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  1. #101
    Banned.

    Join Date
    Jul 2005
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    FFXI Server
    Ifrit
    WoW Realm
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    Quote Originally Posted by NynJa
    http://img179.imageshack.us/img179/5...ruptmz2.th.jpg

    stoneskin breaks and I take 1 dmg...

    INTERRUPTED
    That doesn't mean dmg isnt considered. Maybe the moment you get hit for 1 or more, the whole hit is considered (dmg absorbed+ dmg received). I dont think its the case, but we cant eliminate that possibility either. High level monsters interupt you a lot more than low level for sure, but dmg might still be considered.

    Is the "level" considered in any kind of battle formula? Wouldnt "weapon skill level" vs "caster magic level" make more sense (260 axes versus 300 elemental.) Monster probably have their skill capped.

    Anyway, I'm asking this because it could make A+ weapon better to interupt than other jobs. Mnk with temp torque would have close to 20-30 skilld more than a war with ridill. But again, maybe the chance to interupt is capped at 5% because mobs is too high, and it doesnt matter in the end.

  2. #102
    Ridill
    Join Date
    Aug 2005
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    22,165
    BG Level
    10

    Quote Originally Posted by Raineer
    It's mob level, I saw the same thing as Nynja 1000 times on RDM...a EP could crit me for 100 with a lucky shot, spell goes off... level 74/75 mob hits me for 10 and it's like 90% chance of interupt.
    I definately agree with that, much much more likely for even low damage from a higher level mob to interrupt than even crits from lower level mobs

  3. #103
    Jg
    Jg is offline
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    I'm not sure how some parsers would hold up to 6-10 melee unfiltered damage, but it might be interesting to go back after the fight and try to pick up a pattern for when his casting is interupted.

    By being able to see all melee damage in the log between the time he starts casting to the time it goes off or is interupted, it would allow you to calculate the total damage taken in during the casting window, and also note the critical hits against him. Maybe this could help determine some threshold for when he is interupted and when he is not (most of the time anyway).

  4. #104
    SCV ready!
    Join Date
    Mar 2006
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    4

    can anyone make a damn video and youtube it ? k thx bai

  5. #105
    Jg
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    Quote Originally Posted by SchuldigGER
    can anyone make a damn video and youtube it ? k thx bai
    I'm sorry, we must have all missed the memo that said someone was supposed to make a video and fax you the web address... k thx bai?

  6. #106
    Puppetmaster
    Join Date
    Nov 2005
    Posts
    50
    BG Level
    2

    our experience

    *i wrote this i work so might have made some mistakes forgive me*

    I was really intrested in this strat,

    but anyways this weekend we were extremely shorthanded and we had trouble with KS99(especially since most people in this ls never has seen him)

    anyways at around 60% a bad meteor put us in a tough to recover situation, and it was my girlfriends orb, she already stated we are using her orb just to practice, so @ 57% since the recover time was too weak I decided to just melee burn it as soon as every melee were unweakened, so i gave the ok for everyoen to zerg it, with only 4 melee & 1 rng(blms were weakened), it took us only about 20-30 sec to get it down to 25%, i was extremely suprised @_@
    1 meteor got in only after a thunderbolt which screwed us(rest are interrupted by gekko, melee and paralyze)
    unfourtuntatly I didnt bring my DD gear for nin nor did the other nin.

    anyways i was thinking of a setup to make this work properly:


    PT 1:
    nin/war
    nin/war
    smn/whm
    brd/whm
    blu/thf
    whm/blm

    spells: minuetx2, haste, titan stoneskin & Leviathian cure, blu SS
    WS: Blade: jin for nin
    anti meteor:SA+Headbutt for meteor, Stun sword ws for blu(Alternate with sam)
    random headbutts


    pt 2:
    war/nin
    war/nin
    mnk/war
    whm/blm
    brd/whm
    smn/whm

    spells: haste,titan stoneskin,minuetx2 & levithian cure
    WS: Rampage, Asuran
    Anti Meteor: Tachi Gekko on meteor(Alternate with blu)


    pt3:
    rdm/whm
    blm
    blm
    blm
    *random
    *random
    purpose: Nuke, more melee would be nice, but i dont want blm left out

    As we have seen from experience we can do about 25%dmg with non dot jobs in about 20-30sec with the melee pt itself only.
    The gekko, sa headbutt, and sword ws, can all stun meteor, the Normal melee hit combined with ws can easily stun the majority of ws.
    The Stoneskin & Cures should allow us to easily absorb any wildcard mateor.
    [/quote]

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