and you're still missing the point that ToAU didn't add any, you can do it without registering ToAU.Originally Posted by levish
and you're still missing the point that ToAU didn't add any, you can do it without registering ToAU.Originally Posted by levish
one might even guess that due to the inconsistency of it all that a lot of sea farming is based off of luck to begin with.
wait...
Best. Analogy. Evar!Originally Posted by layoneil
Oh here's a question: Will you take out the Bazaar taxes please? They don't do anything, all the bazaared items are either sold in untaxed areas (Hi2u Battalia Downs Flea Market) or else straight traded by request, with zero tax. All the taxes do is result in... well, Batallia Downs Flea Market.
nothing in the original quote mentioned the criticism that meriting wasn't better in ToAU (it is just look at all the people that fight to xp/merit there)Originally Posted by layoneil
the original quote simply mentioned that meriting isn't high level content, and I countered that it is indeed very much high level content.
what are you arguing about?
No ok? MNK's melee ability is fine. If you want to be "on par" with MNK, go level it up yourself and enjoy it.Originally Posted by Jooeetheplatypus
[quote=Ahnuld]No ok? MNK's melee ability is fine. If you want to be "on par" with MNK, go level it up yourself and enjoy it.[/quote:35ac3]Originally Posted by Jooeetheplatypus
K so other melee jobs don't deserve to be able to melee well? Monk deserves to be better because its MNK? I'm confused. I think you're just afraid that some SE dev will come over, read me, and MNK might not be the crazy job it is today.
Everyone's gotta excel at something.Originally Posted by Ryko
how is it possible that you cannot see the benefit of the taxes lol. Its easier to set up a bazaar at your homepoint then it is to go all the way to batallia. So when taxes are gone, every moves bazaar to HP (whitegate). Good thing that zone isn't already crowded, cuz i'm sure the 100 bazaars and tons of bazaar shoppers wouldn't help.Originally Posted by Lithiani
[quote=Jooeetheplatypus][quote=Ahnuld]No ok? MNK's melee ability is fine. If you want to be "on par" with MNK, go level it up yourself and enjoy it.[/quote:5f6c6]Originally Posted by Jooeetheplatypus
K so other melee jobs don't deserve to be able to melee well? Monk deserves to be better because its MNK? I'm confused. I think you're just afraid that some SE dev will come over, read me, and MNK might not be the crazy job it is today.[/quote:5f6c6]
I don't care if an SE Dev sees this. They know well MNK is perfectly fine melee-wise. That is why they haven't nerfed or buffed up their melee skills.
Melee-wise, 2H weapons need to be fixed(We will see with SAM update) and perhaps 1H weapons deserve something as well.
What I think would be cool would be to give rewards for beating DL or dynamis tavnazia. For instance, if you beat DL and then check the xarcabard trail markings you can pick one piece of AF2 that you want. Same for tavnazia, if you clear it and check the heiroglyphics you can choose one belt/cape or AF-1 piece. Right now the only real motivation for beating DL is for a mantle that isn't that great anyway and a pretty good ring.(Title and CS too I guess...) Make it so theres more motivation to do DL!
Oh yeah and you can only do each of these one time ever.
So...what you're saying...is that something needs to be done to make the melee jobs on par with each other.Originally Posted by Ahnuld
IMO the only thing MNK needs is something to make the job more interesting to play than watching paint dry. The damage is excellent, but ye gods is the gameplay factor awful.
the origin of the statement was that ToAU didn't add enough new things for high level players to do.Originally Posted by levish
That's because it's not finished yet. Zilart didn't have sky in by this point in its release cycle, and CoP didn't have Sea (although it did have Ugly Range and Attowha).
DL already has arguably the most overpowering/near gamebreaking loot pool. Dropping RDM AF2 hat along with a mantle and cape that are pretty much either best or second best (for tanks) in their slot (not to mention 100coin) is ridiculous. Not sure if its true, but I heard DL used to have a chance at dropping AF2, and it was removed. So if they removed a -chance- at AF2 from DL there's no way they'll ever toss in a 100% opportunity at it.Originally Posted by Flarega
You're totally right. Red mages should be able to melee as well as Dark Knights, so instead of buffing up Red Mage melee, I suggest that we nerf Dark Knights (and all other meless) down to the point of Red Mages. But wait! Red Mages melee better than Bards, so we better nerf Red Mages and all of the melee jobs down to Bard level.Originally Posted by Jooeetheplatypus
"Hey! That's unfair! Red mages have enfeebling magic skill that is higher than Dark Knights!" Ok, we've nerfed Red Mage enfeebling magic down to Dark Knight skill. Oh oh! Paladins don't have enfeebling skill, so it looks like we are taking it away, along with dark magic skill and elemental magic skill. But don't feel bad, we are also taking away enhancing, healing, diving, summoning, singing, wind, string, ninjitsu, and blue magic as well.
"That's not right! I'm a Bard and my highest weapon is C+!" OK, some people have A+ skills with weapons, so let's nerf all weapons to F level. Wait, not every job can use every weapon, so now every job can use every weapon, but there are no more native skills.
"It's unfair that a level 75 player is stronger than me as a level 12!!! Waaaah!" Good point Timmy, we better get rid of those pesky levels. Now everyone is capped at level 1.
"I'm a taru, now that there is no more magic it is unfair that Galkas have more HP than me. Nerf them!" Excellent point! OK, now everyone has the HP of a naked level 1 taru. But we have to do something about the difference in Vitality... Now everyone has the VIT of a naked level 1 taru BLM. While we are at it, let's just get rid of all of the stats from different jobs. Better yet, let's just get rid of the job system all together. Everyone now has the same job now, onion kid capped at level 1.
Weeeeeeee!!!!! now the game is balanced!
I am not looking to see perfectly fine jobs being nerfed just so that jobs like pup can compete. If anything, the jobs that are lagging behind are the ones that need adjustments. SE is already doing something about 2Handed wielding jobs. Nerf no thanks, unless it's something that is rediculously overpowered and abused.Originally Posted by Jooeetheplatypus
But red mages arent melee
And nobody ever would say MNK and DRG are balanced with each other.
I'm not talking about DRK at the moment. Currently I think DRK is pretty damn well off. People still underestimate it but oh well.
I said nerf is a possibility. Look at what I actually wrote again.Originally Posted by Ahnuld
I'm also not afraid of nerfs like you all are. Whaaaaaatever.
And sept, we can also go for what I call DotA balance: Everybody can 1shot everything. Sounds great huh.
Really now? Square seems to be of a differing opinion...Originally Posted by Jooeetheplatypus
http://www.playonline.com/ff11us/int...l?pageID=aboutOriginally Posted by Square-Enix
Nerf melee!
I said upon clearing xarcabard you talk to trail markings and choose one piece of AF2 you want, one time only, ever. Same could be done with CoP dynamis and even sky + sea. Of course you couldn't pick shit like Osode or Sash, but it would be more like "Talk to NPC with Kirin title, get choice of one non-kirin sky abjuration" or "Talk to NPC with AV title, choose one sea torque".