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  1. #41
    the whitest knight u' know
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    :( You missed lolPUP AF gears :(((

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    Puppetry Dastanas
    Enhances "Maneuver" effects

    Enhanced: Each maneuver gives +2 stat bonus to automaton instead of 1.

    ---

    Puppetry Churidars
    Automaton: Enhances "Cure" potency

    Enhanced: Cure potency +10%

    ---

    Puppetry Babouches
    Enhances "Repair" effect

    Enhanced: Repair erases one status ailment from Automaton.

    ---

  2. #42
    Sea Torques
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    Anyone know what Blessed Briault and Blessed Briault +1 do for Elemental Barspells?

  3. #43
    Relic Shield
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    Cleric's Mitts - Enhances "Banish" Effect
    Def. down duration on undead enemies is extended.

    Chaos Sollerets - Enhances "Arcane Circle" Effect
    Duration increased from 0:30 to 1:00. This applies to all "enhances Circle" equipment

    Trollbane - Increases rate of critical hits
    Critical hit rate +5%. I seem to recall someone actually parsing Trollbane and it was around that amount.

    Pahluwan Khazagand - Increases rate of critical hits
    Critical hit rate +2-3%; it's some small number.

  4. #44
    Ridill
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    Blessed briault enhancement: 5% magic damage reduction versus spells of the correct element for the barspell.
    No idea if the +1 is enhanced or also the same.

  5. #45
    Sea Torques
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    Quote Originally Posted by Mifaco
    Cleric's Mitts - Enhances "Banish" Effect
    Def. down duration on undead enemies is extended.

    Chaos Sollerets - Enhances "Arcane Circle" Effect
    Duration increased from 0:30 to 1:00. This applies to all "enhances Circle" equipment

    Trollbane - Increases rate of critical hits
    Critical hit rate +5%. I seem to recall someone actually parsing Trollbane and it was around that amount.

    Pahluwan Khazagand - Increases rate of critical hits
    Critical hit rate +2-3%; it's some small number.
    On Trollbane, Lamiabane, Mamoolbane, the latent and enhancements are active in the same 3 areas for each of them: mamook, halvung and arrapago reef, any 3 of them works for all 3 items.
    The 5% crit+ on trollbane seems right from the few parties in mamook I tried it in.

    However on Pahluwan Khazagand i actually got a negative 2% critical change, so a reduction in criticals vs temple cyclas (which have no crit+ stats at all and 5 less acc), my tests on this are at
    http://genomeffxi.livejournal.com/#entry_11649
    if anybody is interested. So well even counting possible experimental error, that would still be at best almost no increase in criticals, not +3%...
    Unless there's some special conditions to that critical hits enhancement we don't understand or some programming error by SE, these behave very strangely...

  6. #46
    Sea Torques
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    Quote Originally Posted by aurik
    Blessed briault enhancement: 5% magic damage reduction versus spells of the correct element for the barspell.
    No idea if the +1 is enhanced or also the same.
    Does Magic Damage reduction have um.. diminuishing(spelt wrong? it's late!) returns like Physical damage reduction? How does Magic defense Bonus work, I doubt it would be like 10 Magic defense bonus is 10% magic damage reduction. I'm interested in how it works is all, and I haven't seen any information about Magic defense and such!

  7. #47
    LD
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    Quote Originally Posted by aurik
    Temple Gloves -- Enhances attack given by boost from 12.5% to 18% per boost. Also enhances the hidden improvement to chi blast. Effect persists if gloves are removed.
    I'm pretty confident it's 18.75%, that's how I remember it and it would fit into the 50% increase theme in the AFs. (20>30, 2x>3x)


    P.S. Good topic.
    Always nice to have thread where you don't have to wade through 10+ pages of crap to get to anything good, just make sure the OP updates regularly.

  8. #48
    Cerberus
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    Bit obvious, but Ancile/Aegis adds 200damage to Shield Bash, seemingly no other effects, I did a fairly static 225damage apart from a 350damage on the Animated Shield..

  9. #49
    Salvage Bans
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    Quote Originally Posted by Kuponut
    Quote Originally Posted by aurik
    Blessed briault enhancement: 5% magic damage reduction versus spells of the correct element for the barspell.
    No idea if the +1 is enhanced or also the same.
    Does Magic Damage reduction have um.. diminuishing(spelt wrong? it's late!) returns like Physical damage reduction? How does Magic defense Bonus work, I doubt it would be like 10 Magic defense bonus is 10% magic damage reduction. I'm interested in how it works is all, and I haven't seen any information about Magic defense and such!
    magic defense bonus is applied as a counter/reduction to any magic attack bonus in the damage formula (you can find this formula in various places) like here: (I know lolalla but it's good info, posted ages ago) http://ffxi.allakhazam.com/db/jobs.h...;num=50;page=1

    it should be noted that magic defense bonus and magic damage taken-x% are sperate stats so in theory you could get 50% of each (cap)

    for more info on MDB http://www.killingifrit.com/forums.php?m=posts&q=119892

    Koga Hatsubri: gives 5% Magic Attack Bonus for ninjutsu nuke spells

    Wyrm Armet: Changes the calculation for healing/attack breaths, normaly it's based as a fraction of the wyvern's HP (estimated at 1/4th-1/5th of the wyvern's max HP) the wyrm armet raises it to appx 1/3rd of the max HP for determining the value of the breaths *note: this is talking the max damage values resisted damage will be cut down ofcourse*

    wyrm armet+1 likely like all other relic +1 that's been tested doesn't gain more effect over it's non-upgraded counterpart

  10. #50
    Rag
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    Quote Originally Posted by cassiraa
    Anything RDM only that enhances Fast Cast is 5% recast speed and 10% cast time[Hat, Body] Anything else IIRC is 2% recast speed and 3% cast time. [Loq, Rostrum, Homam, Mantle]
    Homam fast cast is 1%haste only for recasts 100% sure about that

  11. #51
    LD
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    Vail, that is the single best sig of a log I have ever seen.

  12. #52
    Yoshi P
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    Quote Originally Posted by Mifaco
    Cleric's Mitts - Enhances "Banish" Effect
    Def. down duration on undead enemies is extended.
    How much is it extended by?


    Quote Originally Posted by Aurik
    Blessed briault enhancement: 5% magic damage reduction versus spells of the correct element for the barspell.
    Does this mean if a WHM wearing Briault casts Barfira on someone else in the party, that person now gets Fire Based Magic Damage -5%? Or does it mean that if anyone casts Barfira on the White Mage, the White Mage now gets Fire Based Magic Damage -5%?

    Quote Originally Posted by Vail
    Koga Hatsubri: gives 5% Magic Attack Bonus for ninjutsu nuke spells
    Someone else in this thread said 10%. Can we get a third opinion?

    Also, I update the OP again. Will make another pass through Wikipedia in a few and update some more wiki entries. Entries with an O in front have been updated on the Wiki, Entries with an X in front haven't been updated.

  13. #53
    Sea Torques
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    I thought the Blessed Briualt only extended the duration of the bar-status spells (Barparalyzra, Barpetra, etc)? I've never done any testing but WHMs have told me that the Briualt isn't worth equipping on Barspells.

  14. #54
    Hydra
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    Fighter's Calligae is only 1% boost to DA

  15. #55
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    Quote Originally Posted by Faranim
    I thought the Blessed Briualt only extended the duration of the bar-status spells (Barparalyzra, Barpetra, etc)? I've never done any testing but WHMs have told me that the Briualt isn't worth equipping on Barspells.
    It's not duration, resistance(number on the Alt-E screen), or radius... I'm 100% sure about that, tested the hell out of these when I was making them.

    5% elemental MDB sounds viable, we tried it on Tiamat once a long time ago and it seemed to help but it's hard to nail down since it doesn't work on fafnir wings (the only easy stable MDB test bed i had)

  16. #56
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    Quote Originally Posted by Raineer
    Quote Originally Posted by Faranim
    I thought the Blessed Briualt only extended the duration of the bar-status spells (Barparalyzra, Barpetra, etc)? I've never done any testing but WHMs have told me that the Briualt isn't worth equipping on Barspells.
    It's not duration, resistance(number on the Alt-E screen), or radius... I'm 100% sure about that, tested the hell out of these when I was making them.

    5% elemental MDB sounds viable, we tried it on Tiamat once a long time ago and it seemed to help but it's hard to nail down since it doesn't work on fafnir wings (the only easy stable MDB test bed i had)
    Couldn't you just test it in Ballista?

  17. #57
    Relic Shield
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    Quote Originally Posted by Kuponut
    Does Magic Damage reduction have um.. diminuishing(spelt wrong? it's late!) returns like Physical damage reduction? How does Magic defense Bonus work, I doubt it would be like 10 Magic defense bonus is 10% magic damage reduction. I'm interested in how it works is all, and I haven't seen any information about Magic defense and such!
    That's a common misconception. % Damage Reduction gear actually does not experience diminishing returns. 5% is always 4.7%, 10% is always 9.8%, 20% is always 19.9%.

    As for "Enhances" effects that I know of:
    Valor Coronet - Rampart duration +15s (from 30s to 45s)
    Valor Gauntlets - Increases chance to stun (by a small, difficult-to-test amount)

  18. #58
    >The Implying
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    As far as enhancements on Avatar Attack, Defense, Evasion and Accuracy go, these are almost impossible to check.

    Attack was probably able to be checked at one point, before the nerf that made physical Bloodpacts on TW mobs deal randomized damage.

  19. #59
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    Flawless Ribbon: Enhances "Killer" Effects:
    Adds Killer effects against all monster (to include beastman). Rate is very low, around 1% (Estimate has not been tested).

    Tatami Shield: Enhances "Killer" Effects:
    Adds Killer effects against all monster (to include beastman). Rate is very low, around 1% (Estimate has not been tested).

    Beast Trousers: Enhances "Killer" Effects:
    Increases Probability that a monster is intimdated. Unknown if this affects killer effects beyond beastmaster killer traits. Unknown if this affects circles. Estimate is from 3-10%, no statistically valid tests have been performed.

    Beast Trousers +1: Enhances "Killer" Effects:
    Increases Probability that a monster is intimdated. Unknown if this affects killer effects beyond beastmaster killer traits. Unknown if this affects circles. Estimate is from 3-10%, no statistically valid tests have been performed.

    There is a huge lack of data about killer effects. Unfortunately even with full gear the trait is rather worthless, at least it is not significant enough to dedicate a slot towards.

  20. #60
    Relic Shield
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    Regarding Tatami Shield, I have yet to see it proc on Beastmen. I am 90% certain that it's all mobs except Beastmen (Demons don't count, as they can be intimidated by Dragons). Most likely, it allows you to intimidate every mob in the game which there is already a Killer trait for.

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