lmaoJust 1 shot it.
lmaoJust 1 shot it.
straight tanked.
tank pt = brd brd war war war smn
http://atariii.com/forums/files/img_0001_912.jpg
Are you trying to prove that manaburning it is faster or something?
That doesn't need to be provedOriginally Posted by Jg
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Take a look at Mafai's screenshot... the TParty information.
He has a bunch of BLMs too.
exactly. I get the point that you 'straight tanked' it to kill it faster with mages, but common 15 mages and 3 melee is neither impressive nor difficult.
Realistically, neither is zerging it with WARs, and having 3 WHMs (or even BRDs) inside to cast a single Curaga spell.
It's lolKS99, after all.
Ive not seen a run yet that only needed this for the entire fight with 10+ meleeOriginally Posted by Jeryhn
I was thinking more along the lines of per Meteor. Should've been more clear.Originally Posted by Jg
If you have 3 good melee parties (~10 dd's), things are pretty smooth most of the time. But back to back meteors that don't get interupted and people usually start dying. I still say tachi:gekko is the most reliable way to interupt him.
Originally Posted by Jeryhn
Why do you think we have BLM in this alliance? (I'm in Maf's ls) Because everyone has an orb, and we have to put up with everyone job. We had for this run 1 pld, 2 BLM, and 2 smn if I remember correctly. Blm both did 5-10% total dmg, war and mnk had 20%. I'm not in the screenshot for sure, but I was there when we did the record.
Bring 9 war, 6 brd and 3 whm and you finish this in 30sec. That's not really different than bringing 18blm.
Originally Posted by Kaylia
It's one thing to have everyone use 2hr's for this, and a whole other thing to actually have that setup. Yes, the fight is very easy given the setup you describe and with 2hr's.
However, the reality is that most groups trying to melee Horns of War do not have 6 bard and 9 pimped warriors, and will be doing 5+ runs at once. Without 2hrs and without a very specific set of dd's and bards, interupting Meteor becomes a very random event which can make the fight harder than you claim.
I thought bringing 14 blm for this one is specific enough. Our 4min30 was done with 5-6melee (2mnk 3 war), which is miles away from the "perfect" melee setup. You dont need 6 brd either, 3 will do the job. Basically, you just bring 3 xp melee burn pt and you will rape chevelnik in less than 5minutes (3min= gather+ buff, 2 min= fight)Originally Posted by Jg
9 warriors with 6 brd dont need 2h to kill it in 30-45sec. Two rampages each and it would be dead. Dont need ridill or e.body either, AH/sky warrior will do the job.
If it's harder for your ls to get 2 "tp burn" party and one filler party than a bunch of blm, than just manaburn it.
With 5 melee, what % of the meteors did you interupt?
That run went flawless, I am not even sure if any meteors went off.
Originally Posted by Jg
1/3 goes through usually (2-5 per round). I forgot how many meteor we got on that particular one, but it was probably less than 3. Thunder bolt is what slow you down anyway, meteor is just annoying, but doesnt really change the outcome of the fight
Just did 3x melee burn Behemoth today. 1/3 to 1/2 of Meteor's get through sadly, first two we resorted to kiting a couple times from deaths, when we re-engaged it he went to cast Meteor and I got in his face and DE'd and interrupted it, no one else ws'd :D 6:28 was our best...but we didn't even have a single war and only 2mnks and 1 nin. 3 thf's and 2 sams though!![]()
Originally Posted by Eaglestrike
How many brd you had with those melee? 2mnks is decent dmg, lower than war but not by much. Nin did kinda terrible when I parsed (1/2 of a war). Not sure what thf can do after the dagger boost, but it's probably bad. Sam usually do bad against zerged NM.
Anyway, if you could pull it in 6min28 with that setup, it's definitively doable with almost anything.
We had 4 brds, lol. I think only 1-2 rdm's and 1 whm though, so we were really short on hastes and really short on heals, got a smn to come in for 2nd and 3rd but I have no idea how much he healed. The 6:28 had some 2 hour usage in it, but I think half of all melee 2 hours were used in the first couple runs and don't remember either monk using HF in the 3rd run. My LS isn't a super hardcore one like some of the others here (yet lol) and neither mnk even had a BB. I know I put up pretty good numbers but I was /war as well with stage 4 dagger.Originally Posted by Kaylia
Sam yeah usually not that great for zerged mobs, but 1-1.5k ws's almost every time, entering with 300tp and giving tp to others before the fight helps us start off with a couple Gekkos at the first Meteors, so they're definately helpful and not too bad to bring along.