
Originally Posted by
shotgn
Well, what do you mean by streaky? I'm sure even your fastest random number generator still generates an even distribution of output values.
Even if I'm right, though, the other part of your post is extremely illuminating and I hope everyone who posted in this thread except aurik and a few others really reads and thinks about it.
Pretty much the more experience a person has with programming, the more in the "it's all totally random" camp they are likely to be. It's the noobs that know nothing about programming who come up with the elaborate stupid theories. Was it mikesjustice who first advocated the humongous database that contains every single NM drop and craftable item cross-referenced with each player theory?
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That's my initial gut feeling, aurik, but after thinking about it for a sec I guess with all the combat damage generation, mob movement and stuff, I guess it's conceivable that the random number calculations might make a difference. I'm not sure, though, Navia or anyone who's actually worked on an online game would know better.