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  1. #141
    Smells like Onions
    Join Date
    Oct 2006
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    6
    BG Level
    0

    Quote Originally Posted by Rag
    old rng update = skill+traits+equip+food= ok now your acc is 100%? ok time to reduce that 100% by distance = -25% etc you will end up missing alot

    Rng now = your skill -% distance + your abilitys/traits/buff/food = your total acc
    actually from the way I understand the wording it is actually
    old rng update = (skill+traits+equip+buffs-distance factor)*food
    (10-3)*2 = 14

    so food actually boosted your stats AFTER they were diminished

    rng now = (skill+traits+equip+buffs)*food-distance factor
    10*2-3 = 17

    this is a big difference mathematically. "nerf" meant your stats were gimped by an additive factor then boosted. this patch makes it much less noticeable since your stats are boosted by a multiplicative factor before being affected.

  2. #142
    Melee Summoner
    Join Date
    Sep 2006
    Posts
    32
    BG Level
    1

    Here is a nice comparison of damage pre and post patch, for a comparison
    All pics in pre patch are sub war with meat, and all pics post patch are sub nin with meat.

    Pre patch Thickets
    http://img45.imageshack.us/img45/3539/img0005dr0.png
    Dweaps
    http://img242.imageshack.us/img242/6034/img0012gw5.png

    Post patch
    http://img242.imageshack.us/img242/1491/img0017pk3.png

  3. #143
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,728
    BG Level
    6

    I think whats happening is, all food and gear bonuses are added after distance is factored in

    meh, I felt the wording was vauge, but lol I guess it was clear.

  4. #144
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Quote Originally Posted by XxSlusherxx
    I think whats happening is, all food and gear bonuses are added after distance is factored in
    Interesting, because that's exactly what the update said.

  5. #145
    Banned.

    Join Date
    Oct 2005
    Posts
    3,421
    BG Level
    7

    Quote Originally Posted by divisortheory
    Quote Originally Posted by XxSlusherxx
    I think whats happening is, all food and gear bonuses are added after distance is factored in
    Interesting, because that's exactly what the update said.
    i love you more every day

  6. #146
    Rag
    Rag is offline
    CoP Dynamis
    Join Date
    May 2006
    Posts
    268
    BG Level
    4

    Quote Originally Posted by Glade``
    lol obow+Acid bolt hitting 200~ @melee range
    rng is back bitchs

  7. #147
    Fake Numbers
    Join Date
    Oct 2006
    Posts
    87
    BG Level
    2

    I've only messed around on Colibri so far on sam/rng, but the damage difference is very minimal when further away. 1000~ melee range 1200~ far away (outside of previous sweet spot). Seems like the intention was not needing to run back for ws, but still getting a bonus on kited mobs.

  8. #148
    Puppetmaster
    Join Date
    Oct 2006
    Posts
    57
    BG Level
    2

    Glade, minuets x 2 in both scenarios?

  9. #149
    Melee Summoner
    Join Date
    Sep 2006
    Posts
    32
    BG Level
    1

    Yeah minuetes were used at dweaps both times.
    Edit: DMG on HNM
    This was with no brd, no berserk, and using Sole Sushi with HF+1
    http://img218.imageshack.us/img218/7049/img0018lr9.png

  10. #150
    muffinman
    Guest

    wow nice, so are Ebow and Sbow in the same class now or does EBow outclass it by a large margin since now ranged attack is more important? or is hellfire+1 better than both cuz of meelee advantage to rng? o,o

  11. #151
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,258
    BG Level
    10
    FFXI Server
    Asura

    N legs 4tw.

    Anyone fought Kirin since this patch? <.< I know obviously people like to straight tank these days but it would be nice if RNG can still do similiar damage to what they could back in the day.

  12. #152
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
    May 2006
    Posts
    10,582
    BG Level
    9
    FFXIV Character
    Wulfgang Amadeus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Damage doesnt seem too buffed on Kirin. Mostly RACC gear and Red Curry + 2x Minuets was pushing 120-130 a shot. Sidewinder breaking 700-800 fairly often.

    The main buff on Kirin isn't the numbers, but the change to the sweet spot size. Easier to hit consistently even when he moves to 13.0 and beyond.

  13. #153
    RIDE ARMOR
    Join Date
    Oct 2006
    Posts
    20
    BG Level
    1

    are you able to hit kirin okay in meat now? i'm not a main RNG but my RNG setup has almost everything but scout's belt/feet and merits (4 archery only) and i haven't been able to consistently hit him at all.

  14. #154
    Sea Torques
    Join Date
    Mar 2005
    Posts
    620
    BG Level
    5
    WoW Realm
    Gorgonnash

    Usually need just one prelude to hit him with meat (before this recent patch). Should be a little bit better now.

    err edit: this is the general case for me anyways, 8 archery merits, and all the endgame dynamis, sky, and sea gear (minus AV drop ring, duh).

  15. #155
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
    May 2006
    Posts
    10,582
    BG Level
    9
    FFXIV Character
    Wulfgang Amadeus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Still need Prelude imo. I tried dual-min and RACC was fairly poor. All of this is /NIN.

  16. #156
    Hydra
    Join Date
    Oct 2006
    Posts
    95
    BG Level
    2

    Quote Originally Posted by vinto

    Culverin is Level 73 tho.

    Edit: The update is more than I could have ever hoped for.
    does this mean you'll no longer be suffering from ranger emo, vin?

  17. #157
    New Spam Forum
    Join Date
    Feb 2006
    Posts
    176
    BG Level
    3
    FFXI Server
    Ramuh
    WoW Realm
    Eonar

    Quote Originally Posted by Fusional
    Quote Originally Posted by vinto

    Culverin is Level 73 tho.

    Edit: The update is more than I could have ever hoped for.
    does this mean you'll no longer be suffering from ranger emo, vin?
    :wink:

  18. #158
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    290
    BG Level
    4

    Quote Originally Posted by Krandor
    N legs 4tw.

    Anyone fought Kirin since this patch? <.< I know obviously people like to straight tank these days but it would be nice if RNG can still do similiar damage to what they could back in the day.
    We still used RNGs after we started straight tanking, just can't use as many RNGs as pre-nerf. Instead of RNG burning it, we mixed SAMs and THFs for hate control along with SMNs and WARs. RNG/WAR, meat and BRD didn't lose all that much in terms of damage, as long as they didn't have to kite and worry about distance penalties. Makes for a very controlled fight and pretty quick too, 20-30 mins including Summons.

    As Quixotic and Wulfgang said though, probably want to get Prelude if you're using attack food. Pre-nerf I typically went with attack food + Prelude + Etude, although I know a lot of people liked to go with Sushi + 2x Minuet. Both provide about the same results, its just difficult to break into the next pDIF tier on Kirin without /WAR and SV Minuets while maintaining accuracy.

  19. #159
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    I wanna throw my Ranger at everything again. ;;

    I'm gonna go make a deco weapon PT and throw myself back in 2004 again.

  20. #160
    Melee Summoner
    Join Date
    Sep 2006
    Posts
    32
    BG Level
    1

    After this update, I was expecting to see some major changes to mobs such as DL, but the damage seemed unafected. Whats odd is that I noticed a significant difference in both damage and accuracy against normal Xarc demons and NMs, but not against DL himself. Based on this and my data from other HNMs, I assume that Kirin would be a similar scenario to what it was pre nerf, meat and preludes or sushi and minuetes.

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