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  1. #61
    King Bitcher of Bitchington
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    Chuggs M'koul
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    Thus far is it the type of game where you should try to balance everyone out "lvl" wise? Or can I just use ashe, penelo and the viera the whole time and be okay with bosses n' stuff

  2. #62
    Relic Weapons
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    Found this:

    http://home.comcast.net/~jhunwung/LicenseGrid.png

    Basically a really good looking layout of an English version of the License Table..don't know really how it works or where you start from though.

  3. #63
    Sea Torques
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    Quote Originally Posted by Borisan
    Found this:

    http://home.comcast.net/~jhunwung/LicenseGrid.png

    Basically a really good looking layout of an English version of the License Table..don't know really how it works or where you start from though.
    More fun to discover it yourself I think.

  4. #64
    Po
    Po is offline
    Chram
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    Only 4 days to go
    All this reaction is really a good thing. I was worried after reading the EGM review since they said the battle mechanics were not all that good. I wonder if we just will all like it since we are ffxi'ers, but people whose last FF they played was FFX-2 will hate it? I have a feeling this might be the next FFVIII in that you either love it or hate it, and there is no inbetween.

  5. #65
    Groovebox
    Guest

    After reading the PLAY magazine review, I'm totally sold... it got a 10/10, and I love that mag. Also, if anyone cares, Famitsu gave FFXII a 40/40.... which is a big thing I guess because ever since the mag has been around since 1986, only 6 games have ever gotten a perfect score.

    1. The Legend of Zelda: Ocarina of Time (Nintendo, for Nintendo 64)
    2. Soul Calibur (Namco, for Dreamcast)
    3. Vagrant Story (Squaresoft, for PlayStation)
    4. The Legend of Zelda: The Wind Waker (Nintendo, for Nintendo GameCube)
    5. Nintendogs (Nintendo, for Nintendo DS)
    6. Final Fantasy XII (Square Enix, for PlayStation 2)

    Games that received 39/40

    1. The Legend of Zelda: A Link to the Past (Nintendo, for Super Famicom)
    2. Virtua Fighter 2 (Sega, for Saturn)
    3. Ridge Racer Revolution (Namco, for PlayStation)
    4. Super Mario 64 (Nintendo, for Nintendo 64)
    5. Tekken 3 (Namco, for PlayStation)
    6. Cyber Troopers Virtual On Oratorio Tangram (Sega, for Dreamcast)
    7. Gran Turismo 3: A-Spec (Sony Computer Entertainment, for PlayStation 2)
    8. Final Fantasy X (Square Co., Ltd., for PlayStation 2)
    9. Resident Evil 4 (Capcom, for Nintendo GameCube)
    10. Dragon Quest VIII (Square Enix, for PlayStation 2)
    11. Gran Turismo 4 (Sony Computer Entertainment, for PlayStation 2)
    12. Metal Gear Solid 3: Subsistence (Konami, for PlayStation 2)
    13. Kingdom Hearts II (Square Enix and Buena Vista Games, for PlayStation 2)
    14. Dead or Alive 4 (Tecmo, for Xbox 360)
    15. Ōkami (Capcom, for PlayStation 2)

  6. #66
    Fake Numbers
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    Not spoilers for FFXII, but spoilers for FFTA since theres so much hate for it.

    From what I understood after beating FFTA Ivalice is a place where imaginations take life, in FFTA they read the magic book or whatever and that one kid's imagination was so strong it brought all the people he knew into Ivalice and brought his dead mother back to life. Ivalice was also used for Vagrant Story (I'm pretty positive this is the one) and FFT. Those 2 "worlds" didn't stay after the "real person" left that world, I thought of it like the world disapearing after the person reading the book is finished. The thing about FFTA is it was basically a prequel to FFXII because at the end of the game since all the "imaginary" characters that all the kids (I forget the names ><) became close with became real. After the kid who imagined it all left, a majority of the characters in ivalice disapeared. The ones that were left lived on and years later FFXII take place, which is why there are judges and the same races from FFTA. There was also a scene with the younger brother...but I forget exactly happened...I think he left the world later than everyone else or something but I think he was a main reason that the imaginary characters lived on.

    FFTA wasn't the greatest game in the world, but the story was good if you paid attention. Then again I could have been completely wrong about all of it but that's what I took away from it after I finished the game.

    Can't wait to play FFXII ><

  7. #67
    Salvage Bans
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    Kaiseran Gustaberg
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    Akama

    Quote Originally Posted by Takeno
    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by Syn
    So it's FFXI without all the retards and gilsellers?
    Or friends.
    And no LFPing too
    loldrg

  8. #68
    >The Implying
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    Jeryhn Astracrown
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    When it came to FFTA, only thing I didn't like was that it was a lot less strategic than its predescessor. First examle of disappointment: Black Mage spells were instant-cast, instead of charge cast.

    Basically the game made it possible to pump your levels on jobs that increase your Speed til its out the ass, then switch to a naturally slow job, casting instant spells at an increased rate because you pumped the shit out of your Speed.

    Not to mention, almost every job had some kind of shared ability with another job (I'm looking at you Air Render).

  9. #69
    Ranger
    9900klub

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    Sonomaa Kihten
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    orlandu from FFT was awesome, even though he basically was a cheat mode once you got him, he was one of the first characters Ive played the game with that inspired significant power but also seemed to demand respect
    I enjoyed the hell out of him, he made the game more fun for me

    also, if anyone remembers ogre battle, same world as I recall

  10. #70
    Sea Torques
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    Was I the only one who found the law system in FFTA annoying? Sure, it added a strategic dynamic at some points, but often more felt like a pain in the ass.

  11. #71
    Old Merits
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    Yeah the law system was only cool in a few instances. It was there to make up for the lack of difficulty imo. FFTA seemed easier w/o laws than FFT, the laws made the game more interesting in some aspects. By the time I beat FFTA, I hated the law system with a passion.

  12. #72
    Black Belt
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    Quote Originally Posted by Sonomaa
    also, if anyone remembers ogre battle, same world as I recall
    different world, same creator.

  13. #73
    blax n gunz
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    Quote Originally Posted by Borisan
    Found this:

    http://home.comcast.net/~jhunwung/LicenseGrid.png

    Basically a really good looking layout of an English version of the License Table..don't know really how it works or where you start from though.
    Every character starts off a little differently, and some of the 'quickening' slots won't be there for every character. That chart is also missing the summons. But it's not bad...

  14. #74
    Hydra
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    Ghanima Atreides
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    Ultros
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    Dark Iron

    I beat it about a week ago, I didn't do many of the optional things since I played mostly at work and at home when I could snag a kit to use. It was about 65 hours, I wasn't rushing through it.

    It's overall very very good, one of the best games I've ever played, up there with Vagrant Story and FFT. That being said, after finishing it I think it could have been stronger story-wise in a few spots though this would have made an already very long game even longer.

    Don't think I'm saying it's bad, because it really is great. Even if I thought parts were weak, the world and the detail they put into it far even that out. There is literally so much to do it's crazy, even if all you liked to do it max your characters that will take you a long time, and as I found the combat system fast and enjoyable it won't be the chore that it is in other FFs (FFX I'm looking at you).

    There's the hunts, the obligatory optional bosses, optional espers (I only picked up one of them on my playthrough), final weapons, rare armor you can only get by stealing from one boss in the whole game that you can only fight once, everything other FFs had and more.

    Really I can see someone wanting to fully complete the game taking a minimum of 200 hours. I'm really not joking or pulling that number out of nowhere. The best part is that what would have seemed tedious to do in a previous final fantasy is actually really fun in this one.

    My only wish is that PS2 had HD support, because it looks like ass on my HDTV at work, but great on my normal TV w/S-Video at home. ><

  15. #75
    Po
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    Chram
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    Quote Originally Posted by Mr.City
    Was I the only one who found the law system in FFTA annoying? Sure, it added a strategic dynamic at some points, but often more felt like a pain in the ass.
    You're avatar and sig are made of win.
    For what it's worth I thought FFTA was lots of fun. I still need to play FFT.

  16. #76
    Hydra
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    ><

    double post somehow.

  17. #77
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

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    First off EGM has never given the truely good games any justice. I really cant stand that magazine anymore. They review everything like they've played everything under the sun and are sick of gaming. Even their letters to the editor are 75% complaints to their magazine and them trying to come up with something witty and insulting to say.

    Anyways back to this game. The battle system is absolutely great, its ingenious. The gambit system lets you do so much. Your choice of how to play the game is limitless. Its VERY intuitive and you quickly pick up on it. Seriously you can say screw the gambit system all together and smash out orders at your leisure or you can go in full automatic mode. Think of it as a macro list that you have to expand upon with liscense and purchasing gambit lines from shops. Anyways, you can fo full manual all the way up to near automatic. Right now Im running around in full automatic and its great. Every time anyone in my PT aggros my group fights, and recovers afterward if needed.

    The boss fights like the OP said, are simply amazing. And hard as hell but I love it! You cant rely on gambits so much, you can use a few but unless u de-activate some you can end up wasting mp/pots/lose to bad choices.

    My favorite part of this game has to be the hunts. You go to a pub, and you can pick up hunts off a bulletin board. Basically a petioner will ask you to go to the wild and hunt something down. (One of the last ones is a KB hunt @.@)

    Voice acting. Good, especially since ive seen such terrible acting in other games and previous FFs. The cinamatics are pretty sweet so far. Story line, if you liked FFT (NOT adv) youll love this one as well. Instead of concentrating on just one character or a group, the main story revolves around a conflict. No more spoilers but this is the biggest reason I loved FFT and I'm falling in love with this game for the same reason.

    Overall let me put it this way. I find it hard for me to spend money on games you "beat" since I get enough of a gaming fix off online games like FFXI and online shooters. I really cant stand the FF series from I-X other then tactics and XI. I never play RPGs, can never get into them at all. But this has what I love about tactics, what i love about XI, doesnt include the things I hate about XI, and so many unique things, it sets itself apart from anything else Ive played. I said it earlier, Ill say it again, this is the most fun Ive had on a console in years, probably since Metroid Prime. You also could arguably spend as much time finding everything, doing all the secret missions/quests hunts, completing all the hunts, as any other MMO. Their is a massive amount of content in this game.

    Don't want to slip and spoil anything else, I think you get what Im feeling here, especially if ur a FFT/FFXI fan. Ill shut up now XD... off to fight a Judge on an Airship @.@

  18. #78
    blax n gunz
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    A lot of the bosses are hard at first but then you begin to master the fight, much as you would in FFXI. That's part of the appeal to me. A fight that is really really really hard becomes possible with a certain amount of timing and trickiness, and the skills you learn early on are certainly no 'I win' buttons until the very very end when you have the godly gear the game offers then.

    As a way of somewhat spoiler-example, the sewer boss was really kicking my ass. And then I woke up to the fact that it's on fire.

  19. #79
    Relic Shield
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    Quote Originally Posted by Mr.City
    Was I the only one who found the law system in FFTA annoying? Sure, it added a strategic dynamic at some points, but often more felt like a pain in the ass.
    the law system was dumb... I would just walk around the map until the laws didn't suck and then fight, the game itself was fun though, just to pass time.

  20. #80
    Banned.

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    Moooooooooooreee Details...

    The rest of us are starved of it...

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