Yes they do. Atum's devotions will destroy worlds.Originally Posted by Jooeetheplatypus
Yes they do. Atum's devotions will destroy worlds.Originally Posted by Jooeetheplatypus
For what it's worth, getting WHM up to 75 is worth it to me for RR3 alone. It's just a psychological thing for me, but there's something reassuring about never having to fear dying again because you always have RR3 on. Mind you, the difference between 240 exp and 600 exp isn't all that significant, it still makes me feel better.
I run about 650 hp with full mp build... and you don't wear zenith when you're curing dumbass. so even if you pull hate you should have regened out of yellow switched out medicine ring and have enmity- gear on. people who don't know how to gear swap to get the most out of their mp are just foolish.Originally Posted by Fng
People don't invite you because half of Midgardsormr thinks you're retarded.Originally Posted by HAcoreRD
I stopped xping my ninja at about 57. It's now 25% of the way to 67. Hurray for capped enms.Originally Posted by layoneil
Over how many months?
Like, 7 months now? Could be faster if I did Vahzl/Psoxja more frequently.
You're an idiot. Every job has "situational" gear, WHM included. In an XP party (pre-meripo) MP is important because, as WHM especially, you're XP/hr is based on how much MP your healer has and how quickly they can get it back. You can start a party with 1000 MP or 1400 MP - you'll squeeze out a few more chains with the extra 400 MP. I don't see how that isn't benefitting you.Originally Posted by Mifaco
Once the MP is gone, you switch it out. MP gear is therefore situational. The situation you use it in is the start of the fight. I've never had a problem getting the most MP I can at the start of the fight and then switching out practically every piece for either -EMN, haste, Cure Pot, -Cure Casting time or +MND gear as soon as the MP is burnt off. It's just best utilizing the gear you have. An extra 200MP gives you free shell and protect - then switch that +MP gear out for whatever you want (incl. Walahra in your case). You're still starting the battle with full MP and your Walahra piece on your head, but you got a "free" shell and protect out of it.
That's what I meant by situational gear. Anyone who just wears MP even when it's burnt off is an idiot plain and simple. +MP slot = empty slot when the MP is gone. Besides, what is so great about the Walahra turban in every single situation? Haste+5% and MP+30?
AF1+1:
Def:21 MP+28 MND+7 Enmity-1 hMP+1
MND ups cure potency, Enmity -1 for long battles and HMP+1 for healing.
Nashira Turban:
# Enmity -5
# Haste +2%
Mahatma Hat:
Emnity -6
MND +4
Situational pieces, all of them. Walahra is nice for cool down times (haste+5%), Nashira/Mahatma is nice for -Enmity ie long ass wyrm fights where -emnity helps, and AF1+1 is a nice all-round piece or when going for max MND to aid cure potency, and when healing for mana, of course.
I can wear my Walahra for every fight if I feel like it. Or, I can macro it in for long recasting enhancing spells eg. Haste or Regen and then switch in my Mahatma hat for curing. MND+4 and Emnity-6 is going to benefit my cures far more than Haste+5% and MP+30 (MP which has probably already been used). If I don't have fast enough cures with Cure Clogs, capped -casting time merits and some Blessed gear, something is wrong.
Again. Situational. Using a Walahra for every situation, especially where you're doing a lot of curing is just really, really dumb.
edit: clarification, spelling
What the hell are you people doing that requires all that -Enmity?
Yes, I still use the Condom Hat in EXP. It's one of the few pieces of headgear that can pump MND up that much. The Enmity-1 and small MP boost are just gravy.
Walahra Turban for Haste, Erase, Blindna/Cursna, and possibly Flash. No other spells really benefit from the +Haste. You shouldn't be spamming Curaga, and Haste has no effect on the actual cast time of a spell; just the recast timer.
But seriously, to the people saying Errant/Mahatma and Crow/Raven... What on earth are you doing? Do you use Cure IV and Curaga III only? Especially at Level 70 when Blessed gear comes into play with all the -Enmity it offers, pumping that extra -Enmity into a headgear slot when there are options that actually help you perform better is just silly.
Of course, at endgame, things are different, but in EXP - which is what the OP and the ass beneath him are both referring to - it's just not worth it. "For long fights," sure. But I've never fought anything in Caedarva Mire - even as a WHM65 - that would qualify as a long fight.
The only thing I'd swap out my Healer's Cap for full-time would be a Yigit Turban or, maybe, a Mahatma Cap, but I have a hard time justifying paying 900k for an additional two -Enmity that I don't need. The Yigit adds the same MND bonus as the Healer's Cap, adds a bit more -Enmity (which, again, I don't need), and the HMP+1 is very nice.
Of course, a Healer's Cap +1 would be nice, too, but that's not a replacement, really; more of an upgrade.
I'm not going to dive into that anti-/SMN debate. With "capped" Dark Magic on my /BLM subjob, my Elemental Seal'd Aspirs get no more than 40 from even EP, so I have to wonder what sort of voodoo you're pulling to get a 60-70 MP return from things like Imps which are dark-based. Conserve MP has its values, especially in merit parties where you don't have time to rest, but I'll gladly take my 9 MP/tick of Auto-Refresh (subjob, Noble's Tunic, Sanction, Refresh, Ballad) - which is always active - over anything a /BLM would give me.
I got a Cleric's Briault like 2 months ago but still can't find the energy to finish leveling -_- I think the job's boring lol.
-Enmity and MND are meaningless in XP grinds for WHM. "back in the day" when melee couldnt hit the broad side of a barn and all parties had to have a BLM if just for someone else to help spam Cure II/III on the tank because otherwise the WHM would get trashed, then enmity mattered. Now? lol.
Also I think with the upgrades to PLD that allow them to use/regain a lot more MP leads to WHM being even less active during fights (HNM), making gear choice matter even less. My LS's main WHM usually just wears one of those flowers, lilac corsages? even for most HNM lol. Guess it goes to show how weak most monsters are & how little (most) gear affects things anyway.. If I ever finished my WHM, I'd probably use turban though.
Who gives a shit about aspir, drain, and conserve MP.../SMN has +10MDB for party.
More like a reply, i liked your avatar so i was Photobanging it.Originally Posted by Rilu
Stay tuned....
*done* ; ;
My gif editing skills suck -.-;
I'd rather not be 1-shotted by Tiamat after an hour of fighting, tyvm.Originally Posted by Rentwokay
Hey there's this stuff called magic accuracy and plutos staff. ya it like increases your spells by alot man! You should try one! Also, you sound like you don't even know what you're talking about. /SMN adds one more MP/tick in your little 9 mp/tick. You wanna do some math little buddy :D?Originally Posted by Rentwokay
SMN Refresh
tick = 3 second intervals
60 seconds = 20 ticks
1 mp = 1 tick
1 minute = 20 mp
5 minutes = 100 mp
Other Refresh Sources
tick = 3 second intervals
60 seconds = 20 ticks
8mp = 1 tick (refresh 3, ballad 3, sanction 1, nobles 1)
1 minute = 160 mp
5 minutes = 800 mp
You're losing 100 mp for a gain of conserve mp, situational eseal sleepga, and a 10 mp aspir spell that you can eseal for guaranteed numbers or cast in downtime for mp return
You're gaining more than 100 mp every 5 minutes with /blm and you're saving an assload everytime you conserve a r3 or rr3. For numbers lets say you save 100 mp from a 250 mp sell, you just compensated for 5 minutes of /smn with a single spell. Fuck /smn.
Sounds to me like your WHM sucks and either forgets to change gear or is a Manthra that needs to perpetuate his femininity.Originally Posted by Luke
Or maybe she wears it because it's signed by her best friend who was forced to go join their army? >.> Tarutaru female btw.
My point was that in most cases it doesn't matter what headgear is worn for WHM's. It's actually funny to see her run by with a flower on while we're fighting KB or Kirin etc though.
and your katana and ninjitsu skill? >.>Originally Posted by aurik
Way behind lol. I skilled up ninjutsu in beseiged for a while by just wheel spamming. Its probably @64 or @65. Katana skill definitely needs a skillup pt or 5 before I actually go xp it. On the plus side, my throwing skill is nearly capped @50 from chucking shurikens at the bugard in monarch linn.Originally Posted by Swatt
The same goes for my axe skill; I warped right after hitting 37 and since then have enm30'd my way up to 41, leaving my skill in the dust. That first party is going to be a doozy.
Do it to 40, spamming ichi elementals will drive you insane.Originally Posted by elphaba