It was mentioned briefly by another poster, but why on earth are you comparing a gun to a dagger on a mob where ranged attacks have something like a 50% damage penalty (just like magic) and melee damage doesn't? It's almost as bad as comparing Spharai to a Relic Bow in KRT or something. This is assuming you knew about that damage penalty though... But I thought it was common knowledge as there was a huge mob of angry RNGs when CoP Wyrms were first released, but I guess that was too long ago.Originally Posted by wop
I hate to raise the dead horse back up but this made me think, and now more than ever I have to really disagree with that initial statement.Originally Posted by moguri
With many linkshells putting more time/effort into instanced events like Salvage, Einherjar, Dynamis/Limbus/Assaults/etc, and less time into HNM kings/CoP wyrms... There really isn't as much of a need for a decked out Aegis PLD or a relic BRD as there used to be. Not to mention the fact that this trend of SE introducing more instanced events will likely continue.
Aegis PLDs shine on the really hard HNMs, but when it comes to instanced stuff like the events mentioned above... The most effective way to do most of them is having DDs tank, just like for exp PTs. Sure it's nice to have Aegis PLDs in those events but their roll is much smaller and less essential than say if they were tanking Tiamat. And, honestly, in those scenarios I feel I can say with confidence that a decked out relic job capable of dishing out heavy damage would benefit the group more.
Then as far as relic BRDs go, yeah the MP is always always going to be useful... But you could argue the same thing for an increase in damage output. A relic BRD will help you do things you couldn't do as easily before when it comes to HNM fights where shit can hit the fan with single mistakes, but in instanced events it's more of a really nice bonus outside of small man runs. The faster MP regeneration doesn't usually speed up fights (outside of manaburns/etc) as MP for curing is rarely a limiting factor in kill speed for most instanced events (Salvage being a little unique for obvious reasons in that aspect). And, unlike MP, a person's damage output doesn't have limits or cap off. It's always in effect as long as they have the IQ of a shoe lace to do their job. The 2x MP regeneration is only useful if you're using all that MP, and you won't always be doing it because there isn't always someone to cure/buff/debuff/etc (even without relic horn mages are often high MP when things are going smoothly). Then, even for manaburns BLMs tend to have limits on how often they can nuke.
To clarify one thing though, I'm not saying neither of the above relics are bad choices or won't help out the group in any situation... What I'm trying to say is that people should think a little more about how things are changing now, before jumping on the shield/horn bandwagon where nothing is worth upgrading except those two. Because as I said, now more than ever before I don't believe that's true. The fact the most successful salvage teams I know of across all servers tend to have DDs with relics, that they all agree to be a pretty big help in one way or another, helps speak to this point as well.
Of course this all matters mostly on what your LS focuses on I suppose. For my own and what seems to be a lot of other linkshells now though, there is much much more time spent doing instanced events than HNMs. And, in those events the extra damage some relics provide does help out a good deal.
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