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  1. #101
    Genoslut
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    Quote Originally Posted by Seditedi
    Quote Originally Posted by Genosync
    No idea, all I can tell you are the things I've noticed.

    I don't care enough about the actual calculation or other information tbh. All I know is what I need to do to make my shit not get resisted. And making sure that, pending on the level of the mob, I have the right INT to make my skill matter for the lowest chance of resist possible, is all I can say.

    Kirin, that means full Eleskill with INT etudes, putting me around like 340ish with +50INT or something(includes etudes), and completely disregarding -enmity. Whereas for Fafnir, I go with 314skill, +43INT, no INT etudes, and -28enmity because with that I can nuke freely, not get resisted too often, and do a lot more damage than everyone else since I don't pull hate as fast. If I want to never, ever get resisted at Fafnir, I go with a measly +30INT with 340ish skill. And if I want to do the most damage per nuke possible, I kick out all my INT and skill gear that I can and throw in MATK shit. But then my resists shoot up.

    If you don't meet the INT cap, basically, in my eyes, your skill doesn't matter in the first place. And 314 is plenty for Fafnir for accuracy.
    Good theory, but I've seen little results from this theory of INT cap, for situations that I get resist, I'll usually stack up completely on ele skill and have not noticed a lack of INT causing a resist, you could be right, I'm just saying I have never noticed a similar problem by using too much elemental skill and too little INT, and yes my full ele skill build is very low on INT only like +24 or so from Prism Cape, Snow/Tamas, Penitent's Rope, Abyssal Earring, Phantom Tathlum.
    Grab some INT etudes with your full Eleskill set, and you'll laugh at the amount of times you'll get resisted on lolKirin.

    Wait, no, you'll probably not even laugh at all, because there might not be any.

  2. #102
    A. Body
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    Quote Originally Posted by Ambir
    Three years ago it was commonly accepted that INT/MND affected resistance rates. There was no low level enfeebling gear (in fact AF1 and the Windy Gloves were the only pieces at all from memory) and there was no MagAcc gear at all.

    There were a number of JP parses on Vault (if it still exists, it's blocked where I am) that seemed to show this fairly well, and I've always believed it to be true.

    Still, Ele Staves>Enfeebling Skill/MagAcc >INT/MND for resistences though, but back before the current gear was in play, INT/MND was the way to go...
    From long hours spent busting worms in K-Tunnel, I can say it does have an effect.

    If I forgot to use a wand, Silence duration rates fell off badly and nukes had a noticeable increase in resist rate (when you burn your MP pool to drop a single 200 exp worm, you notice a few more resists VERY quickly). If I had my pie wear off, nuke damage dropped off as resists also went up at that point.

    I honestly think an INT vs INT (for Black) and MND vs MND (for White) check is somewhere in all offensive spells cast on a mob or player for determining full, partial, or no resists to a spell. I've sat there with Spikes up, Shocked a monster (MND down) and suddenly, he's sitting there getting more "The XXX is paralyzed" as a frozen statue. Goodness knows, it's plain as day with Slow, just harder to parse properly with anything else since it's not really as measurable.

  3. #103
    Bagel
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    Quote Originally Posted by Swatt
    slight derail...

    but at what +int +mnd levels do RDM debuffs start getting stronger than nin debuffs? ie... when should i stop annoying the rdm by overwriting his debuffs =p
    Read the chart I posted. The RDM has to be about 40-50 MND higher than the target to be beating Hojo 2 with Slow 1. If an IT mob has a bit higher MND than the player than you probably need about +60 MND. Most RDM never used that much +MND, so overwriting with Hojo isn't a bad thing.

    Slow II will get the same result with about 60 less MND.

  4. #104
    The God Damn Kuno
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    Quote Originally Posted by Genosync
    Grab some INT etudes with your full Eleskill set, and you'll laugh at the amount of times you'll get resisted on lolKirin.
    Your first problem is that you still use blms at kirin.

  5. #105
    wop
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    Quote Originally Posted by Not Kuno
    Quote Originally Posted by Genosync
    Grab some INT etudes with your full Eleskill set, and you'll laugh at the amount of times you'll get resisted on lolKirin.
    Your first problem is that you still use blms at kirin.
    And every LS have omgwtfbqq number of people to zerg kirin down to a couple of minutes like yours, amirite?

    My LS for eg. stands at around 22 people max. During sky events, we're lucky if we can get 1 full alliance for Kirin.
    There is nothing wrong doing it the traditional way.

    And yes, Etude > Ballad for Kirin. That's what we use anyway.

  6. #106
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Swatt
    slight derail...

    but at what +int +mnd levels do RDM debuffs start getting stronger than nin debuffs? ie... when should i stop annoying the rdm by overwriting his debuffs =p
    Read the chart I posted. The RDM has to be about 40-50 MND higher than the target to be beating Hojo 2 with Slow 1. If an IT mob has a bit higher MND than the player than you probably need about +60 MND. Most RDM never used that much +MND, so overwriting with Hojo isn't a bad thing.

    Slow II will get the same result with about 60 less MND.
    The first level of Slow II gains the equivalent of about 30MND (~6% extra slow). Does anyone have the exact numbers for Hojo? Everytime I see a figure it's different and I don't have a high enough NIN to test...

    Edit: I'd actually question some of the numbers in your graph... The tests I've done seem to have shown 1st level Slow II to be a static ~6% more slow than Slow I at all levels of MND and with Slow II capping at ~36%.

  7. #107
    Zoot
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    Hojo:Ni is a static 18.5% slow. Slow II is stronger than Hojo:Ni at -43MND from the mob, an easily obtainable number.

    some tests a friend and I did in ballista:

    http://releenaseraph.livejournal.com/97427.html

    Not sure if it's entirely relevant to the question, but I hope it's useful

  8. #108
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    Quote Originally Posted by Zoot
    Hojo:Ni is a static 18.5% slow. Slow II is stronger than Hojo:Ni at -43MND from the mob, an easily obtainable number.

    some tests a friend and I did in ballista:

    http://releenaseraph.livejournal.com/97427.html

    Not sure if it's entirely relevant to the question, but I hope it's useful
    They're about the numbers I got from testing Slow I and L1 Slow II. I didn't guess that the L2 and L3 Slow II wouldn't follow the same pattern though, or that the hard Cap would hardly rise at all with additional merits, especially since it rose ~6% from Slow I to Slow II...

  9. #109
    Genoslut
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    Quote Originally Posted by Not Kuno
    Quote Originally Posted by Genosync
    Grab some INT etudes with your full Eleskill set, and you'll laugh at the amount of times you'll get resisted on lolKirin.
    Your first problem is that you still use blms at kirin.
    We don't; just making general statements based on a mob that people actually kill occasionally (when the RMT aren't raping ullikummi).

  10. #110
    Cerberus
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    Just a random question, do Slow II Lv.2 or 3 overwrite Slow II Lv.1?

  11. #111
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    Quote Originally Posted by Lylie
    Just a random question, do Slow II Lv.2 or 3 overwrite Slow II Lv.1?
    No.
    However Phalanx II lvl 3 will overwrite Phalanx II lvl 1 and 2

  12. #112
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    Quote Originally Posted by Skittles
    Quote Originally Posted by Lylie
    Just a random question, do Slow II Lv.2 or 3 overwrite Slow II Lv.1?
    No.
    However Phalanx II lvl 3 will overwrite Phalanx II lvl 1 and 2
    GJ at consistency SE. Is that also the cast for Pro(lol) and Shell 5?

  13. #113
    Bagel
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    pro and shell of equal levels always did overwrite each other, regardless of the source (same as haste and refresh). I think that a lesser level pro/shellV will overwrite a higher level one too though, which is silly :/

  14. #114
    Relic Shield
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    Ah right yeah, of course they do. Hadn't really woken up yet when I posted that, and thought it might sound clever. >.> I do remember casting pro and shell 2 on myself as BLM and seeing the "no effect" message if someone else had already done pro/shell3 or above on me.

  15. #115
    E. Body
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    Quote Originally Posted by Delekii
    pro and shell of equal levels always did overwrite each other, regardless of the source (same as haste and refresh). I think that a lesser level pro/shellV will overwrite a higher level one too though, which is silly :/
    Lower pro/shell does not overwrite a higher level pro/shell.

  16. #116
    Sea Torques
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    Level 1 Pro 5 will overwrite Level 3 Pro 5
    That's what they meant...

  17. #117
    Sea Torques
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    New Question!

    Do you feel Day of the week or weather effects magic accuracy the same way it effects damage.. Also similarly, since it effects damage (potency) of elemental magic, could it have an effect on potency of enfeebles?

  18. #118
    Xaru
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    Quote Originally Posted by Stellar
    New Question!

    Do you feel Day of the week or weather effects magic accuracy the same way it effects damage.. Also similarly, since it effects damage (potency) of elemental magic, could it have an effect on potency of enfeebles?
    Only one of those "effect" is actually the right use of the word, can you guess which one </pedant>

  19. #119
    Bagel
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    Quote Originally Posted by Xaru
    Quote Originally Posted by Stellar
    New Question!

    Do you feel Day of the week or weather affects magic accuracy the same way it affects damage.. Also similarly, since itaeffects damage (potency) of elemental magic, could it have an effect on potency of enfeebles?
    Only one of those "effect" is actually the right use of the word, can you guess which one </pedant>
    There?

  20. #120
    Bagel
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    Quote Originally Posted by Stellar
    New Question!

    Do you feel Day of the week or weather effects magic accuracy the same way it effects damage.. Also similarly, since it effects damage (potency) of elemental magic, could it have an effect on potency of enfeebles?
    Well, it wouldn't be hard to test slow potency, but I'm pretty sure the answer would be no.

    Paralyze does seem to proc more on ice and less on fire, but thats probably wishful thinking. Today we did Siege Master Assassination 3 times, I never had Paralyze II proc once, so I switched to Paralyze I and it went off a few times. So my 10 or so casts of each test shows Paralyze I is better than Paralyze II.

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