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  1. #81
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    I'm actually impressed it worked 2rdm 1 whm is really not much healing if you cant kill it fast. Guess I underestimated melee zerg



    Sam yeah usually not that great for zerged mobs, but 1-1.5k ws's almost every time, entering with 300tp and giving tp to others before the fight helps us start off with a couple Gekkos at the first Meteors, so they're definately helpful and not too bad to bring along.
    Yeah, I wasnt saying they bring nothing to the fight, it's just that their dmg in the end still fall way under mnk/war, and their low delay weapon probably has less chance to interupt meteor. However, I've no clue how spell interupt works...maybe gekko is decent.

    While we are at it, anyone know any formula to determine chance to get interupted? Skill level? damage? multi hit ws vs single hit? Stun Ws?

    High level monster seem to interupt me all the time, while low level monster don't, even if they do similar dmg input.

  2. #82
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    Really not sure about spell interruption, I think it might be some combination of damage and hits, maybe even criticals. I interrupted a Meteor solo with DE, 11% tp return so I triple attacked. I've ws'd before and with 1-2 others and it got through, but my single DE interrupted one.

  3. #83
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    Quote Originally Posted by Kaylia
    While we are at it, anyone know any formula to determine chance to get interupted? Skill level? damage? multi hit ws vs single hit? Stun Ws?

    High level monster seem to interupt me all the time, while low level monster don't, even if they do similar dmg input.
    It's mob level (or something associated like their dex) or damage recieved or some combination vs. appropriate magic skill and maybe some stat.

  4. #84
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    from what I've seen smash axe interrupts 100% of the time


    maybe not 100% but it was pretty damn close on the KB fight I was watching

  5. #85
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    Quote Originally Posted by Eaglestrike
    Just did 3x melee burn Behemoth today. 1/3 to 1/2 of Meteor's get through sadly, first two we resorted to kiting a couple times from deaths, when we re-engaged it he went to cast Meteor and I got in his face and DE'd and interrupted it, no one else ws'd :D 6:28 was our best...but we didn't even have a single war and only 2mnks and 1 nin. 3 thf's and 2 sams though!
    Ya Im sure those sams interrupted him a lot, seeing as how I couldn't interrupt a grah casting freeze on me solo yesterday = = 2 misses = hello freeze

  6. #86
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    kay la~ we had blu's too

  7. #87
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    If you refer to an earlier post of mine, I talked about how how well samurai tachi:gekko interupt his Meteor. Here are some thoughts I have about what works best to interupt:

    - 2x minuet on our runs causes many more interupts than 1xmin + 1xmarch.

    - Tachi:gekko seemed to interupt Meteor consistantly, whereas I have interupted him with rampage only 25% of the time it seems. I can recall a 1500+ rampage to him w/o MS on, that did not interupt his casting, as well as a handful of 1200's that didn't stop it.

    - obviously 2 handed weapon users have very little chance to interupt during normal hits, whereas a solid group of wars and mnks with 2x minuet produce lots of critical hits, which I have always felt gives to highest interuption rate.

    Can anyone comment on using Asuran Fists to interupt meteor? Good results or bad?

  8. #88
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    Quote Originally Posted by Dalek
    from what I've seen smash axe interrupts 100% of the time


    maybe not 100% but it was pretty damn close on the KB fight I was watching
    I dunno about that. After using smash axe a ton at kirin and chevelnik, I've seen the spell go through almost as often as it normally do when I save it for rampage. With 5 chars hitting on it too, it's hard to say what caused it, but I didn't notice any improvement. Maybe 300% tp would help here, but it's probably better to do an additional 3k dmg than saving it for a meteor


    Is gekko interupting thing more often? I've used it many time on imp, and never got any interupt. Why would it works more often on
    B?



    Quote Originally Posted by Damyu
    kay la~ we had blu's too
    Not on every run :wink:

  9. #89
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    Gekko does the the 'silences target' additional trait, but I think it's more bases on the 1 hit single damage that interupts more than 5 lower damage hits.

  10. #90
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    Chevlink should be immune to the silence from Gekko, it's immune to normal right?

  11. #91
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    Shouldnt be able to land silence on chevelnik

  12. #92
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    What's next to be burned, KB? With enough outside WHMs would it be possible to keep up with damage from meteor? I've never fought KB but been around when it's being fought, AoE was doing 600-700 from what I remember.

  13. #93
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    Quote Originally Posted by Starr
    What's next to be burned, KB? With enough outside WHMs would it be possible to keep up with damage from meteor? I've never fought KB but been around when it's being fought, AoE was doing 600-700 from what I remember.
    I believe KB has much higher defense than Chevlnik, who has a pretty average defense and not amazing evasion. KB is a much higher level mob.

  14. #94
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    Quote Originally Posted by Starr
    What's next to be burned, KB? With enough outside WHMs would it be possible to keep up with damage from meteor? I've never fought KB but been around when it's being fought, AoE was doing 600-700 from what I remember.

    KB has more hp than chevelnik, but meteor takes twice as long to cast. I'm sure you can t2t. Claiming with 18 people is another matter tho. Easier to just kite and kill with 3 blm usually.


    I believe KB has much higher defense than Chevlnik, who has a pretty average defense and not amazing evasion. KB is a much higher level mob.
    Nah, melee dmg are doing fine on it.

  15. #95
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    Well comparing it to Kirin; Lv92=-0.85 attack/defense, KB is lv85 so -0.5 attack/defense and would have lower Evasion surely.

  16. #96
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    It would be an interesting fight on the real KB, but I don't think anyone is bored enough with him to find new ways to entertain themselves :D, or daring for that matter.

  17. #97
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    Quote Originally Posted by Jg
    It would be an interesting fight on the real KB, but I don't think anyone is bored enough with him to find new ways to entertain themselves :D, or daring for that matter.
    We want to do this for month, just dont have the manpower online when it pop

  18. #98
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Kaylia
    While we are at it, anyone know any formula to determine chance to get interupted? Skill level? damage? multi hit ws vs single hit? Stun Ws?

    High level monster seem to interupt me all the time, while low level monster don't, even if they do similar dmg input.
    It's mob level (or something associated like their dex) or damage recieved or some combination vs. appropriate magic skill and maybe some stat.
    I don't think it's damage based(exception: crits), since even with aquaveil single digit damage interrupts just as often as say 30 damage when fighting multiple mnk mobs on rdm.

  19. #99
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    http://img179.imageshack.us/img179/5...ruptmz2.th.jpg

    stoneskin breaks and I take 1 dmg...

    INTERRUPTED

  20. #100
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    It's mob level, I saw the same thing as Nynja 1000 times on RDM...a EP could crit me for 100 with a lucky shot, spell goes off... level 74/75 mob hits me for 10 and it's like 90% chance of interupt.

    I'd think weapon skill level or attack would be most likely to help a player (stuck at 75 of course), so the 2x minuet theory seems best.

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