
Originally Posted by
Plow
You want more examples? How's this one.
When you were discussing the merits, you talked about the one that improves sentinel, reducing enmity loss while using it.
You guys, being rather clueless to how the game actually works, assumed that meant sentinel reduces enmity, and discussed it as such.
The way it works is that it makes it so that anything which causes enmity loss-- for example being hit, or having a shadow absorb a hit-- will lose less enmity than it normally would.
That's just one among many. There's just too many things to list; we're not going to be your post-broadcast fact-checkers, sorry.