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Thread: Ye olde datamining     submit to reddit submit to twitter

  1. #121
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    I said this update wasn't going to be amazing. I wouldn't call it shit, as I don't think there is as much "lolgimp" items as last update and there are certainly a few positive things. Like I said, NEXT UPDATE is what looks good, seems to be when ToAU is really getting serious. I'd imagine next or the one after to finish ToAU storyline (barring any Apoc Nigh like continuations later on)

  2. #122
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Multiple Ring v10 Ring
    All
    Latent effect: HP+50 MP+20

    Is this lvl 10??
    Probably have to be KOed for latent to kick in.

  3. #123
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    Quote Originally Posted by Eaglestrike
    I said this update wasn't going to be amazing. I wouldn't call it shit, as I don't think there is as much "lolgimp" items as last update and there are certainly a few positive things. Like I said, NEXT UPDATE is what looks good, seems to be when ToAU is really getting serious. I'd imagine next or the one after to finish ToAU storyline (barring any Apoc Nigh like continuations later on)
    Yea but its always the same ol shit, looking foward to the next update which looks good. Sounds like a broken record.

  4. #124
    Sea Torques
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    Quote Originally Posted by Sylvana
    Doesn't smn skill do shit? I was also under the impression the acc from the feet dont stack with hands so you can use on or the other.
    o.o/ < Me waving hi to someone who doesn't have a clue what they're talking about, but decided to post anyways.

    In THIS VERY UPDATE, they adjusted the effects of summoning magic so that now, yes summoning skill does affect the avatars. I wouldn't normally be an ass about this but given that the board has already crashed once, we don't need it lagging anymore with posts that have no clue about this very update at the bare minimum.

    (And yes they stack with AFv1 LEGS. They're both a small percentage though.)

  5. #125
    Smells like Onions
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    ------------------------------------------

  6. #126
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    that ryumen katana with the latent effect attack bonus might be nice if its not something stupid... I dont wanna offhand gimpfudo anymore
    as far as the uselfulness of the update it looks pretty nice actually. I can't wait to go play around with those frog people and I need to lvl my SAM, looks like SMNs got a nice buff as well :D im excited

  7. #127
    Ridill
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    Quote Originally Posted by ertyu
    that ryumen katana with the latent effect attack bonus might be nice if its not something stupid... I dont wanna offhand gimpfudo anymore
    Offhand Unji and turn that frown upside down.

  8. #128
    Xavier
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    how do you figure out what dat file a new piece of gear is? I have the ffxi data browser open, and I can datamine the stuff, but I don't know where it actually shows what dat I'm looking at from the ffxi folder

  9. #129
    Cerberus
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    Maintenance Extension (4 hours)!

    An issue with the item "Corsair's Scimitar" will be fixed.

    --------------------

    Anyway, my initial guess as to the latent on Multiple and Divisor rings would have to do with job/subjob relationship.

    Multiple would work at jobs like 4/2, 8/4, 16/8, ... 74/37
    Divisor would work for all the ones from Multiple but even more (gimp subjobs ahoy!)

  10. #130
    Sea Torques
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    Quote Originally Posted by klvino
    Quote Originally Posted by Yorlan

    Flan Smasher Lv68 Club
    WAR, MNK, WHM, BLM, PLD, SMN, BLU
    DMG:30 Delay:291
    Accuracy+9 Attack+9
    "Magic Atk. Bonus"+5
    :D

    PSSSHHHH
    Flan Smasher [Club]
    DMG:30 Delay:291
    Accuracy+9 Attack+9
    "Magic Atk. Bonus"+5
    Lvl.68 WAR, MNK, WHM, BLM, PLD, SMN, BLU

    now that's the damn good thing about this!

  11. #131
    Relic Weapons
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    Quote Originally Posted by Tryble
    Corsair's Scimitar Lv38 Sword
    COR
    DMG:38 Delay:224
    Additional effect: Paralysis
    Besieged: Attack+10 Ranged Attack+10 "
    Actually, wow. Most swords around that level are what, 25-ish damage? I think they mixed up the level and damage (notice both are 38) somewhere.
    They're Lv69.

  12. #132
    TOO MUCH MAN
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    Latent effect: active on prime numbered jobs/subjobs!

  13. #133
    Ish
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    Quote Originally Posted by Septimus
    Quote Originally Posted by Ish
    WTF else do you need for RDM?
    I wouldn't mind the ability to cast silence on Suzaku and have it stick more than 1/12 times. But maybe I'm just silly.
    Well sure, I'd like to play RDM/DRK and Stun Kirin every time too- But these mobs pop at such a high level that unless they raise the level cap or add additional merits like Silence II, it's simply not realistic. I don't think any one piece of equipment is going to allow you to do that, it will be more a combination of things. In so giving you said combination it will allow RDM to do even more solo, which is something I am sure SE is loathe to give the job.

    I'm not saying that RDM shouldn't get a little something, but unrealistic expectations (especially from *these* game designers) is going to leave you wanting every time. One job can't be the be all end all. It's bad enough that RDM is a better tank, and a better support job than every other job out there, so SE I'm sure is extremely slow to give RDM anything else until the other Jobs are bumped up.

    Good example here is the new SAM adjustments- what is the acc% increase from Zanshin now? How much of a boost to the 2 new /JA give, especially at low levels where they can be subbed? How does the old equipment function with the new /JA and does anything old become better because of them? I'm sure these are all questions that SE is looking at, because overhauls like this seem to be finally happening, which means every other job has to be watched for lolbalance.

    Like I said, RDM is easily the best job in this game (overall) so other jobs have to be brought up before RDM can get it's due.

  14. #134
    BRP
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    Anyone who doesn't realize why PLD/DRK get that amazing magic headpiece and BLM doesn't is retarded. You can disagree with it, but you should be familiar with this kind of armor... it has been dozens of times for jobs like WHM and NIN. It's armor to 'catch up' the job so the normally weak stuff have some use, though, in some cases it's pointless.

    The update isn't "shit" because of the items, who cares about items.. its "shit" because the missing Chocobo racing, new quests, and new missions. Crappy items just proves there will be no new NM worth killing in the coming update, which is worse than crappy items.

    Anyway, enough bitching, that point of view is overdone, move on.

    Anyone look at the job ability area to see what the new traits/abilities say?

    I wouldn't mind the ability to cast silence on Suzaku and have it stick more than 1/12 times. But maybe I'm just silly.
    That is rather silly. What do you expect? A spell that remove 2-hours from monsters? Isn't Suzaku easy enough?

    If RDM needs anything its armor that effect spells directly, not skil/accuracyl or mab, like "Enhance Slow".

  15. #135
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    I think Sept means for enfeebling to not be a joke sometimes. When you can get to like 350 enfeeb skill (which would be equal to level 90 or some crazy shit) you should be able to land silence on things like suzaku. And not just 10% of the time.

  16. #136
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    Quote Originally Posted by Ish
    WTF else do you need for RDM? Is it not enough that we can solo more than any other job? Oh my bad did you want a:

    Wise Haubergeon
    Body
    lv75 RDM
    Def: 52
    INT+6 MND+6 STR+6 DEX+6
    Accuracy+5 Magic Accuracy+5
    Attack+10
    Latent: Refresh effect
    (latent naturally being when you have Refresh on)

    Stay tuned to the next version update buddy, JUST HANG IN THERE
    I'm not asking for ground breaking stuff, I'm just asking for some new gear or something that doesn't blow. Most jobs get brand new gear or JAs, some good, some bad, RDM gets pretty much nothing (except shittier gears), with occasionally, one fair piece of gear.

  17. #137
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    I think I'm the only one happy with this update lol.

    <3 assault <3 missions <3 dreaming about NPC selling Koga Shurikens.

    I dunno, it's not all bad to me.

  18. #138
    Ish
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    I agree with that, but again that isn't likely to be the fault of the RDM- it's very likely the coding with regard to Suzaku that is more at fault than anything to do with the Red Mage job or it's subsequent equipment.

  19. #139
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    I'm content with it, but not because of the items. The redone ranged attack system and new SAM JAs are really the things I want to know about.

    EDIT- you're right, it probably is the coding to do with suzaku, but if he wasn't meant to be resistant to silence then... I dunno.

  20. #140
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    On the subject of relying soley on shuriken for the majority of damage:

    Unless SE does something with the current throwing system, the delay of the shuriken isn't the only delay involved. There's a wait period between throws that makes spamming shuriken past a certain level completely pointless. However, if those new shuriken are cheap, Sange might actually be viable. There's gotta be a good trade-off for getting nailed by a mob once you basically toss all your shadows at it.

    And on to my main gripe:

    Ok there's some cool stuff in there for besieged. Where the HELL am I going to put that gear? For crying out loud, I play only 1 job (NIN) and I have so much gear that I'm 55/60 on my toon, 75/80 in mog safe, and 50/50 in my locker and storage is maxed too. I'd love to be able to equip stuff specifically for besieged, but I just simply do not have the space. What do they expect people who have multiple jobs to do? I can only imagine the muling and sacrifices that have to be made in order to get core sets of gear for more than 1 job.

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