
Originally Posted by
shotgn
Have you guys really thought about what would happen if SE took all your advice? Okay, so there's two things people are endlessly repeating they think SE should do. For an awesome item like Ridill that everyone wants, they should make it drop from something instanced; it can be a rare drop, but it should be instanced so that someone with no life and who can play 16 hours a day can spam the instanced fight over and over until the 1% drop finally kicks in and they get their Ridill.
So what would happen? There is not really a limited number of X Ridills entering the server per day now; rather pretty much everyone who wants a Ridill will get it after a certain period of time. For example, if the drop rate was 1%, and the instanced fight took roughly eight hours to set up and complete, you'd get people doing the instanced fight 1-2 times a day. Whip out your probability textbook and you'll see that in about two months, EVERYONE on the server suddenly has a ridill. That's the glory of instanced stuff.
So when SE first released the instanced fight, everyone was so happy and jumping for joy and like "Hoorah! SE finally did something right!" Then two months later, Ridill is meaningless cause everyone has it? This is your idea of an MMORPG utopia?
The other thing people want is for SE to keep releasing new stuff; i.e. even if everyone has a Ridill by this Februray, in March they want SE to release Ridill v2.0 which attacks 2-4 times. There's a problem with this too, but we'll save it for another post.