This must be a lie.Originally Posted by Bagel
Bagel does not have friends.
This must be a lie.Originally Posted by Bagel
Bagel does not have friends.
I've seen more Orange Nidhogg's than ones who popped Yellow.Originally Posted by Vobent
The acc added is +25 on the HQ from tests I made on Idolaters at Dvucca staging point.O: Chaos Burgeonet+1 - Enhances "Souleater" Effect
- Adds an additional 2% HP converted to damage. Caps at 12% (Needs verification)
- Accuracy+20 while Souleater is active (Needs verification)
I looked for this in the thread, but didn't find it. Anyone have any info on 'Enhances Killer Effect' items? Beast Trousers, Tatami Shield, et al? Tamer's Ring is Killer+3, but I haven't been able to get any data for the other items. I tried combining the ring with BST pants out of curiosity on a couple of occasions, waste of time as far as I could tell.
Thanks.
these might help, i'm pretty sure there are more threads about this on the old site, but its search isn't working & i'm distracted at workOriginally Posted by Midnightjade
http://www.bluegartr.com/forum/viewt...=killer+effect
http://www.bluegartr.com/forum/viewt...=killer+effect
Thanks, some of the data on the first page of that second link is particularly good. ^^
Interesting that some of the strongest killer effects in that test come from cookies, haha - I've seen that happen a bunch of times by accident when XPing mage jobs.![]()
The purpose of upgrading to HQ is the extra STR and HP for when using Souleater. AF Helm does more for your WS damage with Souleater active than Heca hat, for just about any WS arguably. So, if you're going to be stuck using it for anything with Souleater (including WS), why not upgrade to the better version?Originally Posted by Heian
and the extra +5acc given from the HQ compared to the NQ.Originally Posted by RKenshin
Being a taru, I still find that (from what other taru drks have told me) the AF helm is still worth more per damage on WS's than heca hat. Just to clarify in case it were to turn race based.
I cannot argue either yet, since i am only level 71.
are you sure theres an accuracy bonus ? >.>Originally Posted by Khelek
every other "enhances whatever" item was identical in effect from AF and AF+1.
Since when does a +1 AF increase the bonuses that the various "Enhance" traits on equipment give compared to the NQ version? <_< Sorry if this was actually covered elsewhere in this thread but I've been under the impression that AF+1 doesn't function like that.Originally Posted by Khelek
Edit: Blah, Nynja said it in less words.
I'm sure the bonus is +25acc, I'm not sure if it increased from the NQ however, since I've not confirmed that the NQ gives +20acc. It could give +25. Someone would have to reconfirm the acc given on the NQ, but as far as my test results showed, it's +25acc from the HQ burgeonet.
bumping a old thread, but anyone actually tested the effect of spikes enhancement on Duelist's Tights? got em last night, don't really care too much of how it enhances, main use of those is for elemental magic boost, but playing around with em didn't notice a damage boost or increase in proc rate from stun on shock spikes or paralyze on ice spikes. Only guess is it increases duration before spell wears off. Anyone able to confirm?
The only noticeable enhancement from the relic pants is a damage increase on Blaze Spikes. It is possible that they could increase the proc rate on stun and paralyze, it's just so random that it is hard to tell. (Ice Spikes are so awesome to begin with, and Shock Spikes is so rare.)Originally Posted by Seditedi
I can say for certain that they do not increase duration, my buffs always fall off in the same order as they are applied; Phalanx, Spikes, en-spell, Haste.
I agree with Sept, I was pretty damn sure that it was a better ice spikes (potency, not duration)...but so much is placebo it was hard to tell.Originally Posted by Septimus
I always wanted to make a quality test run of this but you have to leave the pants on to test and I'd just rather solo in Dusk no matter what the outcome was.
Thanks, either way a nice pickup even if the enhance effect is weak, 10 elemental magic on legs not too bad for lolRDM nukes.
Some numbers from playing around with Wyrm armet, if anyone's interested.Originally Posted by Goddess
http://www.killingifrit.com/forums.p...883867#2883867
I notice the potency of para on spikes, I don't notice any increase at all from shock spikes's stun, maybe it lengthens stun? Not sure and can't be arsed to test something so insignificant. Para spikes ftw
Oh, on that topic, just to put the information out there since I've been PMed about it a few times recently...
Just like the above, and just like for nearly everything else, SAM AF+1 head and AF2+1 hands don't increase the number of ticks you get from Meditate over the NQ. It doesn't even increase the odds of getting the higher number of ticks, it's all the same.