even Blizzard knows better and put in instance limits.
Yeah blizzard put an instance limit on large end game dungeons that have several bosses that each drop mulitple good r/e items plus drop some good AH loot along with the non-boss mobs that have drops as well.
Thats soooooo much like these missions.
WoW instance => lots of loot + several good armor or weapons
FFXI => couple of crafting items and a near
0 to 0.000003 slim chance at
having the moon phase, syncro of party members and random seed in the server alter the drop of 1-2 good items
Simply put this was a ass move by SE, and if it truely was to stop RMT from farming it, then they need to just give up now and legitimize RMT, bacause they are now fucking up the game for normal players inorder to fail at stopping RMT. If this is the point they have reached, where their efforts against RMT, are more important than the content being fun for real players, then as was stated, they have lost