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  1. #21
    E. Body
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    Equiping Myochin Kabuto beforehand might be a good idea.

  2. #22
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    Quote Originally Posted by Jyakku
    Equiping Myochin Kabuto beforehand might be a good idea.
    huh? lol

    i get 80% from meditate a lot for some reason when i have my kabuto. Usually happens most in a burn pt, dunno what causes it tho.

  3. #23
    Sea Torques
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    Quote Originally Posted by Jyakku
    Equiping Myochin Kabuto beforehand might be a good idea.
    So then you just leave it on in place of whatever you normally wear?

  4. #24
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    Quote Originally Posted by Alastaire
    Quote Originally Posted by Jyakku
    Hitting an 80% meditate is a glitch that rarely happens when you change gear right after using meditate.
    But don't most/if not all SAMs change gear right after Meditate, since they just swap-in Myochin Kabuto?

    http://img133.imageshack.us/img133/5107/samrk4.jpg

    This is my tp gear.

    EDIT:

    Almost certain andvaranaut is a 5%gain, but I would have to recheck on shadow dragon...next time they drop.

  5. #25
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    Quote Originally Posted by Alastaire
    Quote Originally Posted by Jyakku
    Equiping Myochin Kabuto beforehand might be a good idea.
    So then you just leave it on in place of whatever you normally wear?
    No, but I was just making refrence to you using the term "swap-in" and not "swap-out."

  6. #26
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    Quote Originally Posted by Kaylia
    Quote Originally Posted by Alastaire
    Quote Originally Posted by Jyakku
    Hitting an 80% meditate is a glitch that rarely happens when you change gear right after using meditate.
    But don't most/if not all SAMs change gear right after Meditate, since they just swap-in Myochin Kabuto?

    http://img133.imageshack.us/img133/5107/samrk4.jpg

    This is my tp gear.
    pwn

  7. #27
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    Quote Originally Posted by Kaylia
    Quote Originally Posted by Alastaire
    Quote Originally Posted by Jyakku
    Hitting an 80% meditate is a glitch that rarely happens when you change gear right after using meditate.
    But don't most/if not all SAMs change gear right after Meditate, since they just swap-in Myochin Kabuto?

    http://img133.imageshack.us/img133/5107/samrk4.jpg

    This is my tp gear.
    i use str rings instead of empress.

  8. #28
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    This is nitpicking, but I've timed warcry with warrior's mask to 40 seconds not 45. I was severely dissapointed.

  9. #29
    23 years old
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    Well now life sucks, thanks bagel.

  10. #30
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    X's knife increases critical hit damage (be it melee swing or Sneak attack/Assassin Trick attack) by 10%.
    Any idea if it works when you have it offhanded?

  11. #31
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    Quote Originally Posted by Quicklet
    X's knife increases critical hit damage (be it melee swing or Sneak attack/Assassin Trick attack) by 10%.
    Any idea if it works when you have it offhanded?

    What hidden/latent doesnt work offhand? I thought they all worked

  12. #32
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    Some, like heart snatcher or senjuinrikio, only work for the hand that they are in. So maybe X's knife wouldn't work if the SA'd hit is mainhand (they always are, right?).

  13. #33
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    Quote Originally Posted by Stilgar
    Some, like heart snatcher or senjuinrikio, only work for the hand that they are in. So maybe X's knife wouldn't work if the SA'd hit is mainhand (they always are, right?).
    True. I was under the impression when I wrote the post it was increasing crit rate and not crit dmg. My bad

  14. #34
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    The way "Enhances Effect of Meditate" actually works is by extending the time duration of the Meditate effect - it could be though of as a hidden status effect.

    While you have Meditate "Status", you get 20% TP per tick. Normally (without Enhances Meditate gear) you'll get 5 ticks, but occasionally (due I presume to lag) it'll either skip a tick, or the last tick will be just outside the time limit of the Meditate "Status".

    Each item with Enhances Effect of Meditate extends the "status" by somewhere between 1.6 and 1.8 ticks. It's possible to get 180% TP back from Meditate with Myochin Kabuto and Saotome Kote equipped, but it is rare. I presume it's the same glitch in reverse as getting 80% TP.

    Meditating straight after zoning (before your inventory has fully loaded) can cause Meditate to skip a tick and/or for Meditate Enhancing Gear to be ignored.

    Quote Originally Posted by archibaldcrane
    I think the 80% meditate is the same sort of glitch that rarely causes a 24% TP return from sleep pot/opo opo necklace.
    Pretty much, yeah. I had that happen on my first attempt at Maat.

    The Duration (for anything) seems to be measured independently of the tick counter, for whatever reason, so you can miss a tick if the part of the server counting the active duration isn't quite in synch with the part that is counting game ticks.

    The other thing this could be seen on is the old boost exploit, where the part of the game that measures the duration of the effect would halt, but the recast timer for Boost would continue to count down.

    For Meditate, if you Meditate and then enter an event (for example, using the gate out of a Staging Point), the time limit of Meditate is still running, but ticks stop (you can see this from how neither Regen nor Poison will continue to change your HP tick by tick while in an event) - thus, Meditate tick while in an event don't happen, and you don't get that TP.

  15. #35
    Nidhogg
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    I think Valor Leggings Enhanced Sentinel effect only adds on like 16 more defense to sentinel and doesn't do much else

  16. #36
    I'll change yer fuckin rate you derivative piece of shit
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    Quote Originally Posted by Quicklet
    X's knife increases critical hit damage (be it melee swing or Sneak attack/Assassin Trick attack) by 10%.
    Any idea if it works when you have it offhanded?
    I do not know either way, the KI thieves who had it and tested were kinda lazy to test it all the way down the line.

    edit: reread that old post, and it looks like it does not work in offhand, but not conclusive enough to say "confirmed"

  17. #37
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    Here are the ones I know. Bolded ones I've witnessed personally on my own gear. Other stuff I've only read about.

    Assassin's Bonnet - Enhances "Mug" Effect
    - increases gil obtained by 50%
    Assassin's Bonnet+1 - Enhances "Mug" Effect
    - increases gil obtained by 50%
    Assassin's Culotte - Enhances "Gilfinder" Effect
    - increases gil found by 50%
    Assassin's Culotte+1 - Enhances "Gilfinder" Effect
    - increases gil found by 50%
    Assassin's Vest - Increases rate of critical hits
    - crit rate +1~5% (my parses were inconclusive ><)
    Koga Hakama - Enhances Ambidexterity --sb Enhances "Dual Wield" effect
    - dual-wield+1 (5% weapon delay & tp reduction)
    Koga Hakama+1 - Enhances Ambidexterity --sb Enhances "Dual Wield" effect
    - dual-wield+1 (5% weapon delay & tp reduction)
    Koga Hatsuburi - Enhances ninjutsu damage
    Koga Hatsuburi+1 - Enhances ninjutsu damage
    - 10% damage bonus for elemental ninjutsu
    Loquacious Earring - Enhances "Fast Cast" Effect
    - fast-cast +0.5 (5% cast reduction, 0.5s recast reduction)
    Ninja Chainmail - Enhances "Dual Wield" Effect
    - dual-wield+1 (5% weapon delay & tp reduction)
    Ninja Chainmail+1 - Enhances "Dual Wield" Effect
    - dual-wield+1 (5% weapon delay & tp reduction)
    Pahluwan Khazagand - Increases rate of critical hits
    - critical hit rate +3%
    Rogue's Poulaines - Increases "Flee" Duration
    - Flee duration +50% (30s becomes 45s)
    - Effect persists if poulaines removed after activation

    Rogue's Poulaines+1 - Increases "Flee" Duration
    - Flee duration +50% (30s becomes 45s)
    - Effect persists if poulaines removed after activation
    Rogue's Vest - Increases "Hide" Duration
    - Most hides last quite long (seems to eliminate the quickie 1s hides)
    Rogue's Vest+1 - Increases "Hide" Duration
    - Hide duration min&max +50% (read this for +0&1, not tested it myself)
    Roshijinpachi - Enhances Effect of Rice Balls
    - RB bonuses vary by RB type (atk +40~50, def +30~50, DA+1-5, etc).
    - Bonuses accumulate with multiple enhances RB items (2x with 2, 3x with 3)
    Roshijinpachi+1 - Enhances Effect of Rice Balls
    - unknown if bonus is increased by HQ/+1
    Suppanomimi - Enhances "Dual Wield" Effect
    - dual-wield+1 (5% weapon delay & tp reduction)
    X's Knife - Increases Critical Hit Damage
    - removes cap on critical damage modifier and increases it by 0.3

  18. #38
    Sea Torques
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    Valor Leggings increases Defense boost on Sentinel from +20% to +25%

    Gallant Leggings +1 increases Holy Circle duration by like 1 minute i think, im not sure on this but its more than AF boots

  19. #39
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    I updated some more from the posts, but didn't have a chance to go through all the posts tonight. Will work on it tomorrow from work. Some of the wiki entries have already been updated Glad to see all this info finally being collected on a database site in a consistent manner.

  20. #40
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    Quote Originally Posted by aurik
    Temple Crown -- enhances focus by 10 accuracy (from+20 to +30) if worn when the JA is activated. Effect persists if crown is removed
    Temple Crown +1 -- enhances focus by 10 accuracy (from+20 to +30) if worn when the JA is activated. Effect persists if crown is removed ** needs verification that the enhancement is the same

    Temple Gaiters -- enhanced dodge, presumably by 10 evasion, if worn when the JA is activated. Effect presumably persists if gaiters are removed. ** needs verification, if anyone can come up with a way to verify it <_<
    Temple Gaiters +1 -- enhanced dodge, presumably by 10 evasion, if worn when the JA is activated. Effect presumably persists if gaiters are removed. ** needs verification, if anyone can come up with a way to verify it <_<

    Temple Gloves -- Enhances attack given by boost from 12.5% to 18% per boost. Also enhances the hidden improvement to chi blast. Effect persists if gloves are removed.

    Temple Gloves +1 -- Enhances attack given by boost from 12.5% to 18% per boost. Also enhances the hidden improvement to chi blast. Effect persists if gloves are removed. The effect of the +1 gloves is apparently the same as the nq gloves

    Temple Cyclas -- Chakra recovers an additional VIT hp when used. Additionally, Chakra will cure paralysis.
    Temple Cyclas +1 -- Same as NQ: Chakra recovers an additional VIT hp when used. Additionally, chakra will cure paralysis.

    Melee Gloves -- Chakra recovers an additional 0.6*vit hp when used. Additionally, chakra will cure disease.
    Melee Gloves +1 -- Chakra recovers an additional 0.6*vit hp when used. Additionally, chakra will cure disease. ** needs verification

    Melee Gaiters -- Unknown/unproven improvement to counterstance. The "subtle blow" theory of improved counterstance is proven false, however.
    Melee Gaiters -- Unknown/unproven improvement to counterstance. The "subtle blow" theory of improved counterstance is proven false, however. ** needs verification


    Spharai -- "Enhances counter" -- apparently +10 counter
    I can verify temple gloves+1 and temple crown+1 (I have all AF1+ and did a few tests, the +1 feet I would assume are also the same amount of eva+ from dodge, but that's hard to test or prove/disprove).
    I did focus+check vs acc-gear swaps tests on the af1+1 crown in ruhmet to double check.
    Temple gloves+1 also give the same amount of atk up with boost, and chiblast damage is also the same for af1 vs af1+.

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