
    Relic Shield
    Join Date
    Apr 2005
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    What I would like to see is an area where a group of people could pay a fee to enter and you can select a mob to fight. You could select any fight in the game and practice strategies on it without worrying about losing xp.

    So if you wanted to try a bunch of stuff on Vrtra before having to fight it for your first time, you can practice without huge xp losses and see what does and doesn't work.

  19. #379
    New Merits
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    Jul 2005
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    If they add some paid character transfer ill play again but until then i have no plans to ever resume FFXI

  20. #380
    Falcom is better than SE. Change my mind.
    Join Date
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    Quote Originally Posted by Janice
    What I would like to see is an area where a group of people could pay a fee to enter and you can select a mob to fight. You could select any fight in the game and practice strategies on it without worrying about losing xp.

    So if you wanted to try a bunch of stuff on Vrtra before having to fight it for your first time, you can practice without huge xp losses and see what does and doesn't work.
    I really like that idea. Or something along the lines of being able to do that for EXP.

    Or rip the fight square system from FF7 and put it in FFXI, keep killing mobs for EXP/money/etc. and after every battle you get a random buff/debuff.

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