we poped AV a couple weeks ago, before the last update, but after the one where they "broke" him.
9 sets no lock, we poped it rather late so we didn't go any deeper then that
we poped AV a couple weeks ago, before the last update, but after the one where they "broke" him.
9 sets no lock, we poped it rather late so we didn't go any deeper then that
When are people going to realise that this whole "locking" thing was just a bug and it was never supposed to be like that. You're not going to be able to lock it again.Suck it up; this was always meant to be insanely hard.
Insanely hard is one thing, but if you can't lock him in some form or fashion, at least locking out certain 2Hs, I don't see how it could be done. Suppose you devise a setup for living through the Aero5/Tornado2/Aeroga4 barrage. Every time he 2Hs, there's a 1/15 chance he'll use Manafont, and once he uses Manafont, there's a 50% chance that 5 seconds later he'll use Meteor. There's no getting away in time, and then it's all over. Considering the frequency with which he 2Hs, and the fact that even the 'locked' AVs took 45-60 min to kill, this means that the chance of avoiding a complete wipe is considerably small unless there's some other way around it that I'm overlooking. And that's just Meteor, there's also all your tanks getting charmed whenever he Soul Voices, Benediction lengthening the fight and increasing the chances for the aforementioned problems, and myriad other contingencies.Originally Posted by spooky
That said, I don't think it's supposed to be unkillable. Just that there is probably some way around it, whether the old way of locking him was the right way and he's broken now, or that the old way was a glitch arising from misprogramming the real way to lock or semi-lock his 2Hs.
Seriously, I think it's just meant to be that hard. It might sound totally ridiculous, but maybe it was supposed to be put in as the ultimate timesink or to promote server wide co-operation or something gay.
There's a difference between difficult/needing cooperation versus just sheer stupidity though, and AV when unlocked is in the latter of the two.Originally Posted by spooky
There is no mob that comes even slightly close to the "power" of AV; it's like S/E doesn't understand the concept of scaling in difficulty at all.
I'm sorry but thinking it's not meant to be locked in any way/shape/form and having it still be possible to kill is pretty ridiculous.
Unless you really think it's possible to, somehow, kill it from 100% to 0% in 30-60 seconds (aka, the time one of his 2hs is activated and takes to wear off) before he has a chance to Benediction. Which would definitely be impossible, btw.
Whether you have all of the best DDs, tanks, support jobs, etc, across all the servers gathered into a few alliances to fight AV, it wouldn't matter. Nothing beats a mob with over 100k HP and probably the highest natural defenses in the game (with few exceptions) that can spam Benediction, that factor alone makes it completely impossible.
We're just back to where we were 6 months ago now... Figuring out what the hell you need to do to lock him, since SE thought it'd be fun to change it up on us right after people finally started to kill him often. People used to think it was unlockable then as well, and we all know how wrong that was.
I still don't know what the hell they were thinking to make this move... And motivation to figure this all out again from scratch is low all around.
Why don't we ask Bercus to make that one of his 20 questions that he's going to ask SE next month then? I'd much rather get a hint about how to make AV killable (and no, the "hint" SE gave us about killing Qn'mobs and nuking on the elementa day doesn't count) instead of asking SE if they'll make BCNM and KSNM orbs stackable >.>
BCNM orbs are stackable. its called dont turn in your seals untill you're ready to do the bcnm...
as far as killing AV without locks, one word:
Benediction
You can zombie through 100 fists, manafont, chainspell, mijin, meiyo shisui...cant zombie through full HP recovery.
Even if I wait until I'm ready for the BC to turn in the seals, I still can't hold more than one of an orb.Originally Posted by NynJa
that's a BS answer. the point of stacking the orbs is so each member can bring more than one so you can do more than 6 in a row without having to stop and go back to Jeuno than run back to the BC. most BCs are highly inaccessible.Originally Posted by NynJa
like the freaking sacrificial chamber one in den of rancor >.<Originally Posted by layoneil
if this is one of FFXI's biggest problems, then it really isnt flawed whatsoever.Originally Posted by layoneil
It's pretty clear that the locking of AV that was used to kill it during those few months wasn't intended. I remember seeing a screenshot during one of the wall of justice kills, and AV had bracelets and was summoning 6 wynavs at a time. What makes it more interesting was the model for the bracelets looked different than all other aerns.
As it is though, it certainly seems unkillable, but just because of benediction. As long as it can use benediction at will, there's no way to do enough damage to kill it. Surviving its damage output seems possible though. I'm fairly sure the spells it casts are just like gods, meaning they'll hit everyone in range. Stick an alliance or two next to the tanks and that should lower Aeroga damage down to manageable levels. Meteor has a higher damage cap I believe, but still with enough people its damage should be survivable. Wouldn't be the only fight in the game where you have people hug the NM to mitigate damage. But again, doesn't matter if you can't stop it from using Bene before you can make its HP go to 0.
i think that it is actually a cock-blocking type system they should have used on alot of other things as well. like take for instance the sacrificial chamber bc. you know if there is someone there doing it they will be done after the most, 6 tries and that after they are done they will have to farm for a bit to go back. Of course on harder/more loot worthy bcnm/ksnm they could add a bigger cock-block so they could also add abj or idill to it.Originally Posted by NynJa
It would give chances to everyone to actually participate in some of the stuff they can't like, the aery. since that is the biggest cock-block implemented in ffxi. nothing says, play me for 3 years, quite like a 21-24 hr hnm that is a ph for 5~day king hnm. oh yea drop rates helped that too.
A fair amount of loot in bcnm/ksnm is ex (or is it rare?). So having multiple orbs doesn't quite work. What would be nice is having an orb npc in each nation. Jeuno is dead unless you want to do limbus, or dynamis.
because little problems don't deserve any attention. and anything that's not a big problem isn't a problem at all?Originally Posted by NynJa
who does it hurt if the Orbs aren't Rare?
most loot isn't Ex, for the most part, it's really just Black/Brown Belt items and Crit+ weapons.Originally Posted by bebeci
there's some Rare stuff but drops aren't 100%, how many times have you heard someone go 3/3 on Peacock Charms? compare to how many times people go 0/3 or 1/3 than have to go back and get more orbs.
even for something like a Torque BC, it's almost impossible for every orb to drop the same Torque.
While I do agree that surviving his damage output is possible, I'm pretty sure that AV's spells are not really comparable to the way the god's spells work. I've noticed very little difference between an Aeroga/Meteor hitting just me and an Aeroga/Meteor that hits me along with another person, or a large group of people.Originally Posted by Sci
Living through them regardless is still possible though, Meteor and Aeroga delt about 700-900 ish to me without all the best buffs/gear. (and did the same damage regardless of if it hit just me or me and others)
sorry if you think I'm naive by stating this, but perhaps SE made them rare to prevent this:Originally Posted by layoneil
(retard) SHIT I TOSSED THE ORB THAT WASNT USED WTF
with the amount of morons who play FF, that would be commonplace.
even if you could lock just benediction lets say, do you think he'd be killable? Because I don't, while his mele attacks are definatly blink tankable, the amount of time it takes to do damage to him, and the amount of Aerogas and Meteors you will endure during that time, there would have to be some way to lower his physical defence or offencive output before he would be beatable, taking only benediction out of the equasion.Originally Posted by RKenshin
which leads to stupid problem #2 with the orbs and a whole bunch of other stuff (limbus chips).Originally Posted by NynJa
they should be consumed when you enter the battlefield, there should be no reason why you should trade it to start the thing and still have it in your inventory after it becomes useless.
the Giant Scale for unstable displacements don't work like that. coffer keys don't work like that, Fomor Codex doesn't work like that. why are these other type of trigger items so stupid?