We popped AV yesterday, didn't have the people to attempt to kill it though so we just let it depop.![]()
We popped AV yesterday, didn't have the people to attempt to kill it though so we just let it depop.![]()
Well peeps I think it's safe to say the strat's broken now. Another AV was popped today by a different Linkshell. They tried to kill for a while using the same strat and killed 10-15 sets of wynavs and nothing doing. They said they were done trying and didn't care if we messed with it so we decided to keep at it a bit. We killed probably an additional 10 sets of wynavs after theirs and never got it to lock. We did try both SC and MB corresponding to the vanadiel day and the corresponding weakness. Neither of these affected it.
I had a feeling after a while of watching TK's AV that it probably was altered because there wasn't anything different they were doing. We toyed around with this one for a while, even taking it to the footprints for some fun, but wasn't much to observe and learn from. I'm doubtful we will attempt an AV of our own in the near future, because it seems like we're in the discovery phase again until someone figures out how to lock em again. Oh well, guess we get to spend some time away from sea for a change.
I think the whole point is that "Locking" AV was a glitch and somehow the Dev Team thinks AV should be beatable even thought it can chainspell meteor for 4k damage to everything in range.
Time to break out the Jailer weapons and Ebon Panels! From the looks of it, AV is yet again unbeatable until we discover the next new trick/exploit/bug that lets us squeeze some more drops out of him.
CFH, Zerg it to 1% with like everyone on the server, and then let it go unclaimed and kill the last little bit.
The secret to AV... Server wide cooperation! (NOTE: This also means you must get everyone on the server through CoP. Good times.)
Got another shot at him on Titan again today, the fight went pretty much the same as everyone else's. People were commenting that his regen seemed to go down some when we would BLM zerg him using spells of the day - fat lot of good that does us, of course, since he can still spam 2hrs, spells and abilities.
For kicks we made an Impaction SC on Thundersday using a jailer weapon. That didn't do anything either. The only triumph of the day was getting to use PLD/BRD to tank JoL outside of the alliance for a bit. Be sure to bring 2 mazurka tanks, Love decided it would be fun to summon and then instantly astral, and 3 Aerial Collisions was enough to kill me 3 different times. When your sole tank goes down and BLMs have been nuking non-stop for 20 minutes, it can get a bit hectic.
It would regen before that, but I always wondered if you could somehow lock it this way.Originally Posted by spooky
We were discussing this after AV depopped and one possible explaination we came up with was this: What if all the kills that have occurred recently because the wynavs were locked were due to a glitch that can be reset by a server reset. This would be something similar to how Steam Cleaner would work fine after server down but then would bug right back up a week or 2 later (for those of you who still remember those days).
I think this idea may have some merit because the idea that you kill wynavs to lock AV has been thought up long before anyone was actually killing AV (excluding the first few wall kills). Right now, the current theory is you kill wynavs over and over and if you do not kill them at the same time, you risk the chance of a "partial lock," but killing them locks something eventually. I have seen fights from awhile ago where this same idea was used and netted the same results as everyone is getting now.
I think it would be interesting to look back at all the previous AV attempts posted on BG and try to place them on a timeline with when server resets occurred. The recent spurt of AV kills all came well after the last server reset. Maybe all we need to do is wait a bit and AV will go back to bugging up.
Nvm, I dont think this idea really works out now that I look at the dates. This is what I came up with as far as recent AV events...
----- 08/01/2006 SERVER RESET -----
08/05/06 Fairy LOCKED
08/19/06 Bismarck LOCKED
----- 08/21/2006 SERVER RESET -----
08/26/06 Midgar LOCKED
08/30/06 Leviathan PARTIAL LOCK
09/02/06 Remora LOCKED
09/08/06 Alexander PARTIAL LOCK
09/08/06 Odin LOCKED
09/10/06 Odin LOCKED
09/16/06 Siren LOCKED
09/16/06 Fairy LOCKED
09/23/06 Siren LOCKED
09/23/06 Bahamut PARTIAL LOCK
09/30/06 Odin PARTIAL LOCK
10/06/06 Odin LOCKED
10/13/06 Odin LOCKED
10/15/06 Hades LOCKED (RMT pop lol)
10/15/06 Cerberus LOCKED (Drama lol)
----- 10/18/2006 SERVER RESET -----
10/20/06 Seraph NO LOCK (12 attempts)
10/21/06 Seraph NO LOCK (21 attempts)
10/21/06 Odin NO LOCK (17 attempts)
10/21/06 Cait Sith NO LOCK
10/22/06 Odin NO LOCK (20 attempts)
10/22/06 Titan NO LOCK
If anyone is keeping tabs or trying to compile something. I keep/write a blog for my ls which is used as our news page. If anyone is interested in what we tried on AV there is vivid but accurate documentations. Link is in my sig.
The one on Bahamut was a complete lock they just couldn't kill it.
So you're saying that AV has been locked since the update? I'm so tired of this shit, I hate wasting tons of Sea triggers to get an unlockable / unkillable AV.Originally Posted by Not Kuno
A locked AV is kinda like fighting a Brittle Rock isn't it? Why couldn't they win no DD to beat his regen? Or couldn't cure tanks from his melee? O.o
No, I was correcting the list. It was pre-patch. Sorry for misleading you.Originally Posted by Faranim
Probably referring toOriginally Posted by Faranim
09/23/06 Bahamut PARTIAL LOCK
Edit: Damn I'm slow.
Maybe the RMT will figure it out. They probably get more tries at it than anyone else.
OR MAYBE...
today's maintenance was to correct AV
Not that it changes anything, but 10/8/06 Partial Lock on Seraph.Originally Posted by Kaeko
This is simply shitty![]()
My LS is pretty close to doing a few of our first JoL's but i really hate the idea of possily wasting a AV pop b/c SE decides to re-godmode.exe AV. My question is why? Whats the point of "fixing that."
because AV is going to have to last until ToAU "end-game" stuff is released.Originally Posted by Tekki
And by "last" you mean "no one wants to fight it and lose all of their hard work". And by "ToAU 'end-game' stuff" you mean "lolseaII". And by "released" you mean "2008".Originally Posted by layoneil
Popped and killed JoL last night, no AV popThats 3 in a row now with no AV for us "Fenrir"