Item Search
     
BG-Wiki Search
Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 41 to 60 of 127

Thread: Magic Accuracy     submit to reddit submit to twitter

  1. #41
    E. Body
    Join Date
    Jul 2006
    Posts
    2,184
    BG Level
    7

    Quote Originally Posted by nekoshoonen
    hence why Tarutaru always have lower resist rates than any other Race and get less resists consisntently with less Elemental Skils than I do as a mithra on Sky gods...... yup yup
    If INT does anything its very minimal, if you're getting resisted more than others it is just plain bad luck. I'd like to see some data on your claim that Taru have lower resist rates, because I have seen zero evidence of this in my experience.

    If I'm free nuking gods I'll go full out Ele skill and rarely get resisted anymore, if I'm MBing, I'll use a fairly high ele skill build, but I'll swap out AF1 gloves for Sorcerer's gloves and a few other items for little more dmg.

    There is no correlation between INT and resists for the most part, back before I had Nashira Crackows and Sorcerer's Petasos, I would notice myself being resisted sometimes more often than a Hume BLM who had less ele skill equips, so thats just how it goes.

    Nekoshoonen what equips are you using vs. the other taru BLM you are comparing yourself too?

  2. #42
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Quote Originally Posted by Kerberoz
    INT doesn't do jack shit for elemental magic resistance.
    Discussion over, Kerberoz, 75blm/1whm has spoken!

  3. #43
    Relic Weapons
    Join Date
    Oct 2005
    Posts
    377
    BG Level
    4

    hence why Tarutaru always have lower resist rates than any other Race and get less resists consisntently with less Elemental Skils than I do as a mithra on Sky gods...... yup yup
    Damn, I thought Gilsellers chose to level tarutaru BLM because they ate less rice or something

  4. #44
    Spiders are Awesome
    Join Date
    Sep 2006
    Posts
    7,073
    BG Level
    8

    Quote Originally Posted by aurik
    Quote Originally Posted by Kerberoz
    INT doesn't do jack shit for elemental magic resistance.
    Discussion over, Kerberoz, 75blm/1whm has spoken!
    http://www.math.toronto.edu/~drorbn/.../BrickWall.jpg

  5. #45
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by Kerberoz
    Quote Originally Posted by aurik
    Quote Originally Posted by Kerberoz
    INT doesn't do jack shit for elemental magic resistance.
    Discussion over, Kerberoz, 75blm/1whm has spoken!
    http://www.math.toronto.edu/~drorbn/.../BrickWall.jpg
    Said the pot to the kettle.

  6. #46
    Sea Torques
    Join Date
    Jul 2006
    Posts
    624
    BG Level
    5
    FFXI Server
    Shiva
    WoW Realm
    Kilrogg

    Elite Beret > Vs AF1 hat not sure if they wearing AF1 hands or Z-mitts (but i think they didn't actually have Z-mitts at the time).
    i always go full ele and switch out to Zenith mitts when Eseal Nuking or AF2 hands when MBing. now since i got some ele merits and some druids slops i'm usually kiting kirin quite a lot more than the BLM tarus.but before that it just seemed that me having the extra 5 ele skills made it remain that the Tarutaru always got less resists. I never claim that INT has a MAJOR impact on resist but it certainly plays a role which is certainly not insignificant and Tarus INT base is ridiculously higher than any other race.

  7. #47
    Sea Torques
    Join Date
    Sep 2006
    Posts
    658
    BG Level
    5

    As I said, if it's there (and I think it would be...) it's on the order of DEX to Accuracy transfer.

    I don't think SE were very immaginitive when they made the formulas for the game cose, and most stuff tends, by my experience, to work on one of a few simple formulas.

  8. #48
    Melee Summoner
    Join Date
    Oct 2006
    Posts
    38
    BG Level
    1
    FFXI Server
    Ragnarok

    On the topic of the Black Mage deal, I present you with Wall of Text.

    There have been some questions popping up lately over differences in numbers between the formula in Elmoreb's thread and what people actually see in game. We've learned a few things in the year since it was posted, so I'm going to revisit the formula, change what I think needs updating, and hopefully make it a little easier to read. (pardon the plagiarism of format)


    Terminologies
    =============
    Elemental Spell Damage - hereafter just called "damage."
    Magic Attack Bonus - abbreviated as "MAB."
    Spell Damage Constant - abbreviated as "SDC."
    Elemental Staff Bonus - abbreviated "ESB."
    Day/Weather Bonus - abbreviated as "DWB."
    INT - you should know what INT stands for.
    Caster INT - abbreviated as "cINT."
    Target INT - abbreviated as "tINT."
    Tier INT Multiplier - abbreviated as "TIM."


    Main Formula
    ============

    Damage = [(cINT - tINT) x TIM + SDC] x MAB x ESB x DWB


    This is the hard and fast formula, and will apply in the vast majority of situations. You may notice that I did away with the INT Difference Factor from the original equation...I'll explain why below.


    Individual Factors Explained:


    Caster INT - Target INT (cINT - tINT)
    =====================================

    This is fairly straightforward. At the heart of the damage equation lies INT. In general, the more INT you have, the better. Since INT can work against you if the enemy has greater INT, it is good to keep this stat high. If you get a negative in this part of the equation, the multipliers found later on will work against you.



    Tier INT Multiplier (TIM)
    =========================


    Tier I: 1.0
    Tier II: 1.0
    Tier III: 1.5
    Tier IV: 2.0
    Ancient Magic: 2.0

    This is the first multiplier to amplify your damage. Your INT will serve you to different degrees depending on what tier spell you cast, and this is also why (at least theoretically) some Ancient Magic spells can outdamage -ga III spells. In the previous formula, this stat was called SDB...I changed the name to avoid confusion with the stat below, and because the Spell Damage Factor it was a part of was greatly flawed.



    Spell Damage Constant (SDC)
    ===========================

    Spell Earth Water Wind Fire Blizz Thunder
    I 5 11 20 30 41 55
    I -ga 43 -- -- 119 -- 172
    II 78 90 108 128 150 173
    II-ga -- -- -- 312 350 --
    III 210 236 265 295 320 345
    IV 381 410 440 472 506 541
    III-ga -- 479 526 588 642 697
    Ancient 577 630 552 657 526 603

    This is essentially the most controversial part of the equation. In order to get these numbers, we go out and cast Burn on a level 0 mob and the strip away the other factors in the equation to get the constant. The accuracy on these numbers depends on there being no such thing as negative INT, and also doesn't account for the rounding that SE does. I'm also suspicious of the arbitrary numbers for some spells...I don't see why SE would make the damage constant for Thunder IV 697 instead of 700, or 603 for Burst instead of 600. I'd appreciate any testing people would do to verify or update these numbers.

    Also, I will be adding numbers for -ga, II-ga, and the unprovided III-ga spells shortly.



    Magic Attack Bonus (MAB)
    ========================

    Level Job MAB
    10 BLM 1.20
    30 BLM 1.24
    50 BLM 1.28
    70 BLM 1.32
    20 RDM 1.20
    40 RDM 1.24
    60 RDM 1.28

    Note: Main job and sub-job MAB DO NOT stack!

    Ahhhh my favorite stat. Equipment that adds to MAB stacks with this stat. For instance, if you are level 70 with a Moldavite Earring, you MAB will be 1.37 (1.32 natural + .05 equipment). If an item says it adds +5 MAB, treat it as a percent turned into a decimal for the purpose of math. For instance, +5 MAB to +5% to + .05 MAB.



    Elemental Staff Bonus (ESB)
    ===========================

    NQ Elemental Staff: 1.10
    HQ Elemental Staff: 1.15

    An Elemental Staff is the single most important piece of equipment when it comes to determining the damage of your spell. The Staves have their own multiplier, and even the NQ versions give the greatest single constant boost to your damage.

    Note: Using the wrong Staff for your spell can count against you. If you use a Fire Staff for casting Blizzard, the modifiers will be:

    NQ Elemental Staff: 0.90
    HQ Elemental Staff: 0.85



    Day/Weather Bonus (DWB)
    =======================

    Base Multiplier: 1.00
    Same Element as day: +.10
    Same Element as weather: +.10
    AF2 Pants and proper spell: +.05
    Correct Obi & proper spell: +.10 to +.30 (replaces day & weather bonus)
    Weak Element to day/weather: -.10

    This is potentially a massive bonus to your damage. It is also the most random bonus. If casting on the proper day, there is a roughly 10% chance to get the bonus, same for casting during weather. Casting during multiple weather is a bit trickier: You have a 10% chance of getting each bonus, so in double weather, you have a greater chance of getting the bonus, as well as a chance of getting double the bonus. Combine that with the day effect, and it is possible to get +30% damage, though it will be rare. Note that like the staves, if you cast the wrong spell, this will work against you in the same manner.

    The AF2 Pants will add to your damage every time you cast a spell that is the same element as the day. Thanks to Keberoz and others for comments on the Obis: They guarantee that you recieve all the day/weather bonuses 100% of the time, and also stack with the AF2 pants.



    Comments on the old formula:



    IDF, And Why It Doesn't Matter
    ==============================

    In the old formula, there is a section that concerns what happens when your INT is way over that of the enemy's. It calls this the INT Damage Factor. After a threshold point, INT begins to have diminishing returns up to the point where you hit the Damage Cap, after which no addition in INT will result in more damage being done to the monster. This is very noticeable to any high level Black Mage who has cast Stone I for sh*ts and/or giggles. The damage seems to stay in one spot no matter what you do with your INT.

    The fact of the matter is, beyond Thunder I, you will never have such an advantage over your enemy that you even hit the point of dimishing returns. The threshold value for Thunder I is 79 INT over that of your enemy, and unless you are killing bunnies in Ronfaure, you'll rarely have this advantage. For those that are curious though, I've quoted the information below. I will not be adding to any of these tables in the future.


    [quote:91abc]INT Damage Factor (IDF) Explained
    =================================

    It is possible that enemy INT is higher than caster INT, in that case the resultant value will be negative from the subtraction.

    If the difference between enemy and caster INT exceeds Preliminary Threshold Value (PTV), then the damage growth rate will decreate. (i.e. the following formula will be used for IDF instead)

    IDF = [ (Caster INT - Enemy INT) + PTV ] / 2

    For I series spells, here are their PTV values:
    Spell PTV
    ===============
    Earth I 21
    Water I 30
    Air I 41
    Fire I 51
    Blizz I 62
    Thunder I 79

    3. If the INT difference exceeds the Ultimate Threshold Value (UTV), then the IDF value will be capped and the following formula applies:

    IDF = (UTV + PTV) / 2

    For I series spells, here are their UTV values: (-- indicates not tested yet)
    Spell UTV
    ===============
    Earth I 53
    Water I --
    Air I --
    Fire I --
    Blizz I --
    Thunder I --
    [/quote:91abc]

  9. #49
    Bagel
    Join Date
    Aug 2005
    Posts
    1,406
    BG Level
    6

    None of that has any significance whatsoever to magic accuracy

  10. #50
    Melee Summoner
    Join Date
    Oct 2006
    Posts
    38
    BG Level
    1
    FFXI Server
    Ragnarok

    Was more so to the comment of INT doing jack shit or whatever it was since at first glance it looked like it derailed that way; if not, my apologies for the gigantic wall.

  11. #51
    E. Body
    Join Date
    Jul 2006
    Posts
    2,184
    BG Level
    7

    Quote Originally Posted by nekoshoonen
    Elite Beret > Vs AF1 hat not sure if they wearing AF1 hands or Z-mitts (but i think they didn't actually have Z-mitts at the time).
    i always go full ele and switch out to Zenith mitts when Eseal Nuking or AF2 hands when MBing. now since i got some ele merits and some druids slops i'm usually kiting kirin quite a lot more than the BLM tarus.but before that it just seemed that me having the extra 5 ele skills made it remain that the Tarutaru always got less resists. I never claim that INT has a MAJOR impact on resist but it certainly plays a role which is certainly not insignificant and Tarus INT base is ridiculously higher than any other race.
    Have to also consider the number of ele skill merits that the BLM has. As for the statement that Taru's base INT is ridiculously higher than any other race, thats not true. Hume is comparable to Taru, although slightly lower.
    Taru has the potential to be the highest dmg race BLM, but its not very hard for a well equipped/meritted Elvaan (lowest base INT) to own the hell out of an average equipped taru.

  12. #52
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    So much shit that I don't care to read it 'cause if you don't have the knowledge of how BLM works by the time you're 75 and killed a ton of shit you don't deserve to play the game anyway. (talking about that magic attack shit post)

  13. #53
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    If INT has an effect on resist rate, and it feels like it does, even if there's no hard data one way or the other, there's better reason to assume it's not something like 2INT = 1 Macc than that it is (or that 1 Macc = 1 skill, for that matter). Think about all of the factors that go into determining whether, say, a nuke gets resisted. Your Elemental Magic skill, your Macc+ armor, possibly your INT, your elemental staff, day of the week bonus/degredation if active, Elemental Seal if used, the mob's inherent resistance rate, the mob's additional resistance to that particular element if present, possibly the mob's INT, etc. All of those factors get combined into a single number, and then the game rolls the dice to decide if you exceeded that number for that cast or not. The best guess I have is that this final number is your magic accuracy for that cast, and that Macc+ gear increases it by 0.1 or 1/256.

  14. #54
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by spooky
    Quote Originally Posted by FFXIFlux
    INT/MND don't have anything to do with accuracy. No one that I've seen has tested magic accuracy but it being equivalent to skill is the most reasonable guess.
    If by accuracy you mean resistance, then I beg to differ. I've certainly seen a big difference INT has on my resists on Kirin in the past, double Etude FTW!
    Then you didn't test properly. I suggest you give it a try as a RDM. You can get excellent INT and shitty elemental skill at the same time very easily and you'll see it's entirely elemental skill/accuracy/staff and threnody. You don't even need Kirin, you can see it on normal VT/IT mobs as RDM, it's clear as day, going all INT is just going to get you resisted.

    As a RDM I've done all MND setup on Kirin with several hundred casts and had 5% land rate. With an all enfeebling setup it's over 50% land rate on paralyze.

    Quote Originally Posted by nekoshoonen
    hence why Tarutaru always have lower resist rates than any other Race and get less resists consisntently with less Elemental Skils than I do as a mithra on Sky gods...... yup yup
    Grass is always greener syndrome. If you think you can detect a difference of what, 8 int, by causually observing a few casts, you're dead wrong.

  15. #55
    E. Body
    Join Date
    Jul 2006
    Posts
    2,184
    BG Level
    7

    Flux, thats obvious, skill is most effective, but the question is does MND/INT affect magic accuracy at all? I believe it does not, or if it does it is very minimal.

    Skill affects landing of enfeebling magic, while MND affects the potency/effectiveness of it (if it is landed) for MND based enfeebs (Slow, Para, Silence), INT works similar with the INT based enfeebs (Blind, Gravity, Sleep, Sleep II etc.) High skill low MND, only gonna net you a weak slow/para that will most likely wear quickly, same with INT, ur INT enfeebs may land, but if casting something like grav, it might not even last til recast timer is back up.

  16. #56
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by spooky
    Quote Originally Posted by FFXIFlux
    INT/MND don't have anything to do with accuracy. No one that I've seen has tested magic accuracy but it being equivalent to skill is the most reasonable guess.
    If by accuracy you mean resistance, then I beg to differ. I've certainly seen a big difference INT has on my resists on Kirin in the past, double Etude FTW!
    Then you didn't test properly. I suggest you give it a try as a RDM. You can get excellent INT and shitty elemental skill at the same time very easily and you'll see it's entirely elemental skill/accuracy/staff and threnody. You don't even need Kirin, you can see it on normal VT/IT mobs as RDM, it's clear as day, going all INT is just going to get you resisted.

    As a RDM I've done all MND setup on Kirin with several hundred casts and had 5% land rate. With an all enfeebling setup it's over 50% land rate on paralyze.

    Quote Originally Posted by nekoshoonen
    hence why Tarutaru always have lower resist rates than any other Race and get less resists consisntently with less Elemental Skils than I do as a mithra on Sky gods...... yup yup
    Grass is always greener syndrome. If you think you can detect a difference of what, 8 int, by causually observing a few casts, you're dead wrong.
    kflux, let's get one thing straight.

    You're being retarded again.

    Go nuke Kirin in full Elemental Skill gear, check your resists.

    Then, nuke him in full Elemental Skill gear with INT etude, guess what.

    Your % of resists goes down. That's because you don't meet the INT for resist normally. I swear to god, there's a point to where INT helping against resists caps. Once you hit that point, you get more of your skill factored in or something, because your skill gear still matters.

    idk, it's kinda like--you need enough INT for your skill gear to be effective, based on the mob's level. I really, really wish I could explain it better.

  17. #57
    E. Body
    Join Date
    Jul 2006
    Posts
    2,184
    BG Level
    7

    Quote Originally Posted by Genosync
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by spooky
    Quote Originally Posted by FFXIFlux
    INT/MND don't have anything to do with accuracy. No one that I've seen has tested magic accuracy but it being equivalent to skill is the most reasonable guess.
    If by accuracy you mean resistance, then I beg to differ. I've certainly seen a big difference INT has on my resists on Kirin in the past, double Etude FTW!
    Then you didn't test properly. I suggest you give it a try as a RDM. You can get excellent INT and shitty elemental skill at the same time very easily and you'll see it's entirely elemental skill/accuracy/staff and threnody. You don't even need Kirin, you can see it on normal VT/IT mobs as RDM, it's clear as day, going all INT is just going to get you resisted.

    As a RDM I've done all MND setup on Kirin with several hundred casts and had 5% land rate. With an all enfeebling setup it's over 50% land rate on paralyze.

    Quote Originally Posted by nekoshoonen
    hence why Tarutaru always have lower resist rates than any other Race and get less resists consisntently with less Elemental Skils than I do as a mithra on Sky gods...... yup yup
    Grass is always greener syndrome. If you think you can detect a difference of what, 8 int, by causually observing a few casts, you're dead wrong.
    kflux, let's get one thing straight.

    You're being retarded again.

    Go nuke Kirin in full Elemental Skill gear, check your resists.

    Then, nuke him in full Elemental Skill gear with INT etude, guess what.

    Your % of resists goes down. That's because you don't meet the INT for resist normally. I swear to god, there's a point to where INT helping against resists caps. Once you hit that point, you get more of your skill factored in or something, because your skill gear still matters.

    idk, it's kinda like--you need enough INT for your skill gear to be effective, based on the mob's level. I really, really wish I could explain it better.
    Think you are pretty clear , but just wanted to ask how this cap is calculated or discovered (if you know that much about it to go into more detail).

  18. #58
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    No idea, all I can tell you are the things I've noticed.

    I don't care enough about the actual calculation or other information tbh. All I know is what I need to do to make my shit not get resisted. And making sure that, pending on the level of the mob, I have the right INT to make my skill matter for the lowest chance of resist possible, is all I can say.

    Kirin, that means full Eleskill with INT etudes, putting me around like 340ish with +50INT or something(includes etudes), and completely disregarding -enmity. Whereas for Fafnir, I go with 314skill, +43INT, no INT etudes, and -28enmity because with that I can nuke freely, not get resisted too often, and do a lot more damage than everyone else since I don't pull hate as fast. If I want to never, ever get resisted at Fafnir, I go with a measly +30INT with 340ish skill. And if I want to do the most damage per nuke possible, I kick out all my INT and skill gear that I can and throw in MATK shit. But then my resists shoot up.

    If you don't meet the INT cap, basically, in my eyes, your skill doesn't matter in the first place. And 314 is plenty for Fafnir for accuracy.

  19. #59
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,741
    BG Level
    6
    FFXI Server
    Shiva

    Quote Originally Posted by Genosync
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by spooky
    Quote Originally Posted by FFXIFlux
    INT/MND don't have anything to do with accuracy. No one that I've seen has tested magic accuracy but it being equivalent to skill is the most reasonable guess.
    If by accuracy you mean resistance, then I beg to differ. I've certainly seen a big difference INT has on my resists on Kirin in the past, double Etude FTW!
    Then you didn't test properly. I suggest you give it a try as a RDM. You can get excellent INT and shitty elemental skill at the same time very easily and you'll see it's entirely elemental skill/accuracy/staff and threnody. You don't even need Kirin, you can see it on normal VT/IT mobs as RDM, it's clear as day, going all INT is just going to get you resisted.

    As a RDM I've done all MND setup on Kirin with several hundred casts and had 5% land rate. With an all enfeebling setup it's over 50% land rate on paralyze.

    Quote Originally Posted by nekoshoonen
    hence why Tarutaru always have lower resist rates than any other Race and get less resists consisntently with less Elemental Skils than I do as a mithra on Sky gods...... yup yup
    Grass is always greener syndrome. If you think you can detect a difference of what, 8 int, by causually observing a few casts, you're dead wrong.
    kflux, let's get one thing straight.

    You're being retarded again.

    Go nuke Kirin in full Elemental Skill gear, check your resists.

    Then, nuke him in full Elemental Skill gear with INT etude, guess what.

    Your % of resists goes down. That's because you don't meet the INT for resist normally. I swear to god, there's a point to where INT helping against resists caps. Once you hit that point, you get more of your skill factored in or something, because your skill gear still matters.

    idk, it's kinda like--you need enough INT for your skill gear to be effective, based on the mob's level. I really, really wish I could explain it better.
    Geno speaks the truth.

  20. #60
    Fake Numbers
    Join Date
    Sep 2006
    Posts
    85
    BG Level
    2

    As far as the RDM MP equipment goes, in merit parties, it's more effective. If you have the time to actually enfeeble the mobs with anything other than Dia, then you or your party is doing something wrong. Your parties chains are dependant on how long you can go, which MP helps a shitload with. Other than a Pluto's Staff for sleeping and an Enfeeb Torque for sleeping mamools, I never carry my enfeebling set when going out to party.

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast

Similar Threads

  1. Ancient Magic II has Lower Base Magic Accuracy?
    By Kaeko in forum FFXI: Everything
    Replies: 18
    Last Post: 2008-07-18, 11:58
  2. Magic Accuracy & Day of the Week
    By Wizerd in forum FFXI: Everything
    Replies: 7
    Last Post: 2008-06-28, 11:18
  3. Grips: X Elemental Magic Accuracy+2 - elemental only?
    By Repairs in forum FFXI: Everything
    Replies: 6
    Last Post: 2008-06-18, 00:52
  4. Charm and Magic Accuracy
    By Narse in forum FFXI: Everything
    Replies: 21
    Last Post: 2008-04-22, 11:47
  5. bard, magic accuracy
    By Midnightjade in forum FFXI: Everything
    Replies: 4
    Last Post: 2008-01-19, 08:16
  6. Magic Accuracy from a Subjob
    By Rentwokay in forum FFXI: Everything
    Replies: 24
    Last Post: 2007-02-12, 15:53
  7. Magic Accuracy
    By Skan in forum FFXI: Everything
    Replies: 57
    Last Post: 2006-04-19, 16:38
  8. Magic Accuracy..... explain plz.........
    By Matzu in forum FFXI: Everything
    Replies: 48
    Last Post: 2005-10-21, 14:27