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  1. #41
    New Spam Forum
    Join Date
    Jan 2006
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    192
    BG Level
    3

    For the love of god, please stress this, i know it would make so many players happy:

    **Make the Divine Might quest repeatable! Seriously, it can be like the AF quests, drop your earring, speak to an NPC and be able to re-enter and choose a new earring.

    Also:

    **Put RNG back to the way it f'n was orignally.

  2. #42
    Yoshi P
    Join Date
    Jul 2005
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    5,016
    BG Level
    8

    Quote Originally Posted by Narse
    My LS got two JoL pops last week, and so far has gotten 3 tier two virtues from scratch this week, since Sunday. Far from 'six months'. Try getting members willing to do Sea instead of complaining about pops not falling in your lap.
    We do sea once or twice a week.

    Define what's wrong with CoP dynamis that you're asking for it to be 'fixed'. Keep in mind that it was designed as a dynamis that isn't as time consuming as the others, and thus the two hour limit.
    - It costs 1 million gil to enter, and you walk out with only a handful of currency.
    - It's on the same timer as other Dynamis.
    - Mobs are too spread out, and not enough until after you kill the Mega Boss.
    - If you don't zerg rush haul ass zomg runrunrun to the Mega Boss as fast as humanly possible, or you wipe to it because of bad luck, you lose 1 million gil and have absolutely nothing to show for it, not even the ability to farm.

  3. #43
    Sea Torques
    Join Date
    Apr 2006
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    579
    BG Level
    5

    Saying to the Dev team

    "Fix Endgame" or "Fix Drops" won't accomplish anything. I'm pretty sure the dev team would want either a) an explanation of the issue or b) a suggestion to implement.

    I would really like them to at least red flag accounts that spend 6 rl days constantly levelling in alliance in one area. Surely there must be a way to see that they've gained some exp every hour for 6 days and question if the players are human + independant.

    I agree that taking the hit and buying small amounts of gil from sites then instantly banning anyone they contact would benefit. (Provided the chars that contact have the rmt companies supply of gil?).

    I like the ideas people have suggested for blm but Blm's are already good in parties. The problem isn't the job its the perception and the fact that melee burn is so lazy.
    - extra debuffs from Choke / Shock etc
    - new area mobs have so little hp an mb is very powerful anyway
    - More stackable refresh makes mp less of an issue. + <3 healer's roll

    Balancing of drops from HNM's / SKY etc. There is a vast quanitity of hnm's that require large numbers of mages to kill but drop jack all for mages. Adding any kind of drop for mages would be beneficial but something like a second tier of elemental staves or something situationally better would be a solid start.

  4. #44
    Melee Summoner
    Join Date
    Sep 2006
    Posts
    39
    BG Level
    1

    If you want to make a point about an IMPORTANT issue (RMT or hacks), don't dilute your submissions with a page long list of "ways SE can make MY job better" for each job.

  5. #45
    Nidhogg
    Join Date
    Apr 2006
    Posts
    3,732
    BG Level
    7

    Or just allow an expansion of the fight. Something a little harder, that would allow people to quest a second earring.

    One suggestion that I have maybe is, with this new GM team, allow players to specifically report certain players and have them flagged for GM investigation and actually allow to view the results of this investigations.

  6. #46
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Lordender
    Is sky ever going to be adjusted to fit the growth of the level 75 population?
    Level 75 population is on the decline as is the overall population. Better question would be, "Why the fuck wasn't ToAU complete on release with high-level content to keep people playing?"
    The development cycle for FFXI's never done so before, why would they start now with an immense release guaranteed to deluge people in buggy content?

    Never done QA work before, right? You want to see what happens when ineffective QA hits an MMORPG, go see Everquest around Planes of Power. Constantly having buggy boss fights, clipping issues, and worse is not my idea of "end-game" content that'd hold population.

    And there is high-level content. It's just not the raid-till-your-peen-bleeds stuff you seem to crave.

  7. #47
    Dice and rum
    Not necessarily in that order

    Join Date
    May 2006
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    2,025
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    FFXI Server
    Odin

    Question: Why is your chocobo digging level hidden? You can see your level in every other craft or quasi-craft (fishing), so why not digging?

  8. #48
    A. Body
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    Jan 2006
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    4,008
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    WoW Realm
    Area 52

    I think if they are attacked with rmt questions SE is just going to go "we're making a task team in october" blah blah blah and then won't elaborate any further -.-

  9. #49
    Fake Numbers
    Join Date
    Jul 2004
    Posts
    95
    BG Level
    2

    Quote Originally Posted by Ahnuld
    Send this in for the Beastmasters.

    At Vanafesta2006 you said: "[ Beastmaster ] - [Experts at taming and controlling the most powerful of beasts.]
    Adjustments Planned: While there are no plans on adjusting aspects of solo play, adjustments are underway to widen the possibilities for
    party play."

    New Jug Pets: Please grant us with more new jug pets that are easier to obtain. We mainly need pets that are proficient in Damage Dealing. Also, jug pets that use Enfeebling, & AoE Party enhancements would be a good idea. (e.g. A Dhalmel jug)

    Current Jug Pet System Adjustments: Please remove or greatly expand the time limit on all jug pets. Most of the jug pets are not worth the 15 minute time limit for the prices they currently sell for.

    Increase the level limit on all Jug Pets: Increase the jug pet level limit on all jugs so that BST are able to have all of the current jug pets to Level 75 with merits. Then, BST will be on equal terms with other pet jobs(DRG, PUP & SMN) which currently have Level 75 pets .

    Please consider removing the exp penalty when you have a charmed monster: EXP penalties are one of the major changes that alienated BST from exp/merit point parties due to misconception from the masses. BST should be on equal terms with DRG, PUP & SMN and not recieve a penalty when fighting with a charmed monster.

    [Increase the amount of monsters BST can charm: Beastmasters are "Experts at taming and controlling the most powerful of beasts." Let us BST live up to that quote and grant us the ability to charm Greater Monsters again: Wyvern, Morbol, Roc, Manticore etc. I understand you removed the ability to charm greater monsters in 2003, but the times have changed and we need to catch up and be on par with WAR and MNK. With Greater Monsters, charmed or as jug pets, the FFXI society may accept us as a regular party member once again. If you do add this, please make it so that only BST as a main job can charm the greater monsters.

    [Greater Monster Jug Pets]: Please add Greater Monsters such as: Wyvern, Morbol, Roc, Goobue, Manticore etc. to be called by use of Pet Jugs.

    New Abilties & Job Traits: Please give Beastmaster new damage dealing job abilities.
    [Example]
    New abilities & Traits like "Hasso" & "Seigan" that grants a bonus to attack speed, accuracy, and Strength when using one-handed weapons.
    Damage Dealing job abilities like Berserk, Aggressor, Warcry that you can share with your pet. (e.g. Pet Attack & Accuracy Bonus + Beastmaster Attack & Accuracy Bonus)
    Manipulate Trait]: A trait to enhance "Sic". When you use "Sic" together with the "Manipulate" job trait, you will be able to choose which pet ability/attack you want the pet to initiate.

    Allow Beastmasters and other jobs to Skillchain with the BST pet: Much like the other pet jobs(DRG, PUP & SMN) and like Blue Mage, BST should be able to perform Skillchains with their pet's physical skills and Magic Burst with their pet's magical skills. Together with the "Manipulate" trait that enhances "Sic"(Allows BST to choose Pet skills when using "Sic") this can be a great new addition to Beastmaster.

    [Example]
    1. BST uses "Sic"(Manipulate) and selects "Mandibular Bite"
    Pet Antlion uses "Mandibular Bite"...
    BST uses "Decimation" = Fragmention.

    2. BST uses "Sic"(Manipulate) and selects "Claw Cyclone"
    Pet Tiger uses "Claw Cyclone"...
    BST uses "Spiral Hell" = Distortion.

    3. BST uses "Sic"(Manipulate) and selects "Foot Kick"
    Pet Rabbit uses "Foot Kick"...
    SAM uses "Tachi: Kasha" = Gravitation

    If Greater Monsters like the Ram were available to charm(BST main job only) and or be called by using jugs, BST would be able to make a Light skillchain.

    4. BST uses "Decimation"...
    BST uses "Sic"(Manipulate) and selects "Ram Charge"
    Pet Ram uses "Ram Charge" = Light


    At the current times, BST do not get party invites as much as the other jobs. We are considered to be one of the worst Damage Dealing jobs. If you grant us Damage Dealing abilities as well as more powerful pets, perhaps we can become considered a powerful damage dealing job and be invited to more exp parties, merit point parties, and HNM Alliances. We (The BST community) Are not asking to become the most powerful job. We just want to be accepted in FFXI as a good job on par with the other great damage dealing jobs.

    Thank you.
    Thanks Bercus.
    - A note on new jug pets; make all the synth items in the recipe for the jug stack and not so freaking hard to farm, or at least not so time consuming for something that lasts a whole 15 minutes.
    - Stack of 99 jugs and biscuits.
    - Remove Killer Instinct ( >_> )
    - Why can't we charm anything in sea? Allow us to charm something.
    - Pet food that buffs up the pet. Attack increase, accuracy increase, etc.
    - Adjust Axe to A+ from A- for BST.
    - Nerf Charm when subbed. Why is it that any job can outperform a BST by LV70 subbing BST as LV35? Our jugs don't exactly make up for that gap, neither do our melee abilities.
    - Adjustment to ALL(not just BST) Killer trait abilities (even with stacked Killer+ gear, the proc rate is embarrasing)
    - More combat skills (Beastmaster can use a plethora of Bows and Hand-to-Hand items, but we can't skill up with either)
    - Adjustment to Charm+ formula (increase duration), there's really no appealing factor to charm a VT or IT as a pet unless the BST plans on 2hring or just to drop agro and save others.

    Hmmm, that's all I can think of for now :V

  10. #50
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Narse
    Define what's wrong with CoP dynamis that you're asking for it to be 'fixed'. Keep in mind that it was designed as a dynamis that isn't as time consuming as the others, and thus the two hour limit.
    - It costs 1 million gil to enter, and you walk out with only a handful of currency.
    - It's on the same timer as other Dynamis.
    - Mobs are too spread out, and not enough until after you kill the Mega Boss.
    - If you don't zerg rush haul ass zomg runrunrun to the Mega Boss as fast as humanly possible, or you wipe to it because of bad luck, you lose 1 million gil and have absolutely nothing to show for it, not even the ability to farm.
    Ding ding ding ding ding!!! You get a prize for hitting the nail on the head.

    If CoP Dynamis is half as long as regular dynamis you should get twice as many drops to compensate. (OK, 1.75 times the drops since it isn't exactly half.) Harder things are supposed to give better rewards, either quantity, quality, or (brace yourselves) both.

  11. #51
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
    Mar 2006
    Posts
    22,829
    BG Level
    10
    FFXIV Character
    Allyra Arianos
    FFXIV Server
    Sargatanas
    WoW Realm
    Windrunner

    Are there any thoughts to changing the AH system to help with inflation?

    Probably bad to mention WoW here, but if there's one thing I've felt Blizzard did 100x better than SE on their MMO, it would be the AH. When they put items up you get a suggested price. You can only see the prices on that item for other people who currently have that item up for sale (ie. there is no AH history). Lastly, people see what you put it up for, and they can either bid on it or buy it for your buy out price (basically just like how ebay is run).


    Now I'm not saying you should mimic that 100%, but this system has strongly helped with both inflation and undercutting. It would be nice to see SE think along those lines in trying to fix FF's current system.

  12. #52
    Melee Summoner
    Join Date
    Jun 2006
    Posts
    29
    BG Level
    1

    I did a little research on the background of Sage Sundi, and it looks like that not only he is a complete liar of what he does at SE, but he is also a con artist because he is trying to pose as something that he is not.

    Sage Sundi is NOT the producer of FFXI and is in no way affiliated with the development team of FFXI. He is the online service manager for POL, and POL is a completely seperate division of SE and is it's own development department. I personally have no idea what his agenda is or why he would pose as something he is not, but it is making SE have a really bad name and I don't see the logic on why SE would allow such things to happen. I also find it very interesting that he would be taking questions which he doesn't know the answer to, or trying to avoid answering (whatever the reason is). One thing though, he IS the producer of the japanese version of Everquest 2. These are my questions to SE:

    1. Fafnir/Nidhogg, Behemoth/King Behemoth, and Adamantoise/Aspidochelone are the only monsters that drops the abjurations everyone wants. Is their any possibility or consideration to expand those items to be dropped by other monsters with possible faster spawn times or make BCNM/ENM with special requirements? (Example: Hydra, Tiamat, Jormungand, Vrtra, Ouryu (BCNM), Cerberus, etc.

    2. Is their any plans to increase the level cap anytime soon?

    3. Why is their no real contact between the FFXI community and the FFXI development team?

    4. Why does FFXI have GMs if they don't do anything?

    Here is the evidence of who Sage Sundi really is:
    http://www.starpulse.com/Video_Games...e%5D/H26332/C/

    https://www.cmpevents.com/GD06/a.asp...&V=3&id=445583

  13. #53
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
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    8,371
    BG Level
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    Fafnir/Nidhogg, Behemoth/King Behemoth, and Adamantoise/Aspidochelone
    you added 2 mobs there.

  14. #54
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Quote Originally Posted by Tencteri
    I did a little research on the background of Sage Sundi, and it looks like that not only he is a complete liar of what he does at SE, but he is also a con artist because he is trying to pose as something that he is not.

    Sage Sundi is NOT the producer of FFXI and is in no way affiliated with the development team of FFXI. He is the online service manager for POL, and POL is a completely seperate division of SE and is it's own development department. I personally have no idea what his agenda is or why he would pose as something he is not, but it is making SE have a really bad name and I don't see the logic on why SE would allow such things to happen. I also find it very interesting that he would be taking questions which he doesn't know the answer to, or trying to avoid answering (whatever the reason is). One thing though, he IS the producer of the japanese version of Everquest 2. These are my questions to SE:

    1. Fafnir/Nidhogg, Behemoth/King Behemoth, and Adamantoise/Aspidochelone are the only monsters that drops the abjurations everyone wants. Is their any possibility or consideration to expand those items to be dropped by other monsters with possible faster spawn times or make BCNM/ENM with special requirements? (Example: Hydra, Tiamat, Jormungand, Vrtra, Ouryu (BCNM), Cerberus, etc.

    2. Is their any plans to increase the level cap anytime soon?

    3. Why is their no real contact between the FFXI community and the FFXI development team?

    4. Why does FFXI have GMs if they don't do anything?

    Here is the evidence of who Sage Sundi really is:
    http://www.starpulse.com/Video_Games...e%5D/H26332/C/

    https://www.cmpevents.com/GD06/a.asp...&V=3&id=445583
    that post is so full of crap i don't even know where to begin.

  15. #55
    23 years old
    Rating: total douchebag

    Join Date
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    8

    Get a dart board.

  16. #56
    Melee Summoner
    Join Date
    Jun 2006
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    29
    BG Level
    1

    Prove me wrong then. You may see the questions as harsh or out of proportion, but it is called aggresive interviewing. Too many people aren't tough enough when interviewing others, and I think these questions would make the interview very tough, but yet again it is just my opinion.

  17. #57
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
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    BG Level
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    Well, for one, "their" is an implication of ownership while "there" is an implication of existence.

  18. #58
    Relic Weapons
    Join Date
    Oct 2005
    Posts
    301
    BG Level
    4

    Quote Originally Posted by divisortheory
    Fuck all these questions, ask the stuff that people have been asking forever to Sage Sundi and getting a bunch of "I don't knows" and shit.

    - When will more players be given the chance to battle land kings?
    - Why doesn't SE understand the concept of Risk vs. Reward in designing new battles?
    - When will more players be given the chance to fight Ullikummi?
    - When will it take less than 6 months to get a Jailer of Love pop set?
    - When will CoP dynamis be fixed?
    -
    I think my whole ls would get behind this set of questions especially #2

  19. #59
    Melee Summoner
    Join Date
    Jun 2006
    Posts
    29
    BG Level
    1

    We all make mistakes, and if you are going to complain about typos, then the complaint you are making has no justification since it isn't proving the research I did wrong. No one is perfect friend. Get used to it.

  20. #60
    Sea Torques
    Join Date
    Sep 2006
    Posts
    658
    BG Level
    5

    Quote Originally Posted by Tencteri
    Is their any plans to increase the level cap anytime soon?
    SE said quite some time ago that there are no plans to increase the level cap. In fact, they went so far as to say that they had discussed it and definitively decided against it.

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