
Originally Posted by
Alistaire
whm/nin: [..] total of -108% spell interrupt. -113% with the af+1.
It could be a %improvement rather than %increase -- multiplicative instead of additive. If my guess about stretching the window is correct, that would increase the front/back from 20% to ~40%, still leaving a 20% spot in the middle where a hit would interrupt. It could also be capped (40-50% would be a guess there), which would put the maximum front/back at about 30%.

Originally Posted by
Zalius
Spell Int. Down blows
Uh, yes. You pretty much have to be tanking something and timing casts to the blows to wedge a cast between or there would be no point in wearing %interrupt gear. PLD or maybe RDM solo or sleeping dynamis.
I played with %interrupt gear myself a bit and came to the same conclusion as Alistaire -- it sure isn't an additive increase. A BLM friend of mine did a similar test as Alistaire's; he tried tanking stuff in sea wearing a great deal of %interrupt and parsed it. I don't recall the numbers, but I do recall his colorfully expressed digust with the effect or rather lack of effect.