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Thread: STR and Accuracy Cap     submit to reddit submit to twitter

  1. #41
    Salvage Bans
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    Quote Originally Posted by aurik
    There's a level based modifier to accuracy.
    Sure, it would make sense for there to be a level correction function for acc like there is for attack. My 75% number was mostly observed on DC-T flamingos in sky long ago.

    It's most likely a function which compares the difference between accuracy and evasion.
    Yes, the static 40 point gap between low and high eva regardless of mob level does seem to indicate that hit rate is based on the difference between acc and eva, rather than the ratio like att/def. Which means that a particular +acc will have the same effect at all levels, at least until you hit the cap.

    I've also noticed playing BRD that when I sing Madrigal, everyone's hit rates go up by about the same amount, regardless of where they started. In a (terrible) party last night in Lufaise, without Madrigal the DD parsed at 73, 77 and 84% acc. With Madrigal (+35 acc with my gear/merits) they had 82, 88 and 97% acc. In general I figure Blade Madrigal will add a bit over 10% hit rate.

    There's also diminishing returns. I remember once parsing a hedgehog pie (+5 acc) to increase my overall hit rate by 2-2.5% in KRT, but 5 acc on top of 93%~ acc won't cap you out.
    If you're parsing 93% acc you may well already be capped out, just within the margin of error.

    Hmm...as a rough guess, perhaps +30 acc works out to +10% hit rate, so about +60 acc past low eva would cap you out, modulo level correction.

  2. #42
    Sea Torques
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    Quote Originally Posted by Valyana
    Quote Originally Posted by aurik
    There's a level based modifier to accuracy.
    Sure, it would make sense for there to be a level correction function for acc like there is for attack. My 75% number was mostly observed on DC-T flamingos in sky long ago.

    It's most likely a function which compares the difference between accuracy and evasion.
    Yes, the static 40 point gap between low and high eva regardless of mob level does seem to indicate that hit rate is based on the difference between acc and eva, rather than the ratio like att/def. Which means that a particular +acc will have the same effect at all levels, at least until you hit the cap.

    I've also noticed playing BRD that when I sing Madrigal, everyone's hit rates go up by about the same amount, regardless of where they started. In a (terrible) party last night in Lufaise, without Madrigal the DD parsed at 73, 77 and 84% acc. With Madrigal (+35 acc with my gear/merits) they had 82, 88 and 97% acc. In general I figure Blade Madrigal will add a bit over 10% hit rate.

    [quote:526e2]There's also diminishing returns. I remember once parsing a hedgehog pie (+5 acc) to increase my overall hit rate by 2-2.5% in KRT, but 5 acc on top of 93%~ acc won't cap you out.
    If you're parsing 93% acc you may well already be capped out, just within the margin of error.

    Hmm...as a rough guess, perhaps +30 acc works out to +10% hit rate, so about +60 acc past low eva would cap you out, modulo level correction.[/quote:526e2]

    Fix your parser, acc is capped at 95% by SE, even with perfect gear, can't go above that...

  3. #43
    Bagel
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    Ragnarok

    Quote Originally Posted by othellojr
    Quote Originally Posted by Valyana
    Quote Originally Posted by aurik
    There's a level based modifier to accuracy.
    Sure, it would make sense for there to be a level correction function for acc like there is for attack. My 75% number was mostly observed on DC-T flamingos in sky long ago.

    It's most likely a function which compares the difference between accuracy and evasion.
    Yes, the static 40 point gap between low and high eva regardless of mob level does seem to indicate that hit rate is based on the difference between acc and eva, rather than the ratio like att/def. Which means that a particular +acc will have the same effect at all levels, at least until you hit the cap.

    I've also noticed playing BRD that when I sing Madrigal, everyone's hit rates go up by about the same amount, regardless of where they started. In a (terrible) party last night in Lufaise, without Madrigal the DD parsed at 73, 77 and 84% acc. With Madrigal (+35 acc with my gear/merits) they had 82, 88 and 97% acc. In general I figure Blade Madrigal will add a bit over 10% hit rate.

    [quote:3238f]There's also diminishing returns. I remember once parsing a hedgehog pie (+5 acc) to increase my overall hit rate by 2-2.5% in KRT, but 5 acc on top of 93%~ acc won't cap you out.
    If you're parsing 93% acc you may well already be capped out, just within the margin of error.

    Hmm...as a rough guess, perhaps +30 acc works out to +10% hit rate, so about +60 acc past low eva would cap you out, modulo level correction.
    Fix your parser, acc is capped at 95% by SE, even with perfect gear, can't go above that...[/quote:3238f]

    But with luck you can go over that for a limited amount of time.

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