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  1. #121
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    Quote Originally Posted by LD
    Quote Originally Posted by Not Kuno
    Did anyone actually translate this interview yet? And not in the ghetto online translation way.
    Thank you for bringing that up, I was starting to wonder wtf happened with that. ;x
    Every topic gets diverted into a debate on game mechanics without the source of the discussion being...discussed.
    Exactly, fuck talking about some bullshit elemental spell mumbo jumbo for 5 pages, someone translate the damn interview. In the time it took to argue over this retarded topic half the people could've probably learned enough Japanese to translate it themselves.

    Fred.

  2. #122
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    Quote Originally Posted by Ryko
    Quote Originally Posted by Isiolia
    It'd hit NIN hard in some tanking, sure. But it'd allow for a tradeoff of taking no damage or doing damage. Could still have the guaranteed 0 damage hits for HNMs or whatever, but give blood tanks more of a place in XP.

    Not like NINs can't gear for enmity or get SATA or whatever, I see it a lot more preventing the notion of no main tank. Just a random idea anyway, but one I do think would make for a viable Utsu nerf.
    Please dont express your thoughts in written form for it is painful to the rest of the group.
    Apparently it'd succeed in making /NIN not the defacto standard then =P

  3. #123
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    Quote Originally Posted by hexagram23
    Quote Originally Posted by LD
    Quote Originally Posted by Not Kuno
    Did anyone actually translate this interview yet? And not in the ghetto online translation way.
    Thank you for bringing that up, I was starting to wonder wtf happened with that. ;x
    Every topic gets diverted into a debate on game mechanics without the source of the discussion being...discussed.
    Exactly, fuck talking about some bullshit elemental spell mumbo jumbo for 5 pages, someone translate the damn interview. In the time it took to argue over this retarded topic half the people could've probably learned enough Japanese to translate it themselves.

    Fred.
    I'm not going to bother to translate it, but I skimmed through it. I kid you not, the entire first half or so is about fucking chocobos. And I didn't see anything interesting in the rest, either.

  4. #124
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    Quote Originally Posted by Isiolia
    Quote Originally Posted by Ryko
    Quote Originally Posted by Isiolia
    It'd hit NIN hard in some tanking, sure. But it'd allow for a tradeoff of taking no damage or doing damage. Could still have the guaranteed 0 damage hits for HNMs or whatever, but give blood tanks more of a place in XP.

    Not like NINs can't gear for enmity or get SATA or whatever, I see it a lot more preventing the notion of no main tank. Just a random idea anyway, but one I do think would make for a viable Utsu nerf.
    Please dont express your thoughts in written form for it is painful to the rest of the group.
    Apparently it'd succeed in making /NIN not the defacto standard then =P
    It'd succeed in about 70% of peole quitting the game, I think. That is really a terrible idea.

  5. #125
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    If SE could go back in time, I think it would be best for them to make spells(as in single spells) go through or take all shadows. What this does really is make NIN more of a melee attack tank, leaving PLDs to deal with spells. If the change was made now, I don't think it would be too dangering to current gameplay(it would make a lot of HNMs less "LOL"), but I think the idea of getting nerfed would drive people bitch and quit over it.

  6. #126
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    Quote Originally Posted by BRP
    If SE could go back in time, I think it would be best for them to make spells(as in single spells) go through or take all shadows. What this does really is make NIN more of a melee attack tank, leaving PLDs to deal with spells. If the change was made now, I don't think it would be too dangering to current gameplay(it would make a lot of HNMs less "LOL"), but I think the idea of getting nerfed would drive people bitch and quit over it.
    They can already wipe all shadows, it's called an AE. Turning single target spells into weak AEs would be just be a gimped AE.

    When they want something to ignore shadows they can already do it, avatars, sea mobs etc. will simply ignore a shadow. If they want the mob to be tanked by a PLD and not a NIN, they just can just make it ignore shadows, be magic damage and do 1600+ damage in a shot. Hello Citadel Buster. Or petrify the tank so they can't reshadow. Hello Ouryu. Or stun the tank so they can't reshadow. Hello dragons.

  7. #127
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    Quote Originally Posted by Stilgar
    I'm not going to bother to translate it, but I skimmed through it. I kid you not, the entire first half or so is about fucking chocobos. And I didn't see anything interesting in the rest, either.
    just past the choco part is where they discuss the classes, the google translation i did made just about no sense but did mention something about thief and the change to make them boost the parties efficiency and so on with the rest of the classes.

    I have to ask though, do people really care about chocobo raising so much that 1/2 a interview was devoted to that thing?

  8. #128
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    Quote Originally Posted by levish
    Quote Originally Posted by Stilgar
    I'm not going to bother to translate it, but I skimmed through it. I kid you not, the entire first half or so is about fucking chocobos. And I didn't see anything interesting in the rest, either.
    just past the choco part is where they discuss the classes, the google translation i did made just about no sense but did mention something about thief and the change to make them boost the parties efficiency and so on with the rest of the classes.

    I have to ask though, do people really care about chocobo raising so much that 1/2 a interview was devoted to that thing?
    Yes Mish, they do, because it's a subgame, and the game is otherwise pretty devoid of incidental subgame activities.

    Same reason Assault is so popular. It's a quick diversion to normal play, interesting and with moderate rewards, that doesn't take forever.

  9. #129
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    Quote Originally Posted by BRP
    If SE could go back in time, I think it would be best for them to make spells(as in single spells) go through or take all shadows. What this does really is make NIN more of a melee attack tank, leaving PLDs to deal with spells. If the change was made now, I don't think it would be too dangering to current gameplay(it would make a lot of HNMs less "LOL"), but I think the idea of getting nerfed would drive people bitch and quit over it.
    Do you really want just one tank instead of two?

    That's what nerfing shadows when magic is concerned would do. Taking damage from spells would seriously futher hamper hate holding ability, survivabilty and desireability as either a main job or a sub job ...

  10. #130
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    Quote Originally Posted by levish
    Quote Originally Posted by BRP
    If SE could go back in time, I think it would be best for them to make spells(as in single spells) go through or take all shadows. What this does really is make NIN more of a melee attack tank, leaving PLDs to deal with spells. If the change was made now, I don't think it would be too dangering to current gameplay(it would make a lot of HNMs less "LOL"), but I think the idea of getting nerfed would drive people bitch and quit over it.
    Do you really want just one tank instead of two?

    That's what nerfing shadows when magic is concerned would do. Taking damage from spells would seriously futher hamper hate holding ability, survivabilty and desireability as either a main job or a sub job ...
    I'd think a NIN would have to equip himself well to do a good job, you know, what PLD does now. Even if they gain a weakness to magic, I doubt it would effect them(as in NIN) in a lot of places. You don't level on a lot of spell-casting monsters 10 to 75 and they would still be far superior against normal attacks. I think it evens the scale rather nicely(while putting /NIN in check), but it would piss off a lot of people. I wish SE playtested the thing before they released it.

  11. #131
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    Quote Originally Posted by BRP
    I'd think a NIN would have to equip himself well to do a good job, you know, what PLD does now. Even if they gain a weakness to magic, I doubt it would effect them(as in NIN) in a lot of places. You don't level on a lot of spell-casting monsters 10 to 75 and they would still be far superior against normal attacks. I think it evens the scale rather nicely(while putting /NIN in check), but it would piss off a lot of people. I wish SE playtested the thing before they released it.
    just a little newsflash, Paladin is the significantly cheaper job and the one with useful AF, Ninjas are paying every step of the way.

    It would most definately affect nin's and if you don't see how you haven't played the job or don't understand it other than the most basic of mechanics of the class.

  12. #132
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    Quote Originally Posted by levish
    Quote Originally Posted by BRP
    I'd think a NIN would have to equip himself well to do a good job, you know, what PLD does now. Even if they gain a weakness to magic, I doubt it would effect them(as in NIN) in a lot of places. You don't level on a lot of spell-casting monsters 10 to 75 and they would still be far superior against normal attacks. I think it evens the scale rather nicely(while putting /NIN in check), but it would piss off a lot of people. I wish SE playtested the thing before they released it.
    just a little newsflash, Paladin is the significantly cheaper job and the one with useful AF, Ninjas are paying every step of the way.

    It would most definately affect nin's and if you don't see how you haven't played the job or don't understand it other than the most basic of mechanics of the class.
    Never said it wouldn't, what would be the point if it didn't? I'm saying they could easily survive it. And I didn't say PLD was more expensive, I said they have to rely on equipment more, as a NIN can tank some encounters naked if they wanted to. Some NINs(who need to update their livejournal more often) could probably laugh it off.

    The fix turns AMs into "LOL" to "okay, now I actually need to run out of range or stun". It really could shake up the game, but I think it's a nerf that would actually make it easier to make hard encounters(without stupid things like Death spell that ignores shadows). /NIN would still probably act as a great shield in those 30 seconds or less meleeburn fights. However people don't like nerfs, so it would have been best to start it out this way, because you know too many bandwagon NINs would quit over it.

  13. #133
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    Quote Originally Posted by BRP
    Quote Originally Posted by levish
    Quote Originally Posted by BRP
    I'd think a NIN would have to equip himself well to do a good job, you know, what PLD does now. Even if they gain a weakness to magic, I doubt it would effect them(as in NIN) in a lot of places. You don't level on a lot of spell-casting monsters 10 to 75 and they would still be far superior against normal attacks. I think it evens the scale rather nicely(while putting /NIN in check), but it would piss off a lot of people. I wish SE playtested the thing before they released it.
    just a little newsflash, Paladin is the significantly cheaper job and the one with useful AF, Ninjas are paying every step of the way.

    It would most definately affect nin's and if you don't see how you haven't played the job or don't understand it other than the most basic of mechanics of the class.
    Never said it wouldn't, what would be the point if it didn't? I'm saying they could easily survive it. And I didn't say PLD was more expensive, I said they have to rely on equipment more, as a NIN can tank some encounters naked if they wanted to. Some NINs(who need to update their livejournal more often) could probably laugh it off.

    The fix turns AMs into "LOL" to "okay, now I actually need to run out of range or stun". It really could shake up the game, but I think it's a nerf that would actually make it easier to make hard encounters(without stupid things like Death spell that ignores shadows). /NIN would still probably act as a great shield in those 30 seconds or less meleeburn fights. However people don't like nerfs, so it would have been best to start it out this way, because you know too many bandwagon NINs would quit over it.
    Hey, let's make more bad changes!

    Let's quadruple the enmity that cure spells give so that people will have to rethink their strategies making people run out of the mob's hate radius before we can cure them.

    Let's make SMN physical blood pacts give monsters 900%TP and a temporary Meikyo Shisui effect so they can spam 9 weapon skills from it.

    Let's make it so when you use a weapon skill mobs retaliate with death that goes through shadows. That'll teach those melee burns.

    Let's make people become immune to raise depending on how many times raise has been cast in a zone over the last 10 days so they have to homepoint, that will add many new challenging aspects to end-game strategies.

    And anyone who quits because of our bad changes are just bandwagon players and not leaving because there are a bunch of bad changes. Weeeeeeeee!

  14. #134
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    Quote Originally Posted by Septimus
    Quote Originally Posted by BRP
    Quote Originally Posted by levish
    Quote Originally Posted by BRP
    I'd think a NIN would have to equip himself well to do a good job, you know, what PLD does now. Even if they gain a weakness to magic, I doubt it would effect them(as in NIN) in a lot of places. You don't level on a lot of spell-casting monsters 10 to 75 and they would still be far superior against normal attacks. I think it evens the scale rather nicely(while putting /NIN in check), but it would piss off a lot of people. I wish SE playtested the thing before they released it.
    just a little newsflash, Paladin is the significantly cheaper job and the one with useful AF, Ninjas are paying every step of the way.

    It would most definately affect nin's and if you don't see how you haven't played the job or don't understand it other than the most basic of mechanics of the class.
    Never said it wouldn't, what would be the point if it didn't? I'm saying they could easily survive it. And I didn't say PLD was more expensive, I said they have to rely on equipment more, as a NIN can tank some encounters naked if they wanted to. Some NINs(who need to update their livejournal more often) could probably laugh it off.

    The fix turns AMs into "LOL" to "okay, now I actually need to run out of range or stun". It really could shake up the game, but I think it's a nerf that would actually make it easier to make hard encounters(without stupid things like Death spell that ignores shadows). /NIN would still probably act as a great shield in those 30 seconds or less meleeburn fights. However people don't like nerfs, so it would have been best to start it out this way, because you know too many bandwagon NINs would quit over it.
    Hey, let's make more bad changes!

    Let's quadruple the enmity that cure spells give so that people will have to rethink their strategies making people run out of the mob's hate radius before we can cure them.

    Let's make SMN physical blood pacts give monsters 900%TP and a temporary Meikyo Shisui effect so they can spam 9 weapon skills from it.

    Let's make it so when you use a weapon skill mobs retaliate with death that goes through shadows. That'll teach those melee burns.

    Let's make people become immune to raise depending on how many times raise has been cast in a zone over the last 10 days so they have to homepoint, that will add many new challenging aspects to end-game strategies.

    And anyone who quits because of our bad changes are just bandwagon players and not leaving because there are a bunch of bad changes. Weeeeeeeee!
    I demand a temporary event please.

  15. #135
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    Quote Originally Posted by levish
    Quote Originally Posted by Stilgar
    I'm not going to bother to translate it, but I skimmed through it. I kid you not, the entire first half or so is about fucking chocobos. And I didn't see anything interesting in the rest, either.
    just past the choco part is where they discuss the classes, the google translation i did made just about no sense but did mention something about thief and the change to make them boost the parties efficiency and so on with the rest of the classes.

    I have to ask though, do people really care about chocobo raising so much that 1/2 a interview was devoted to that thing?
    So....anyone gonna take a stab at translating what was said about the job classes?

    Fred.

  16. #136
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    I think there is quite a difference, as those (however sarcastic) would destroy a job(or tactic for that matter) and this would simply limit a job. I admited it's probably impossible to cleanly make a change like this now the game is so far in, but it is something SE probably should of done in the first six months of NIN's release.

    To explain the difference...

    Let's make it so when you use a weapon skill mobs retaliate with death that goes through shadows. That'll teach those melee burns.
    This would prevent players from using weaponskills.

    Having single-target magic go through, ignore, or wipe shadows(without damage).

    This would prevent players from ignoring monster spells with incredible ease in almost all situations.

    While I know you are being sarcastic in your examples, however a nerf like this isn't nearly as bad as let's say the Ranger nerf. NIN and /NIN will remain by far the best way to ignore physical damage. A NIN could get a Elemental or Magic Resistance build and be fine, abit weaker than before, but even Rukenshin said it himself that it feels almost unfair the way he is able to reach amazing amounts of magic and physical resistance gear while only getting hit by something 1/20th of the time.

  17. #137
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    If you read the terribly mangled Google translation, it's obvious they are talking more in-depth about things mentioned around the time of TGS. They mention Tomahawk, the Absorb-TP change, Diabolic Eye, changes to THF, etc. but give a little more info.

    So this article does have some new info not about chocobos.

    __________________________________________________ ___________
    Is on-target hit ratio rise of ?? [deiaborikuai] probably effect how much?

    It is the effect which is better than the protection sign and the optical hat of the right generation peafowl.
    __________________________________________________ ___________

    This means Diabolic Eye gives more ACC than Peacock Charm/Optical Hat. Remember someone mentioned this, but we didn't know if the list of things was real or not? It also talks about the proc rate of Paralyze II, etc.
    and the changes to Group 2 Merits, and other stuff.

    Someone who knows Japanese needs to translate this.

    Fred.

  18. #138
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    Quote Originally Posted by BRP
    I think there is quite a difference, as those (however sarcastic) would destroy a job(or tactic for that matter) and this would simply limit a job. I admited it's probably impossible to cleanly make a change like this now the game is so far in, but it is something SE probably should of done in the first six months of NIN's release.

    To explain the difference...

    Let's make it so when you use a weapon skill mobs retaliate with death that goes through shadows. That'll teach those melee burns.
    This would prevent players from using weaponskills.

    Having single-target magic go through, ignore, or wipe shadows(without damage).

    This would prevent players from ignoring monster spells with incredible ease in almost all situations.

    While I know you are being sarcastic in your examples, however a nerf like this isn't nearly as bad as let's say the Ranger nerf. NIN and /NIN will remain by far the best way to ignore physical damage. A NIN could get a Elemental or Magic Resistance build and be fine, abit weaker than before, but even Rukenshin said it himself that it feels almost unfair the way he is able to reach amazing amounts of magic and physical resistance gear while only getting hit by something 1/20th of the time.
    But having mobs retaliate weapon skills with death is not that bad either because eventually people will get Shadow Rings and might resist death once every 25-50 times.

  19. #139
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    Quote Originally Posted by Septimus
    Quote Originally Posted by BRP
    Quote Originally Posted by levish
    Quote Originally Posted by BRP
    I'd think a NIN would have to equip himself well to do a good job, you know, what PLD does now. Even if they gain a weakness to magic, I doubt it would effect them(as in NIN) in a lot of places. You don't level on a lot of spell-casting monsters 10 to 75 and they would still be far superior against normal attacks. I think it evens the scale rather nicely(while putting /NIN in check), but it would piss off a lot of people. I wish SE playtested the thing before they released it.
    just a little newsflash, Paladin is the significantly cheaper job and the one with useful AF, Ninjas are paying every step of the way.

    It would most definately affect nin's and if you don't see how you haven't played the job or don't understand it other than the most basic of mechanics of the class.
    Never said it wouldn't, what would be the point if it didn't? I'm saying they could easily survive it. And I didn't say PLD was more expensive, I said they have to rely on equipment more, as a NIN can tank some encounters naked if they wanted to. Some NINs(who need to update their livejournal more often) could probably laugh it off.

    The fix turns AMs into "LOL" to "okay, now I actually need to run out of range or stun". It really could shake up the game, but I think it's a nerf that would actually make it easier to make hard encounters(without stupid things like Death spell that ignores shadows). /NIN would still probably act as a great shield in those 30 seconds or less meleeburn fights. However people don't like nerfs, so it would have been best to start it out this way, because you know too many bandwagon NINs would quit over it.
    Hey, let's make more bad changes!

    Let's quadruple the enmity that cure spells give so that people will have to rethink their strategies making people run out of the mob's hate radius before we can cure them.

    Let's make SMN physical blood pacts give monsters 900%TP and a temporary Meikyo Shisui effect so they can spam 9 weapon skills from it.

    Let's make it so when you use a weapon skill mobs retaliate with death that goes through shadows. That'll teach those melee burns.

    Let's make people become immune to raise depending on how many times raise has been cast in a zone over the last 10 days so they have to homepoint, that will add many new challenging aspects to end-game strategies.

    And anyone who quits because of our bad changes are just bandwagon players and not leaving because there are a bunch of bad changes. Weeeeeeeee!
    Hey how about we ban BRP already for being a fucktard.

    By far some of the most ignorant things I have haerd you say yet BRP. Good Job keep'm coming. At this point Maxx makes way more intellegent posts than you.

  20. #140
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    Quote Originally Posted by BRP
    Having single-target magic go through, ignore, or wipe shadows(without damage).

    This would prevent players from ignoring monster spells with incredible ease in almost all situations.
    Single target spells wiping shadows would hurt ninjas pretty badly. I've always thought at the very least that AM spells should ignore shadows, those have to be the easiest spell for anyone with shadows to deal with yet they can hit hard if you're fighting a mob that won't get resisted by you.

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