Don't forget weapon bash from /drk and tachi:hobaku with a soboro sukehiro :wink:
Samurai aren't half bad at short term stun locking when they want to
Don't forget weapon bash from /drk and tachi:hobaku with a soboro sukehiro :wink:
Samurai aren't half bad at short term stun locking when they want to
Hmm. SAM seems to get about 15 seconds of reliable Third Eye tankage.
Provoke's on a 30 second timer. Take two SAM/WAR.
SAM/WAR 1 Provokes, puts up Third Eye. At 15 seconds, SAM/WAR 2 Provokes it off him, putting up Third Eye. At 15 seconds more (30 seconds since SAM 1 Provoked) SAM 1 re-provokes.
Delicate, but as long as the two SAM's can bounce the monster reliably it might just work.
So basically its like using 2 NIN to tank pre-37 lol.
Arhat's Jinpachi +1, 6%, 4enmOriginally Posted by DeadLegend
Arhat's Gi, 9%, 2 enm
Jelly Ring, 5 %
Hydra Cuisses +1, 4%
Hydra Greaves +1, 3%
Darksteel Mittens +1, 2%
29% total
I'm trying to exclude a Terra's, cause GKT would obviously be better.
With Terra's, 49%, 1% away from cap.
Defending Ring 10% (lol >.>) This would be nice, but uh, I really shouldn't have to explain this one.
So 29% total without a Terra's, 49 with.
Edit: Forgot about enmity gear. But uh, from the main 5 slots, you only get 6.
XsaintX:
i straight tanked it, a much smoother fight. with a melee zerg.Good thing you kite Ix'Mnk.
True, though multi-hit attacks wouldn't screw the SAM like it would the NIN. Magic, you better have a Stunner/Silencer or else.Originally Posted by Eternus
Originally Posted by Jyakku
I don't thinkTerra staff is that bad. If you tank hnm like this, chance is your g.ktn will do shit dmg anyway (no attack/acc gear, possibly defender on ). Staff are 2-hand weapon, so at least you can uses your skill.
But is it really good? Not many HNM have multi hit WS, and ninja can get 8-9 shadows in 25sec, instead of 2-5 in 30sec. Ninja have more enmity tool and more sub avaible (/whm /drk /brd)
It doesn't make that big of a difference, but Third Eye can reah 25s with merits.
I doubt SAM can tank HNM, but it might be something to look into pre-60.
i just got done tanking nq behemoth as sam/war with normal gear, just using seigan and third eye, forgot to throw on my saotome haidate
didnt have a real tank, so i just started spamming ws's on him, tanked it fine
meh
For NIN/DRK the point is to be stunning every 30s, right? So you can't just keep clicking Seigan off and re-applying after you stun. Sure every min you can Stun, but that isn't going to do jack for your hate. (^^)bOriginally Posted by Navia
and above poster, I can tank Behe on BLM ;D he's a wuss.
GK damage might be crap, but getting TP with a GK lets you Tachni:Hobaku for a stun, or gekko to silence a caster, or yukikaze to ghetto blind.Originally Posted by Kaylia
The proc on Tachi: Hobaku is crap anyway. However, I've never actually used it on an HNM, but I can assume that the stun wouldn't work that well, beause at KB (or any other HNM for that matter), you could just have SAMs stun everything.
Huh?! Tachi: Hobaku has never let me down. Granted, I don't keep a score card, but I can't once remember going, "Damn you Hobaku, why didn't you proc!?"Originally Posted by Jyakku
You can't stun stuff that's immune to Stun (example: Disaster Idol). I assume that stuff that has a base resist to stun will also resist stun. Other than that, if it hits, it stuns (although it won't overwrite an existing Stun effect, something I know all to well from Stunning Vanguard MNK mobs).Originally Posted by sweet
Same goes for Yukikaze, Gekko and Kasha. If they hit, providing their target isn't flat out immune, and barring stacking issues, they will land their status effect, even if only for a moment (Dynamis BRD mobs, for example, can be silenced for all of a nanosecond by Gekko).
Hobaku isn't Smash Axe. Hobaku says "Duration of stun varies with TP", unlike Smash Axes "chance of stun varies with TP".
One point that must be addressed is the difference between things that are solo tanked, and things that are cotanked.
Well, I've never actually used it on an HNM, but in BCs and stuff, the proc rate rarely goes off for me. (The exception to this would be diabolos, where we used a SAM to stun)Originally Posted by sweet
Which is why I assumed it was just crap in general.
Many BC mobs are either immune, or highly resistant, to a wide variety of status effect. Stun is frequently one of them.
Proc rate on xp mobs for stun WS is close to 100%. On HNM, I'm not sure it's 10%
On my nin with an ass-tastic C rating its still around 90%+ on even dynamis xarca NM's. Its just a matter of duration as opposed to it taking hold.
Works on a number of sky gods and nm's, imo its utility is highly underrated.
I just remembered I duo'd that Monarch Linn Patrol guard quest (Me sam/war, her whm/blm) and I seriusly didnt get hit until the mob hit like 60%. Part of that was from Kasha paralyze tho, which rocks
Maybe that mob sucks tho, I've never done it before then.