
Originally Posted by
Krandor

Originally Posted by
Lithiani
Magic accuracy also affects the resist rate of skillchain effect (Mag.Acc. on the skillchain closer being important).
DoT effects have their potency calculations that I can't remember right now.
The gods alone know how all of this works with Blue Magic, especially given the odd effect with other magic skills feeding in that I have read about.

I never realized that.
That makes Abyss Cape alot more appealling for my LSs DRKs then I previously thought (though granted they're on other jobs 95% of the time)
Every single time I say this, someone comes back with the

emoticon. I guess I just see the effects of days of the week more, being SAM and doing so many more renkei. than anyone else. That's how I noticed the effect in the first place. Nowadays I ask for threnodys on a mob to boost renkei damage (assuming there is no BLM).
Skillchain effects are magical damage effects, with a source equal to the source of the closing weaponskill.
Anything that affects magical damage will affect the renkei. This is why if you can persuade a RNG using a Light or Fire staff to close Light or Fusion with the weaponskills on the level 3 section of the chart, they will get both a magic accuracy and magic attack effect from the staff for the renkei effect.
DRKs get access to quite a bit of Magic Acc gear. IIRC, there's a few scythes, said cape and Homam Zuchetto.
The main problem with the concept is that there's relatively little point boosting the power of the renkei effect if you have to gimp the damage of the weaponskill to do it, because the base damage of the renkei effect comes directly from the weaponskill damage. Hence why you don't eften get RNG using the aforementioned weaponskills.