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  1. #121
    Relic Horn
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    Valor Coronet - Increases duration of Rampart by 15 seconds.
    Valor Gauntlets - Slight increase in Shield Bash damage, based off shield skill.

    Probably already posted but I have both of those AF2's so I can vouch for those.

  2. #122
    Fake Numbers
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    Holy crap, Epig is smart.

    X: Trollbane - Increases rate of critical hits
    - Critical Hit Rate +5%

    Isn't there a specific condition for this since it's a latent? Is it just on trolls? I heard the MAB one was in dungeons only to activate.

    Clowns subligar has some sort of wierd hidden effect too doesn't it? HP regen when your below a certain HP or something?

  3. #123
    Yoshi P
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    All 3 -bane weapons are active in Mamook, Arrapago Reef, Halvung, and nowhere else.

  4. #124
    ٩๏̯͡๏)۶

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    Quote Originally Posted by PussPuss
    Clowns subligar has some sort of wierd hidden effect too doesn't it? HP regen when your below a certain HP or something?
    Day : HP+20 MP-20
    Night : HP-20 MP+20

    or vice versa

  5. #125
    Fake Numbers
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    That's not too bad, active in the new zones.

    Yeah, that was it on Clown's Subligar.

  6. #126
    Yoshi P
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    Quote Originally Posted by PussPuss
    That's not too bad, active in the new zones.

    Yeah, that was it on Clown's Subligar.
    Not all the new ones though. What sucks is the only one of those areas anyone ever merits in is Mamook, and even that's a last resort when other areas are full.

  7. #127
    Fake Numbers
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    I retract my statement then, that sucks.

  8. #128
    Yoshi P
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    I updated the main post again, finally had a few minutes. Gonna make another pass through Wiki now and update the pages. Still missing lots of info, ask around if you have any friends that play those jobs

  9. #129
    Ridill
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    Whats the difference between O: and X: above?

  10. #130
    Yoshi P
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    For my reference so I know which wiki pages have been updated and which haven't. All pages with an O I've updated the wiki, X's still need to be updated.

  11. #131
    RIDE ARMOR
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    Myochin Kote/+1 and Roshi Jinpachi/+1 double the effects of all types of riceballs if equipped together.

    Below is what you get if you equip one of the above two then simply double the stats below if you equip both etc.

    Rice Ball
    Defense +50

    Rogue Rice Ball
    Defense +50
    Enhances Beast Killer Effect

    Salmon Rice Ball
    Attack +40
    Defense +40

    Naval Rice Ball
    Attack +40
    Defense +40
    Enhances Arcana Killer Effect

    Tonosama Rice Ball
    Attack +50
    Defense +30
    Double Attack +1

    Shogun Rice Ball
    Attack +50
    Defense +30
    Double Attack +5

    A lot of the latent and hidden stuff on weapons and gear can be found here:

    http://wiki.ffxiclopedia.org/Latent_and ... ed_Effects

    Sorry if someone allready posted this its 2am lol.

  12. #132
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    Loquacious Earring data you just added conflicts slightly with the data already present on Fast-Cast items elsewhere in the wiki DB. Fast Cast

  13. #133
    Yoshi P
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    the Jettatura numbers from one of the previous pages should settle the score on Homam, but I don't know what formula to use for calculating recast time after Haste, so I can't do it myself. I say Homam instead of Loquac because they use the same numbers on that page, and also the Jettatura test could be used for the Loquac earring as well.

    Say you've got an ability with Recast Timer X. You have Haste+N%. To determine the new recast timer, which of the following formulas are used?

    a) X - Floor[N*X]
    b) X - Ceil[N*X]
    c) Floor[X - N*X]
    d) Ceil[X - N*X]
    Edit:
    Can't be a or d, because H. Hands + Jettatura = 116 second recast, but a and d give 117 seconds.

    B and c kinda look equivalent now that I think about it.

    Edit: Homam legs definitely aren't 1.5%
    Quote Originally Posted by FFXIFlux
    1:50 H.Hands + H.Legs (6% + FC)
    If Homam were 1.5% you'd have total 7.5%. Using formula B or C you get

    Floor[(1-.075)*120] = 111 -> 1:51

    But Flux's testing showed 1:50. So Homam is definitely stronger than 1.5%

  14. #134
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    Fighter's Calligae +1 are +5% Double Attack, and Drachen Greaves (NQ at least) do nothing for enmity, seems more like an attack bonus if anything

  15. #135
    ¯\(°_o)/¯
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    Quote Originally Posted by Keider
    Fighter's Calligae +1 are +5% Double Attack
    I would be interested in seeing some sort of "proof" of that since the NQ don't do nearly that much.

  16. #136
    Ridill
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    Don't forget that actual haste values are in 256ths, not 100ths.

  17. #137
    Cerberus
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    Barone TP bonus to jump is recived even if you hit for zero

  18. #138
    BRP
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    A lot of the latent and hidden stuff on weapons and gear can be found here:

    http://wiki.ffxiclopedia.org/Latent_and ... ed_Effects
    lol, you didn't read the OP?

  19. #139
    RIDE ARMOR
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    Valor Gauntlets (+1) - Increases the chance of stunning target when using Shield Bash.

  20. #140
    Yoshi P
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    Quote Originally Posted by tumu
    Valor Gauntlets (+1) - Increases the chance of stunning target when using Shield Bash.
    Do you know the base stun rate, and stun rate with Gauntlets?

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