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  1. #21
    Sea Torques
    Join Date
    Mar 2006
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    612
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    5
    FFXIV Character
    Nikko Toska
    FFXIV Server
    Tonberry
    FFXI Server
    Titan

    Quote Originally Posted by SwampdonkeyPLD
    Its only 25mill in cashmire and 16mill in ores if you can sell it. Having unique drops does not justify them being worthless and most likely unsellable. Ouryu you have a point and maybe Tiamat.
    Not that hard to sell a manteel, and we craft our Jorm ores into sheets (the biggest risk with ores, 10~25% break rate with a 100+ crafter) before auctioning them to our members. Haven't had trouble selling them yet.

  2. #22
    Puppetmaster
    Join Date
    Oct 2006
    Posts
    63
    BG Level
    2

    Re: Questions to SE - November

    Quote Originally Posted by NynJa
    Quote Originally Posted by Miji
    Quote Originally Posted by bercus
    Question 14 :
    Is it possible to increase CoP dynamis drop rate by ~1/3 or 1/4 or such and increase currency drops (maybe make dragon farming in Bubu drop great currency)? It seems like that would please many people.
    I'd reword this to make note that it's not worth the 1 million gil hourglass for so little currency compared to regular dynamis.

    Also, every time we go up to sea, my roommate makes a note that we're usually the only people there. How do they feel that an entire region's worth of development goes relatively unused?
    I think the drop rate in CoP dynamis is fine.

    did Buburimu last tuesday, and got this in roughly an hr and a half of farming:
    hands -1: war nin mnk bst blm
    cape/belt: brd brd drg nin
    currency: unknown atm

    9 pieces in less than 90 minutes (subtract time spent farming dragons, add time spent killing whm NM). I think thats on par with city drops, where you spend 210 minutes and get anywhere between 15-25 AF.


    What SE needs to bump up is the drop rate on the 4 100 currency when beating the boss. 0/10 or so now.
    anywhere between 15-25, eh? most of the city dynamis i goto and much less than 15. even on farming runs with every timer hit, i rarely see anything near 15. we have 2 th4 minimum at every dynamis also. guess we're cursed.

  3. #23
    Chram
    Join Date
    Aug 2005
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    2,901
    BG Level
    7

    Quote Originally Posted by Aodh
    Quote Originally Posted by SwampdonkeyPLD
    Its only 25mill in cashmire and 16mill in ores if you can sell it. Having unique drops does not justify them being worthless and most likely unsellable. Ouryu you have a point and maybe Tiamat.
    Not that hard to sell a manteel, and we craft our Jorm ores into sheets (the biggest risk with ores, 10~25% break rate with a 100+ crafter) before auctioning them to our members. Haven't had trouble selling them yet.
    Wow...alot of really stupid DRGs and WARs on your server. Tell them to come to Siren, noone buys Barone here.

  4. #24
    Hydra
    Join Date
    May 2006
    Posts
    134
    BG Level
    3

    Quote Originally Posted by Eggwoll
    I'd also like to hear something about The Ashu Talif BCNM. Maybe increase drop rates on the star saphire / yoichi sash / barbarossa zerehs. A form of being able to do several runs every few days like assault tags would be very nice too, as it can be fairly aggrivating and time consuming every day.
    You realize, that as long as you don't want to spam Tier 3 onry, over and over, it DOES work a lot like Assaults.

    Each day you can flag a BC that you have unlocked. The next day, even without attempting the one you flagged the say before, you can now flag a different tier.
    Do this for all three tiers, and on the 4th day you can do all 3 BC's, plus, then run back to Nashmau, flag one of the three missions that you want to do again, and boom, you just did Ashu Talif 4 times in one day. Seems a LOT like assault tags to me.

    If your organizing with a set group, there is no reason that you can't do 2-4 Ashu Talif BC's multiple times a week.

  5. #25
    Sanoske
    Guest

    Re: Questions to SE - November

    Quote Originally Posted by NynJa
    Quote Originally Posted by Miji
    Quote Originally Posted by bercus
    Question 14 :
    Is it possible to increase CoP dynamis drop rate by ~1/3 or 1/4 or such and increase currency drops (maybe make dragon farming in Bubu drop great currency)? It seems like that would please many people.
    I'd reword this to make note that it's not worth the 1 million gil hourglass for so little currency compared to regular dynamis.

    Also, every time we go up to sea, my roommate makes a note that we're usually the only people there. How do they feel that an entire region's worth of development goes relatively unused?
    I think the drop rate in CoP dynamis is fine.

    did Buburimu last tuesday, and got this in roughly an hr and a half of farming:
    hands -1: war nin mnk bst blm
    cape/belt: brd brd drg nin
    currency: unknown atm

    9 pieces in less than 90 minutes (subtract time spent farming dragons, add time spent killing whm NM). I think thats on par with city drops, where you spend 210 minutes and get anywhere between 15-25 AF.


    What SE needs to bump up is the drop rate on the 4 100 currency when beating the boss. 0/10 or so now.
    15-25?! Damn... I haven't been involved in Dynamis THAT long(3-4 months), but even with 1-2 TH4 THFs, I've never seen even half that much.

  6. #26
    Puppetmaster
    Join Date
    Apr 2006
    Posts
    58
    BG Level
    2

    Re: Questions to SE - November

    Quote Originally Posted by NynJa
    Quote Originally Posted by Miji
    Quote Originally Posted by bercus
    Question 14 :
    Is it possible to increase CoP dynamis drop rate by ~1/3 or 1/4 or such and increase currency drops (maybe make dragon farming in Bubu drop great currency)? It seems like that would please many people.
    I'd reword this to make note that it's not worth the 1 million gil hourglass for so little currency compared to regular dynamis.

    Also, every time we go up to sea, my roommate makes a note that we're usually the only people there. How do they feel that an entire region's worth of development goes relatively unused?
    I think the drop rate in CoP dynamis is fine.

    did Buburimu last tuesday, and got this in roughly an hr and a half of farming:
    hands -1: war nin mnk bst blm
    cape/belt: brd brd drg nin
    currency: unknown atm

    9 pieces in less than 90 minutes (subtract time spent farming dragons, add time spent killing whm NM). I think thats on par with city drops, where you spend 210 minutes and get anywhere between 15-25 AF.


    What SE needs to bump up is the drop rate on the 4 100 currency when beating the boss. 0/10 or so now.

    My dynamis shell gets 75+ AF every run and about 30-40 100 pieces eeach time. If you're not in my shell you cannot say for a fact that this does not happen.

    But seriously, people recieve items more so on a basis of ability to claim rather than skill/coordination of the shell and their members. Fix please.

  7. #27
    Fake Numbers
    Join Date
    Nov 2005
    Posts
    79
    BG Level
    2

    Add Faust to Ulli prob please. At least on remora, it's shadowbound by RMT in the minute following pop, and 4-6h for a sky trigger sucks... Sure it's not Ulli up to 12, but that's still a while.
    What about making Sky Triggers R/EX, or just lower pop time/change pop conditions on all sky NM's? Sky system was awesome 2 years ago when there wasn't a lot of 75 and farming sky was considered like uber. Now new 75's or people needing abjurations/god set for their new jobs are just fucked. It's a time sink and RMT got like 90% of area.

    Also, what's their plan on AV? Will they finally make it killable again in a legit way or we have to find new exploit at each pop?

    Well, only real prob on top of my head is RMT... Monopolizing Sky NM's and every single money NM's with good bots is starting to get annoying...

  8. #28
    Fake Numbers
    Join Date
    Nov 2005
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    BG Level
    2

    Instead of shotgunning a dozen or two questions across a dozen or two subjects, I strongly suggest picking one or two problem areas and concentrate all of your questions on those topics. Make it provocative but constructive, with followups and counterpoints. I think you'll get better results that way.

  9. #29
    Old Merits
    Join Date
    Sep 2004
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    1,198
    BG Level
    6

    Re: Questions to SE - November

    Quote Originally Posted by Faranim
    Here's what you have to do. Make a graphic that shows the progression of sky gods (like a tournament bracket). Underneath all the NMs, write in Black "3 - 6 Hours to pop". Then under Ullikummi, write in giant red "12+ Hours to pop". Make the arrows to Genbu, Seiryuu, and Suzaku Green, and the Arrow from Ullikummi to Byakko Red with a Giant X through it. Then do the same thing with the 4 arrows connecting the gods to Kirin (the one from Byakko to Kirin is red with an X through it). Make it as blantantly obvious as possible that Ullikummi is the bottleneck to fighting Byakko and Kirin, simply because he pops less often.
    Hmm wanna go for it? Or anyone else?

  10. #30
    Salvage Bans
    Join Date
    Sep 2005
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    764
    BG Level
    5

    I think a question should be addressed about the extreme unintelligence of the GM's, and thier lack of knowledge on how this game works. Hiring someone with more competance would be a great idea.

  11. #31
    New Merits
    Join Date
    Sep 2006
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    204
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    4

    Seeing as no one's been able to kill AV since the most recent patch (as far as I know), do you think you could add a question in there asking for a hint on how to lock his TP moves, spells, and 2-hours? The hint they gave on stopping AV's regen was pretty worthless seeing as that isn't the main problem most shells run into. And has nuking/SC's on the elemental day and killing Qn' mobs even been confirmed to work on AV? Or was it just a mistranslation that was supposed to be about JoL?.

    Even if their answer is "we never intended AV's abilities to be locked, and the times he was locked before were because of a glitch that we have now fixed", at least we'll know what SE's intentions were.

  12. #32
    Old Merits
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    Asura

    Thanks for the BST questions. I know it's not a huge concern for the majority of players but its something I really would like looked at.

  13. #33
    Relic Shield
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    Shiva

    Re: Questions to SE - November

    Quote Originally Posted by bercus
    Quote Originally Posted by Faranim
    Here's what you have to do. Make a graphic that shows the progression of sky gods (like a tournament bracket). Underneath all the NMs, write in Black "3 - 6 Hours to pop". Then under Ullikummi, write in giant red "12+ Hours to pop". Make the arrows to Genbu, Seiryuu, and Suzaku Green, and the Arrow from Ullikummi to Byakko Red with a Giant X through it. Then do the same thing with the 4 arrows connecting the gods to Kirin (the one from Byakko to Kirin is red with an X through it). Make it as blantantly obvious as possible that Ullikummi is the bottleneck to fighting Byakko and Kirin, simply because he pops less often.
    Hmm wanna go for it? Or anyone else? ;)
    Sorry if i stole a pic of your website but i did this in a hurry. Only took like 20mins. And yes i fail at art. But here you go anyway. I can email you the original which is bigger, photobucket likes to resize things. ; ;

    http://i4.photobucket.com/albums/y10...ityBLM/sky.jpg

  14. #34
    TB
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    Sea Torques
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    Re: Questions to SE - November

    [Edit] Someone was faster. D:

  15. #35
    Relic Shield
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    Shiva

    Re: Questions to SE - November

    Quote Originally Posted by TB
    Quote Originally Posted by bercus
    Quote Originally Posted by Faranim
    Here's what you have to do. Make a graphic that shows the progression of sky gods (like a tournament bracket). Underneath all the NMs, write in Black "3 - 6 Hours to pop". Then under Ullikummi, write in giant red "12+ Hours to pop". Make the arrows to Genbu, Seiryuu, and Suzaku Green, and the Arrow from Ullikummi to Byakko Red with a Giant X through it. Then do the same thing with the 4 arrows connecting the gods to Kirin (the one from Byakko to Kirin is red with an X through it). Make it as blantantly obvious as possible that Ullikummi is the bottleneck to fighting Byakko and Kirin, simply because he pops less often.
    Hmm wanna go for it? Or anyone else? ;)
    On it.
    Did it already. :P EDIT: n/m lol

  16. #36
    Old Merits
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  17. #37
    Puppetmaster
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    spooky, I don't know what to say. the diagram looks lil corny but BRILLIANT ! No better way to help the dev team see the flaws and problem.

    Anyways, to comment on the question about synthesis. It's a given that synthesis results are random, however it really helps us if we know the factors that influence the results. I personally find it frustrating not only to face the consequences of investment loss due to NQs, but worse when it fails/blows up >_< (yes I managed to blow up an expensive synth I was 31+ levels above cap).

  18. #38
    TB
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    Sea Torques
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    The China part is funny, but I'd remove it to make it look a bit more professional.

    Maybe also write the names of the trigger NMs under the pictues. No one would be suprised if Sage Sundi confuses Ullikummi with Zipacna.

  19. #39

    Sweaty Dick Punching Enthusiast

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    Ragnarok

    Seriously, doing this Q&A and not asking why the games best gear (majority of it) comes from a 3+ year old expansion would make it a waste of time.

  20. #40
    Relic Shield
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    The names are much easier to see in the original version.

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