It's still purple in my eyes, your proofs doesn't change what my eye sees :/
It's still purple in my eyes, your proofs doesn't change what my eye sees :/
EDIT: Double post... I hate wireless sometimes, could've sworn my connection cut out.
Where? lolOriginally Posted by Celeras
I've completely failed in trying to find it... Only found Smudge Stick, which ended up being a completely different tool.
It's from the smudged up picture a few pages back that smudged/blended/whatever all the colors on the shoulder/body pieces of Adaman to make it into one uniform color. (minus the obviously black/red/etc parts)Originally Posted by NynJa
I actually did something close to the same with the Median tool, and it gave close to the same values from a picture I took.
Why is this in the 'advanced player' section?...
Because it is.
Because noobs don't even know this piece of armor exists.Originally Posted by Ceberoth
I think you need to understand how RGB values work.Originally Posted by NynJa
If two values are equal and one is higher than the other two, that higher value is the only hue. In this case, the .dat that Wafik supplied, the average tone of the purple areas had almost equal parts green and red, with twice as much blue. There might be 5~8 points more red occasionally, which gives it a tiny tiny magenta shift... but considering how low the numbers were (30:30:60 = dark color), a 5-point shift of magenta/red isn't going to be seen.
Take for instance: R:128 G:128 B:128
That is a completely neutral grey with 50% lightness. It could have any hueº value but there is no saturation because all the RGB values are equal, so you will see no color.... that's what happens to a color when all the values are raised equally.
Keeping the same relationships as the values we're getting from the .dat, you could double the blue value to 255. That is the same hue of Adaman Hauberk. Blue. A desaturated blue, if there's any "purple" to it, it's incredibly tiny and chances are you can't actually perceive it, though you may think you can. The blue hue is there, the saturation is low, which I think is making people see it as something it isn't because people aren't used to viewing colors in a desaturated state. We only like bright, vivid, saturated colors in a commercial society... lol.
Again, look at these files in photoshop and compare it to correct blue values: 1 part green - 1 part red - 2 parts blue. The red, the green, and 1 part of the blue will cancel eachother out and become a neutral grey. What is left over is 1 part blue.
If you want to call a blue value with any fragment of impurity to the magenta side, whether you can see it or not, "purple" so be it. The reason I haven't gone into depth of what I think purple is, is because with digital color, there is no "purple." We have 12 million or so 8 bit RGB values. Only 8 of those 12.whatever million colors actually have names in this context.
Red (R:255 G:0 B:0)
Blue (R:0 G:0 B:255)
Green (R:0 G:255 B:0)
Cyan (R:0 G:255 B:255)
Yellow (R:255 G:255 B:0)
Magenta (R:255 G:0 B:255)
White (R:255 G:255 B:255)
Black (R:0 G:0 B:0)
If it's not one of those values, any name for it is not going to be for a precise value, it's going to be a large, vague, 3-dimensional chunk on the HSB model that covers quite a few values. Imagine how many different values you could call "orange." And I'm sure some of the darker tones would fall into what you'd also call "brown." Therefor, when dealing with 8 bit RGB color, you can pretty much sum up any color with one of the above hues, a general brightness value, a general saturation value, and mention any shift it has towards the nearest pure primary value.
In this case, we have a desaturated, dark blue with a small magenta shift, if any shift at all.
(The reason why my values were like 60:60:120 on my earlier image was because it was lightened up because if you notice, these skins are really dark to begin with, so lighting effects will lighten them up to look normal in-game.)
Edit: For those of you who are going to argue about what color it is without sampling the values, try calibrating your shit.
TinyEdit: Sidenote: The human eye only needs to 170 or so values to render a continuous smooth gradation (255 is overkill but the closest thing better than 128). So actually, a 5-point variation in one value is still considered to be completely neutral.
I don't know why but I found the HQ sticker or whatever it is on that product to be really funny in an ironic kind of way. I don't think I've seen anything marked as "HQ" outside of FF, whether just by coincidence or bad memory.
Good God, BG needs its next Goblin Wolfman topic or something. This is ridiculous, haha
Oh, and its a dark purple.
I'm glad to see Blurple has made it into the running, I wish I could revote!
So because there is no definitive purple, you can completely dismiss it from the argument? So i guess the DRG AF is a hint several colors, because, god, don't call it purple, that would be wildly incorrect! It is what it is in the eye of the beholder. Purple!The reason I haven't gone into depth of what I think purple is, is because with digital color, there is no "purple." We have 12 million or so 8 bit RGB values. Only 8 of those 12.whatever million colors actually have names in this context.
Blue-Magenta*Originally Posted by Tyche
It's Mauve you fgts.
The pope has spoken.Originally Posted by Rocl
http://img57.imageshack.us/img57/786...haubrekpf4.jpg
(couldn't resist, lol).
I don't know.
hexidecimal #333366
wut = purple in Sundi-talk
hm? = blue in sundi-talk
It's blue.