You can see the visual effect of sleep2 landing...and the worst case is still better than post-sleepga2 rape.Originally Posted by Septimus
You can see the visual effect of sleep2 landing...and the worst case is still better than post-sleepga2 rape.Originally Posted by Septimus
as for party setups, our dynamis ls uses pretty much the same thing as the OP. blm/whm almost always.
for windurst in particular we've had a "pulling party" which had a thf puller and a rdm/drk and/or nin/drk to stun devastating spells as the stones approach the group.
in general, if somebody has SAM leveled, they are almost always on sam because of how powerful they are in dynamis. THF's are usually put in the heavy melee parties, as mentioned by many of you.
our last sandoria had a turn-out of about 45 members, so we pulled faster than normal, did double assists, and cleared the zone. we only split assists if we noticed we have an extraneous amount of killing power and things die way too fast.
Average attendance for my LS (we run Dynamis in house) is around 25-30, though we made it to 36 at a Xarc about a week ago.
Main alliance is typically made up of a Tank party, 1 melee party, then main BLM party, 2nd alliance is then typically assorted melee / BLM parties depending on who is in attendance.
For the most part things are run normally I guess you could say, most melees will sub NIN and the BLMs will be using standard subjobs. I usually main call as NIN (PLD in xarc or if I don't feel like blink tanking that day), with 2 backup melee callers if I get whacked. We only really have 2 main THFs in the LS, so they're usually put in with the BLMs. One of said THFs is the main puller, with a BRD or myself typically being the backup if they die.
I don't really think we do anything outside of the norm in Dynamis, just the same shit as everyone
@ the above poster, I've never found SAM to be terribly powerful in Dynamis <.< If alot of our members have switched off of Higher DPS (Ridill WAR, NIN, MNK) jobs because they felt like playing SAM that day, the kill speed on mobs is noticably slower to me
To answer the original post, our Dynamis LS is an 'everyone move together, call seperate mobs' LS. There was a time when we'd have 55-64 people in any given run, we'd have two melee alliances, each with its own caller, and one black mage alliance with its own blm caller. Nowadays we typically have 30-40 people in a non-Tavnazia run, so there's one melee caller and one blm caller. BLMs kill incoming stones (these aren't called), then pick mobs--usually a MNK, NIN, NM or BST's pet--until there's only one left or people are low on MP.
On the subject of BLM/NIN, I go to every zone except Valkurm as BLM/NIN. It's not a mandated or even a particularly popular thing--there's only a few of us that do it--and I feel that since I started coming /nin I die less than I did before, for what it's worth. When survivability is the principle concern for choosing a subjob, as it is with Dynamis, I think it's probably a matter of personal preference. I personally don't like having Sweep or Frypan interrupt my spells, or getting hit with Condemnation because somone turned an NM in Xarc, etc., and it's a 0MP spell, as opposed to the 50 MP you spend recasting blink and stoneskin every time you get hit. Not saying /rdm and /whm suck, just that if they're better, they definitely aren't SO MUCH better that saying "BLM/NIN is trash" could in any way be considered a well-reasoned opinion.
Make your Warninjas Voke and Tomahawk everytime the abilities are available so they can keep busy 2 mobs each (Toma doesn't wake up slept mobs and generates a lot of hate); it can be done while melee'ing the main target without even having to unlock and move a few steps away most of the times and works very well, at least for us (our sleepers rarely die) and our Dynamis attendance is rather low these days, we never have more than 20ish people unless it's a classic 30men DL attempt and generally just 3-4 Warriors (pretty much all of them have Ninja and Paladin levelled but would rather come WAR) and a PLD.Originally Posted by Lhexh
When the Paladin dies the Warriors can also start main tanking/calling targets, it's such a useful job for an event like Dynamis, just bring more of them! :P
My dynamis ls uses Ninja tanks for just about all mobs except MNK. We have a thf pull and we call one mobs at a time while blms kill statues. Rdms sleepga and after blms kill statues the blms sleepga 2. Tank party is 2 NIN, SMN, RDM, BRD or PLD, and WHM. BLM party, melee party all have a thf, whm, rdm or brd. I have the blms sub whm for erase and curaga. I dont think /nin is good for blm in dynamis because stoneskin + blink is good enough. If your BLM is in trouble they can stun and run away then have somebody else come to help them. We run with about 30-36 each city area and about 25 each glacier area. We are gonna dual target our next run all mobs except NIN.
I was in a dynamis ls with 64 people before and we never slept any (not including NM pulls) mobs we just had a PLD grab each mob and have about 6-10 people assist each PLD. It wasnt bad but the tanks did die alot. Dynamis with 64 was kind of fun because you can pull just about anything without a sac.
A SAM with Kote and maxed Meditate merits, combined with good gear, is a killer in city dynamis. Due to the fact that fights are usually only a few seconds based the job of the mob, other melee have a hard time to get TP fast. A SAM can just Meditate and Gekko the shit out of everything.Originally Posted by Krandor
Sure a pimped out ridill adaberk warrior will also rape stuff. Same goes for a BB MNK. But SAM are still very powerful in Dynamis.
You are the only person besides me that I know that can grasp this concept. Pissed me off to no fucking end.Originally Posted by aurik
Sleepga2 is the spell of the devil.
You wouldn't have to worry about dmg output with an army of PUPs and DRGs.Originally Posted by TB
My ls is just about 30-40 people, if we have the people for it we split up allies and just call 2 sets of mobs. We save tp for 60% on NINs and MNKs and everyone just gank it. We can't clear any zones (relatively crappy melees, none are geared particularly well), but my End-Game LS is fond of taking 20 people into Xarc and clearing the wall of death (6 eyes + shit-ton of mobs just before DL) that we're now fond of calling the wall of AF (since last time we were there we got THF BLM and WHM on the same pull).
If we have the people for it, we do double allies with callers, not enough people and we just 1 caller with a couple back-ups. Lately we've had like 6-7 BLMs at best, but sadly they are all fond of Sleepga2, and then they bitch at the RDMs for dying. Sleepga1 > Sleep2 over-write, if a mob is missed then you just sleep2 before it breaks SS, not hard. Hell I can do it on WHM (the 1 run I attended as WHM I was more successful than some at sleeping lol).
I won't lie, my LS is pretty nooby. But I must confess, doing Dynamis with a bunch of people that get the job done but are douches sucks, Id rather fail hard with my friends.
I really enjoy pulling too, been doing it for almost as long as I've been doing dynamis, and I would loath to be anywhere else in a dynamis run. I will admit pulling for 40 is a lot different than pulling for 64. ...Just wish we had more BLMs lol.
One thing I have always wanted to try...
The NMs in Xarcabard are resistant to everything but chi blast and only have 5000-6000 HP.
6 black mages could one shot the three eyes and 18 monks could then one shot the NMs. You could finish a set every 3 min and be done pretty damn quickly.
Anyway, we have raped the cities and outlands (sans DL) with 18 or less. Two melee parties are setup as bard(minuet x2), someone who can haste, 4 nin or /nins and some sort of mage party that can sleep stuff.
Mnk/nin is the MVP of Dynamis in my opinion. Typically the only MP spent on me is on Haste since Chakra(and af2 body between pulls) cures what little damage I do take along with most status afflictions. With haste and the amazing amount of haste gear monk get I often find myself able to ichi -> ichi -> ichi tank Dynamis mobs when I have hate and save Ni for when I get hit by AoE.
Monk is pretty much a self sufficient can of whoop ass that keeps going and going and going.
http://img206.imageshack.us/img206/6...0081jy8.th.png
BLM/NIN is useless for everything in the game except... soloing wyverns in Riverne 50 cap, and possibly KingV if you kill slow enough to get hit by more than 2 AOEs. Stoneskin and Blink are far superior for every Dynamis zone... not to mention Gravity and the ability to cure yourself and not require support. A BLM that can't operate autonomously is pathetic.
BLMs in my LS always sub RDM to dynamis and pretty much everything else. Depending on the zone and how many BLMs we have, we sometimes assign a BLM targetter for manaburning extra mobs. Statues = free-nuke, leaving green eyes for last. You don't need a targetter for those.
For sleeps... umm.... never been a problem. Just sleepga shit and keep stoneskin/blink up. throw some gravities and don't be an idiot and get killed. Linkshells with elaborate sleep patterns and strategies are generally making up for a lack of individual skill in their mages.
Other than that, throw random stuns, random nukes, etc.
blm/nin is greatfor soloing at 75 (dont waste mp on buff/debuff, also good in area where you cant kite), in limbus and dynamis.Originally Posted by Kerberoz
100mp/2int wont do shit in dynamis. You dont really need gravity there and dispel is useless. If your ls is doing 18 ppl run most of the time, /nin is far more reliable for survival when you sleepga a bunch of stuff
How is Utsusemi worth losing Gravity, Stoneskin, and Blink?blm/nin is great against for soloing at 75
BLM/NIN can take hits, yay. BLM/RDM doesn't get hit.
Word, Kerberoz.Originally Posted by Kerberoz
Kaylia, I hope you're joking... lol. BLM/RDM owns /NIN any way you look at it. Depends on what you're soloing, but BLM/NIN would get owned hardcore against Ebony Pudding solo. Either way, /RDM definitely much much much more versatile and effective compared with /NIN, especially for solo exp.
/nin would have to kill stuff the same way /whm kills, nuke>sleep>repeat till dead. Kinda slow, works ok, but /rdm is much more superior for small blm teams/solo.
Also if you get unlucky and get smacked, good luck trying to get that HP back fast.
Originally Posted by Kerberoz
Blink is 2 shadow, unreliable, and cost 30 mp. Both utsu are 3 shadow, cost no mp, and one can be recasted instantly. You lose stoneskin/blink at the cost of 2 buff that can absorb more dmg, and cost 0 mp.
You don't need gravity to kill when you can simply blink tank shit, or bind it (sleep 1 too). Utsu own gravity against mobs that run fast, it own grav in small space, and it own grav against mage mobs.
Against pudding, I do Thunder 4 followed by Blizzard 4 immediatly (can blink tank any spell except ga which can be stunned anyway) followed by bind and I finish them with burst II. You can get an aspir and recast utsu ni after the bind if needed.
Bind get resisted as often as grav, but if it happens, you can just run a bit until it cast its new spell to recast utsu and finish it off while it wipe your shadow.
Anyway, I don't waste mp on ss/blink/gravity (bind is 8mp only iirc). I rarely stun (aga only) and fight are just as fast. Rdm doesnt suck, but I still prefer /nin for those reason.
Orly? Maybe you just never tried to make /nin work, because it work just fine for me. i hit #4 every time, I would hit #5 if I had taru's mp pool, but I don't. I've tried /rdm and /nin plenty of time, and /nin was better for me.Originally Posted by Seditedi
Drain against pudding is 300-410 hp every time on pudding. that's half of my hp, so it's not a problem. Against other shit, it's still 250hp. I usually try to keep yellow hp for sorcerer ring anyway./nin would have to kill stuff the same way /whm kills, nuke>sleep>repeat till dead. Kinda slow, works ok, but /rdm is much more superior for small blm teams/solo.
Also if you get unlucky and get smacked, good luck trying to get that HP back fast.
You're gonna rely on 1 drain per 40 seconds? lol
Then again, I guess you're one of the blms that never resist on drain/aspir/nukes/sleeps either. Or never make mistakes. I love those blms, always wish I could be one![]()
I also go /nin for pudding solo (and really mostly anything in this game where someone isn't expecting me to help cure or when I'm subject to frequent massive shadow-penetrating/-wiping AoE moves). I resist bind and sleep plenty enough (not a lot, but once every 4-5 pudding I'd say), but when that happens it doesn't matter, just put up Ni and try another sleep spell, etc. If none of your spells resist, you never get hit BLM/NIN, if one does, maybe you get hit once or twice but you do make that back easily with a drain, though I usually just ignore it unless I'm below 150 HP, since I make it back over the next few mobs just while resting MP. It works just as well as /rdm; like I said in an earlier post it's a matter of personal preference.Originally Posted by Lordwafik
The more they post in here, the more it seems clear to me that Kerberoz and Seditedi either have never actually tried BLM/NIN, or try to play it like BLM/RDM and aren't very good at it.
Don't get me wrong, I know blm/nin serves it's purposes, but when people claim it's far superiour than other SJ's that offer something diverse other than just shadows, that's what I don't agree with.
We used to have around 50 doing Dynamis now it has dropped to 20-36 depending on day, zone etc since a lot of people have left the game recently. Pretty much we have 1 tank pt now with 1 PLD (only PLD who ever shows) and 2 NIN and a RDM and WHM. PLD pulls mobs and NINs call and tank them. Tank pt is in same alliance as the BLMs. We generally have 4-5 BLMs with the only BRD who shows for Ballad. Our 2nd alliance basically has 3 pts each with a healer, refresher and 4 DDs. We pretty much stick together and massacre stuff in a few seconds except in BCD where at one point the BLMs go off and nuke the time mob from the cliff.
As for BLM /NIN I don't personally agree with it. 75% of the time now I am on BLM in dynamis and I always sub WHM or RDM. RDM I prefer but I usually sub WHM for RR since I'm cheap and don't like using a RR pin unless necessary lol. RR1 doesn't bother me with capped exp. Anyway /WHM gives the advantages of curaga to wake up the BLMs if slept plus paralyna etc to help out WHM. I also find stoneskin > all for some stuff