Item Search
     
BG-Wiki Search
Page 14 of 15 FirstFirst ... 4 12 13 14 15 LastLast
Results 261 to 280 of 291
  1. #261
    Science Fiction Super Fan
    Join Date
    Jul 2006
    Posts
    3,053
    BG Level
    7
    FFXI Server
    Cerberus

    we poped AV a couple weeks ago, before the last update, but after the one where they "broke" him.

    9 sets no lock, we poped it rather late so we didn't go any deeper then that

  2. #262
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,741
    BG Level
    6
    FFXI Server
    Shiva

    When are people going to realise that this whole "locking" thing was just a bug and it was never supposed to be like that. You're not going to be able to lock it again. Suck it up; this was always meant to be insanely hard.

  3. #263
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Quote Originally Posted by spooky
    When are people going to realise that this whole "locking" thing was just a bug and it was never supposed to be like that. You're not going to be able to lock it again. Suck it up; this was always meant to be insanely hard.
    Insanely hard is one thing, but if you can't lock him in some form or fashion, at least locking out certain 2Hs, I don't see how it could be done. Suppose you devise a setup for living through the Aero5/Tornado2/Aeroga4 barrage. Every time he 2Hs, there's a 1/15 chance he'll use Manafont, and once he uses Manafont, there's a 50% chance that 5 seconds later he'll use Meteor. There's no getting away in time, and then it's all over. Considering the frequency with which he 2Hs, and the fact that even the 'locked' AVs took 45-60 min to kill, this means that the chance of avoiding a complete wipe is considerably small unless there's some other way around it that I'm overlooking. And that's just Meteor, there's also all your tanks getting charmed whenever he Soul Voices, Benediction lengthening the fight and increasing the chances for the aforementioned problems, and myriad other contingencies.

    That said, I don't think it's supposed to be unkillable. Just that there is probably some way around it, whether the old way of locking him was the right way and he's broken now, or that the old way was a glitch arising from misprogramming the real way to lock or semi-lock his 2Hs.

  4. #264
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,741
    BG Level
    6
    FFXI Server
    Shiva

    Seriously, I think it's just meant to be that hard. It might sound totally ridiculous, but maybe it was supposed to be put in as the ultimate timesink or to promote server wide co-operation or something gay.

  5. #265
    Puppetmaster
    Join Date
    Jun 2006
    Posts
    63
    BG Level
    2
    FFXIV Character
    Asherek Raitmeaux
    FFXIV Server
    Behemoth

    Quote Originally Posted by spooky
    Seriously, I think it's just meant to be that hard. It might sound totally ridiculous, but maybe it was supposed to be put in as the ultimate timesink or to promote server wide co-operation or something gay.
    There's a difference between difficult/needing cooperation versus just sheer stupidity though, and AV when unlocked is in the latter of the two.

    There is no mob that comes even slightly close to the "power" of AV; it's like S/E doesn't understand the concept of scaling in difficulty at all.

  6. #266
    Ruke
    Join Date
    Nov 2005
    Posts
    3,972
    BG Level
    7

    I'm sorry but thinking it's not meant to be locked in any way/shape/form and having it still be possible to kill is pretty ridiculous.

    Unless you really think it's possible to, somehow, kill it from 100% to 0% in 30-60 seconds (aka, the time one of his 2hs is activated and takes to wear off) before he has a chance to Benediction. Which would definitely be impossible, btw.

    Whether you have all of the best DDs, tanks, support jobs, etc, across all the servers gathered into a few alliances to fight AV, it wouldn't matter. Nothing beats a mob with over 100k HP and probably the highest natural defenses in the game (with few exceptions) that can spam Benediction, that factor alone makes it completely impossible.

    We're just back to where we were 6 months ago now... Figuring out what the hell you need to do to lock him, since SE thought it'd be fun to change it up on us right after people finally started to kill him often. People used to think it was unlockable then as well, and we all know how wrong that was.

    I still don't know what the hell they were thinking to make this move... And motivation to figure this all out again from scratch is low all around.

  7. #267
    New Merits
    Join Date
    Sep 2006
    Posts
    204
    BG Level
    4

    Why don't we ask Bercus to make that one of his 20 questions that he's going to ask SE next month then? I'd much rather get a hint about how to make AV killable (and no, the "hint" SE gave us about killing Qn'mobs and nuking on the elementa day doesn't count) instead of asking SE if they'll make BCNM and KSNM orbs stackable >.>

  8. #268
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    BCNM orbs are stackable. its called dont turn in your seals untill you're ready to do the bcnm...


    as far as killing AV without locks, one word:
    Benediction
    You can zombie through 100 fists, manafont, chainspell, mijin, meiyo shisui...cant zombie through full HP recovery.

  9. #269
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by NynJa
    BCNM orbs are stackable. its called dont turn in your seals untill you're ready to do the bcnm...


    as far as killing AV without locks, one word:
    Benediction
    You can zombie through 100 fists, manafont, chainspell, mijin, meiyo shisui...cant zombie through full HP recovery.
    Even if I wait until I'm ready for the BC to turn in the seals, I still can't hold more than one of an orb.

  10. #270
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Quote Originally Posted by NynJa
    BCNM orbs are stackable. its called dont turn in your seals untill you're ready to do the bcnm...
    that's a BS answer. the point of stacking the orbs is so each member can bring more than one so you can do more than 6 in a row without having to stop and go back to Jeuno than run back to the BC. most BCs are highly inaccessible.

  11. #271
    Relic Weapons
    Join Date
    Aug 2006
    Posts
    370
    BG Level
    4

    Quote Originally Posted by layoneil
    Quote Originally Posted by NynJa
    BCNM orbs are stackable. its called dont turn in your seals untill you're ready to do the bcnm...
    that's a BS answer. the point of stacking the orbs is so each member can bring more than one so you can do more than 6 in a row without having to stop and go back to Jeuno than run back to the BC. most BCs are highly inaccessible.
    like the freaking sacrificial chamber one in den of rancor >.<

  12. #272
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by layoneil
    Quote Originally Posted by NynJa
    BCNM orbs are stackable. its called dont turn in your seals untill you're ready to do the bcnm...
    that's a BS answer. the point of stacking the orbs is so each member can bring more than one so you can do more than 6 in a row without having to stop and go back to Jeuno than run back to the BC. most BCs are highly inaccessible.
    if this is one of FFXI's biggest problems, then it really isnt flawed whatsoever.

  13. #273
    Sci
    Sci is offline
    Sea Torques
    Join Date
    Jul 2006
    Posts
    584
    BG Level
    5
    FFXIV Character
    Sci Gauss
    FFXIV Server
    Excalibur
    FFXI Server
    Phoenix

    It's pretty clear that the locking of AV that was used to kill it during those few months wasn't intended. I remember seeing a screenshot during one of the wall of justice kills, and AV had bracelets and was summoning 6 wynavs at a time. What makes it more interesting was the model for the bracelets looked different than all other aerns.

    As it is though, it certainly seems unkillable, but just because of benediction. As long as it can use benediction at will, there's no way to do enough damage to kill it. Surviving its damage output seems possible though. I'm fairly sure the spells it casts are just like gods, meaning they'll hit everyone in range. Stick an alliance or two next to the tanks and that should lower Aeroga damage down to manageable levels. Meteor has a higher damage cap I believe, but still with enough people its damage should be survivable. Wouldn't be the only fight in the game where you have people hug the NM to mitigate damage. But again, doesn't matter if you can't stop it from using Bene before you can make its HP go to 0.

  14. #274
    Relic Weapons
    Join Date
    Aug 2006
    Posts
    370
    BG Level
    4

    Quote Originally Posted by NynJa
    Quote Originally Posted by layoneil
    Quote Originally Posted by NynJa
    BCNM orbs are stackable. its called dont turn in your seals untill you're ready to do the bcnm...
    that's a BS answer. the point of stacking the orbs is so each member can bring more than one so you can do more than 6 in a row without having to stop and go back to Jeuno than run back to the BC. most BCs are highly inaccessible.
    if this is one of FFXI's biggest problems, then it really isnt flawed whatsoever.
    i think that it is actually a cock-blocking type system they should have used on alot of other things as well. like take for instance the sacrificial chamber bc. you know if there is someone there doing it they will be done after the most, 6 tries and that after they are done they will have to farm for a bit to go back. Of course on harder/more loot worthy bcnm/ksnm they could add a bigger cock-block so they could also add abj or idill to it.
    It would give chances to everyone to actually participate in some of the stuff they can't like, the aery. since that is the biggest cock-block implemented in ffxi. nothing says, play me for 3 years, quite like a 21-24 hr hnm that is a ph for 5~day king hnm. oh yea drop rates helped that too.

  15. #275
    IN CANADA!
    Join Date
    Sep 2006
    Posts
    472
    BG Level
    4

    A fair amount of loot in bcnm/ksnm is ex (or is it rare?). So having multiple orbs doesn't quite work. What would be nice is having an orb npc in each nation. Jeuno is dead unless you want to do limbus, or dynamis.

  16. #276
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Quote Originally Posted by NynJa
    if this is one of FFXI's biggest problems, then it really isnt flawed whatsoever.
    because little problems don't deserve any attention. and anything that's not a big problem isn't a problem at all?

    who does it hurt if the Orbs aren't Rare?

    Quote Originally Posted by bebeci
    A fair amount of loot in bcnm/ksnm is ex (or is it rare?). So having multiple orbs doesn't quite work.
    most loot isn't Ex, for the most part, it's really just Black/Brown Belt items and Crit+ weapons.

    there's some Rare stuff but drops aren't 100%, how many times have you heard someone go 3/3 on Peacock Charms? compare to how many times people go 0/3 or 1/3 than have to go back and get more orbs.

    even for something like a Torque BC, it's almost impossible for every orb to drop the same Torque.

  17. #277
    Ruke
    Join Date
    Nov 2005
    Posts
    3,972
    BG Level
    7

    Quote Originally Posted by Sci
    Surviving its damage output seems possible though. I'm fairly sure the spells it casts are just like gods, meaning they'll hit everyone in range. Stick an alliance or two next to the tanks and that should lower Aeroga damage down to manageable levels. Meteor has a higher damage cap I believe, but still with enough people its damage should be survivable. Wouldn't be the only fight in the game where you have people hug the NM to mitigate damage.
    While I do agree that surviving his damage output is possible, I'm pretty sure that AV's spells are not really comparable to the way the god's spells work. I've noticed very little difference between an Aeroga/Meteor hitting just me and an Aeroga/Meteor that hits me along with another person, or a large group of people.

    Living through them regardless is still possible though, Meteor and Aeroga delt about 700-900 ish to me without all the best buffs/gear. (and did the same damage regardless of if it hit just me or me and others)

  18. #278
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by layoneil
    Quote Originally Posted by NynJa
    if this is one of FFXI's biggest problems, then it really isnt flawed whatsoever.
    because little problems don't deserve any attention. and anything that's not a big problem isn't a problem at all?

    who does it hurt if the Orbs aren't Rare?
    sorry if you think I'm naive by stating this, but perhaps SE made them rare to prevent this:
    (retard) SHIT I TOSSED THE ORB THAT WASNT USED WTF

    with the amount of morons who play FF, that would be commonplace.

  19. #279
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,728
    BG Level
    6

    Quote Originally Posted by RKenshin
    Quote Originally Posted by Sci
    Surviving its damage output seems possible though. I'm fairly sure the spells it casts are just like gods, meaning they'll hit everyone in range. Stick an alliance or two next to the tanks and that should lower Aeroga damage down to manageable levels. Meteor has a higher damage cap I believe, but still with enough people its damage should be survivable. Wouldn't be the only fight in the game where you have people hug the NM to mitigate damage.
    While I do agree that surviving his damage output is possible, I'm pretty sure that AV's spells are not really comparable to the way the god's spells work. I've noticed very little difference between an Aeroga/Meteor hitting just me and an Aeroga/Meteor that hits me along with another person, or a large group of people.

    Living through them regardless is still possible though, Meteor and Aeroga delt about 700-900 ish to me without all the best buffs/gear. (and did the same damage regardless of if it hit just me or me and others)
    even if you could lock just benediction lets say, do you think he'd be killable? Because I don't, while his mele attacks are definatly blink tankable, the amount of time it takes to do damage to him, and the amount of Aerogas and Meteors you will endure during that time, there would have to be some way to lower his physical defence or offencive output before he would be beatable, taking only benediction out of the equasion.

  20. #280
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Quote Originally Posted by NynJa
    sorry if you think I'm naive by stating this, but perhaps SE made them rare to prevent this:
    (retard) SHIT I TOSSED THE ORB THAT WASNT USED WTF

    with the amount of morons who play FF, that would be commonplace.
    which leads to stupid problem #2 with the orbs and a whole bunch of other stuff (limbus chips).

    they should be consumed when you enter the battlefield, there should be no reason why you should trade it to start the thing and still have it in your inventory after it becomes useless.

    the Giant Scale for unstable displacements don't work like that. coffer keys don't work like that, Fomor Codex doesn't work like that. why are these other type of trigger items so stupid?

Page 14 of 15 FirstFirst ... 4 12 13 14 15 LastLast

Similar Threads

  1. Bind since the update
    By Vail in forum FFXI: Everything
    Replies: 11
    Last Post: 2008-12-22, 19:22
  2. Has anyone tried PW since the update?
    By MarkM. in forum FFXI: Everything
    Replies: 345
    Last Post: 2008-12-18, 18:33
  3. KS99 Wyrm since the update?
    By evilpaul in forum FFXI: Everything
    Replies: 23
    Last Post: 2007-09-13, 20:30
  4. Anyone fought AV since Verup
    By Elien in forum FFXI: Everything
    Replies: 28
    Last Post: 2007-03-11, 15:39
  5. So has anyone here actually done the Beseiged BCNMs?
    By Sui in forum FFXI: Everything
    Replies: 4
    Last Post: 2006-07-13, 08:48
  6. has anyone tried calling the NM from beastmen's hat?
    By freewind in forum FFXI: Everything
    Replies: 3
    Last Post: 2005-07-22, 19:04