You keep on saying these things as if you have some idea of how it is implemented. PS2 is VERY memory limited, there's a pretty good chance that they simply don't have the memory budget to display more than 80 items in a list. You say "oh the extra data isn't important" but the fact is you don't know! You have no idea what extra data the PS2 has to deal with on real object instances instead of just a streamed AH list.Originally Posted by Xaru
The fact that NONE of the inventory lists -- storage, locker, bank, main inventory -- can ever be above 80 items at a time suggests that they aren't lying out of their teeth.
As for additional inventory types, that's what they've been doing for a long time. See for example armor storage npcs, and the whole "storage" mechanism, which was added to the game in december 2003. Now they added a second inventory (mog locker). I wouldn't be surprised if they go down that path and add another, if they can manage to fit it on the ps2.
What you forget is that the PS2 has only 32MB of ram. In that space you have to fit: all sorts of textures, models, game state / connection information, item information, animations, sounds. It's not as easy as you guys make it out to be.
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