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  1. #381
    Puppetmaster
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    excuse me, but BUMP

    anything new Bercus for the 10 questions/month to dev team ?

  2. #382
    Relic Shield
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    Shiva

    I think he just gave up on getting those questions from here, as people seem more concerned with bitching out other people's ideas and chatting shit about grammar.

  3. #383
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    well I helped him out by summarizing all the ideas of the thread into 1 document, taking out the flames and beaching <__<

  4. #384
    Old Merits
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    Quote Originally Posted by Artemuller
    well I helped him out by summarizing all the ideas of the thread into 1 document, taking out the flames and beaching <__<
    Yes you did. The first 14 pages or so , and thank you very much .
    I had last 2 weeks school so had no time, like I have at work to do anythign regarding the questions. From Monday iam back at work and will start typing some out and send them.

  5. #385
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    Quote Originally Posted by bercus
    Quote Originally Posted by Artemuller
    well I helped him out by summarizing all the ideas of the thread into 1 document, taking out the flames and beaching <__<
    Yes you did. The first 14 pages or so , and thank you very much .
    I had last 2 weeks school so had no time, like I have at work to do anythign regarding the questions. From Monday iam back at work and will start typing some out and send them.
    hehe glad to be of help awesome, yeah it's that time of the year school midterms...finals coming about 1 month and of course work. hang in there :D

  6. #386
    Sea Torques
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    I PMd you a couple of the more obvious ones.

  7. #387
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    First day at work after school and had too much to do
    Getting home now soon and then PSU (*^-^)/
    gawd its so cool to be a newbienooby again and enjoy playing an
    easy game .

    Anyway I promise I will send questions by the end of week and send a different Mail with ideas and suggestions then 2-3 weeks after that.

    Iam allowed to ask 20 questions, also making sure they are not longer then 1 sentence .

    I will let you guys know when I have sent them and post them then here as well. If your question is not in there, thank those who spammed this Thread with Crap instead of questions like I asked for .

    I will send them this time priority the questions I got via PM and a few from the first pages in this Thread that seems o.k.

    Later.

  8. #388
    Old Merits
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    First day at work after school and had too much to do
    Getting home now soon and then PSU (*^-^)/
    gawd its so cool to be a newbienooby again and enjoy playing an
    easy game .

    Anyway I promise I will send questions by the end of week and send a different Mail with ideas and suggestions then 2-3 weeks after that.

    Iam allowed to ask 20 questions, also making sure they are not longer then 1 sentence .

    I will let you guys know when I have sent them and post them then here as well. If your question is not in there, thank those who spammed this Thread with Crap instead of questions like I asked for .

    I will send them this time priority the questions I got via PM and a few from the first pages in this Thread that seems o.k.

    Later.

    PS: I did not send everyone a responds/answer but I DID read all of them. Thank you though for your ideas/questions.

  9. #389
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    Shiva

    Thanks for all the hard work Bercus. I'm sure I speak for everyone when I say we are all looking forward to the responses you get.

  10. #390
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    np
    +
    Awesome I double posted.

  11. #391
    Sea Torques
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    Almost all the question are about Gilfarmer and didnt concern W/E they do whit the money Craft/Relic/RMT

    well,

    Were the places Tu'Lia & Al'taieu designed to be places to make gil?

    GilFarmer are now even selling rare/ex item, weren't those items not supposed to be sold?

    GilFarmer are now everywhere, they are also hunting on the Endgame scene, Wyrms/Kings/Sky/Sea, Don't you think that people ll be more & more upseted by camping for very hard to get items against other people that are just interested by selling em for Gils?

    Why Developper didnt added more items/almost equivalent items which were only dropped by nms to some BCNM/KSNM/trigger NMS treasure pool like Peacock Charm, Empreror Hairpin, Speed/Swift Belt ect ect

    Only viable way to make gil in FF11 is sell crafted/dropped item for gil, why are there any other way like Money Quest/Mission?

  12. #392
    Tinytaru
    Guest

    For 24 hour HNMs, change it so that any person can attempt to fight the HNM once a day(24 hours), and perhaps have a time limit of an hour or so.

    This way everyone gets a chance to fight the HNM instead of camping hopelessly everyday just to have the same LS claim. This would completely eliminate drama and allow everyone to get a chance for their items. I feel this would be the best way to solve a lot of endgame problems.

  13. #393
    Puppetmaster
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    Feb 2006
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    2

    If it is not too late to ask:

    1) Are there any plans to implement a way to keep from losing chat during a zone transition?

    2) Are there any plans to change the structure of 21-24 hour pop monsters/drops? Or are you still waiting for better ideas?

    3) Why are there no lavatories in FFXI?

    4) I would like it to see some major revolutionizing change in the game. The last one occurred when you implemented the MPK fix. Any other novelities for us to look forward to?

    5) Can you add a /pizza function?

    6) I am sure a large load on the servers comes from people who remain logged in but leave their character idle for bazaaring purposes. Perhaps the game development team can look into a way to allow a player to leave their character logged in without draining the server's connection. This would help reduce our electric bill and the strain on the servers. You could even restrict where players could do this.

    7) Where are the wild chocobos?

    8 ) The leadership structure in linkshells is contingent on the limits on commands and member types in linkshells. Can a linkshell owner activate options that approach the functionality of a mIRC Chanserv service?

    9) It seems that part of decisions that change the game come from tests on character performance. I am sure many players would love to assist the team in providing tests if the development team would just inform the community what tests need to occur. More recorded data means more statistical significance. By the way, do you do statistical analysis?

    10) Any chance that SE will offer same-sex marriages in game?

  14. #394
    RIDE ARMOR
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    I vote Kanodin, for the next open slot on the FFXI Dev Team!

  15. #395
    alt
    alt is offline
    Sea Torques
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    Fenrir

    Was sorta touched on earlier. But a way for a linkshell leader to view all the pearls to their linkshell that are in existance and who holds them. And a way to break said pearls without having to actually have the person holding it equip the link pearl.

    I know in the past I have been in linkshells that wanted to break someones pearl who left the linkshell, but had no way since they would never equip it.

  16. #396
    New Merits
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    Sep 2006
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    that is part of the desire many people have expressed to improve linkshell functionality to include greater ranking structure, ability to set status on any registered pearl (promote, demote or break), to have a notice board which is able to hold more text than lsmes, options to recolor/rename the shell (because pink gets annoying after a while) and perhaps functions to split or merge shells!

    and finally give shell/sack/pearl a seperate inventory, because it's retarded to stop people carrying a few different pearls just because they need some space for their equipment...

    ps2 limitations ;;

  17. #397
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    Shiva

    tbh LSs shouldn't be actualy items at all anyway. Should be more like a keyitem or just an extension of some menu.

  18. #398
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    key items controlled through menu > linkshell, <yes please.> the menu options already make the inventory options redundant too!

    also client side, check loaded players against blist and add tags to those players ie. name changed color or hazard symbol by name overhead and in pt list.
    could that be added, maybe...

  19. #399
    Masamune
    Guest

    Quote Originally Posted by Tinytaru
    For 24 hour HNMs, change it so that any person can attempt to fight the HNM once a day(24 hours), and perhaps have a time limit of an hour or so.

    This way everyone gets a chance to fight the HNM instead of camping hopelessly everyday just to have the same LS claim. This would completely eliminate drama and allow everyone to get a chance for their items. I feel this would be the best way to solve a lot of endgame problems.
    Sound somewhat a smart idea indeed, i would translate it more practically like this:
    Someone who entered a King zone (VoS, DA, BD) and when King window start, a trigger event would occur (like Besieged event) and that camp the king normally like everyone => BUT that person get "flagged" so can't come back in that very same zone before 24H real time. Knowing Kings next window start not each 24h but 21h, that person would never be able to camp that same king the next day(if not pop or not claimed). At a larger scale (LS scale), a single LS would have either to rotate their members in a same zone, or camp as a whole LS a different king => that last scenario seem to me the more realistical to happen if such update occur => King zones lot less packed .... unless RMTs come get us company -.-

    sidenote: i vote also for Kanodin lol

    Regards,
    Masa

  20. #400
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    Probably been mentioned before but separate inventory space for meds and/or crafting would be really nice. Even just something like 10-15 spaces for meds crystals and materials would help breath some life back into crafting and would encourage players to craft in the field more. This could be really nice for low-level jobs, especially for new players where inventory space is such a problem.

    Also please make the item for BLM JSE boots drop from somewhere else other than a stupid NM on the mana-clipper that pretty much no one has killed since release… and make JSE sets storable on the NPC.

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