I'm actually impressed it worked2rdm 1 whm is really not much healing if you cant kill it fast. Guess I underestimated melee zerg
Yeah, I wasnt saying they bring nothing to the fight, it's just that their dmg in the end still fall way under mnk/war, and their low delay weapon probably has less chance to interupt meteor. However, I've no clue how spell interupt works...maybe gekko is decent.Sam yeah usually not that great for zerged mobs, but 1-1.5k ws's almost every time, entering with 300tp and giving tp to others before the fight helps us start off with a couple Gekkos at the first Meteors, so they're definately helpful and not too bad to bring along.
While we are at it, anyone know any formula to determine chance to get interupted? Skill level? damage? multi hit ws vs single hit? Stun Ws?
High level monster seem to interupt me all the time, while low level monster don't, even if they do similar dmg input.
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