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  1. #201
    I would prefer not to.
    Moms Spaghetti
    Philly Special

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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Mertron
    Quote Originally Posted by Priran
    Quote Originally Posted by Mertron
    Maybe we'll get two soulflayer spells like other beastmen toa mobs!

    (whisful thinking)

    Mind Blast and Mind Purge are good, but hell I wouldn't mind Tribulation for more "I'm an asshole in ballista" purposes.

    Also with the pet update, I can now hopefully go back to my /targetnpc macro at camps. Fucking carbuncles.
    I remember seeing animations for that annoying paralyze one and the magic shield one. Logic would suggest the one BLU gets is the annoying paralyze one, and that it will cost 400 MP to cast.
    please fucking god not another magic defense bonus spell. orz :/
    I personally like BLU as a citadel buster tank.
    Oh, I don't doubt the effectiveness of our already pre-existing MDB spells, but I just dont want another one.

  2. #202
    D. Ring
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    Oh and as far as the scythe thing...

    Well go back and look at the dagger update

  3. #203
    Cerberus
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    Quote Originally Posted by Septimus
    Quote Originally Posted by Lordender
    heh drk change is only good if you get a rdm who is going to actually refresh you in exp, most rdm are way to lazy to refresh drk's. Absorb spells are completely dismal in the end game should have boosted accuracy cause darkseal blows and not worth 3 merit points.
    On behalf of Red Mages everywhere, we agree to refresh Dark Knights when the need it as long as the Dark Knights agree not to waste that refresh on resisted lolnukes and lolenfeebles. Deal?

    (That was the bane of my existence when I was leveling RDM...)
    I stopped trying to be nice to drks with refresh when I still had Drks without Aspir on bettles in Garlaige Citadel.

  4. #204
    Banned.
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    Quote Originally Posted by Mifaco
    These updates suck, where are the nerfs? I want to bitch about something
    you can bitch about the jobs (read: job) not getting anything period since like RotZ

  5. #205
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    Quote Originally Posted by Priran
    Quote Originally Posted by Mifaco
    These updates suck, where are the nerfs? I want to bitch about something
    you can bitch about the jobs (read: job) not getting anything period since like RotZ
    It's because it's perfect. Duh. What melee job doesn't want to put out your numbers! (lolPenance? I thought it was good?)

  6. #206
    Relic Shield
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    Bahamut

    Quote Originally Posted by Priran
    Quote Originally Posted by Mifaco
    These updates suck, where are the nerfs? I want to bitch about something
    you can bitch about the jobs (read: job) not getting anything period since like RotZ
    I'm happy with my MNK the way it is, it doesn't need anything

    http://www.cactuarsensei.com/ffxivid/mburstdrk.JPG

    The job pages are unprotected again, so I went ahead and deleted that nonsense. Sorry to kill the joke, fellows.
    Edit: Upon closer examination, those "weaknesses" werewritten by a (now-retired) 20DRK, holy shit

  7. #207
    Cerberus
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    Quote Originally Posted by Priran
    Quote Originally Posted by Mifaco
    These updates suck, where are the nerfs? I want to bitch about something
    you can bitch about the jobs (read: job) not getting anything period since like JSM2 was added
    fixed

  8. #208
    D. Ring
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    Quote Originally Posted by Mifaco
    Quote Originally Posted by Priran
    Quote Originally Posted by Mifaco
    These updates suck, where are the nerfs? I want to bitch about something
    you can bitch about the jobs (read: job) not getting anything period since like RotZ
    I'm happy with my MNK the way it is, it doesn't need anything

    http://www.cactuarsensei.com/ffxivid/mburstdrk.JPG

    The job pages are unprotected again, so I went ahead and deleted that nonsense. Sorry to kill the joke, fellows.
    Edit: Upon closer examination, those "weaknesses" were written by a (now-retired) 20DRK, holy shit
    Are you saying we cant now? WE SURE AS HELL CAN.

  9. #209
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    Quote Originally Posted by Excalin Garisk
    Quote Originally Posted by Priran
    Quote Originally Posted by Mifaco
    These updates suck, where are the nerfs? I want to bitch about something
    you can bitch about the jobs (read: job) not getting anything period since like JSM2 was added
    fixed
    all MNK JSM2s do is let you MPK your party with blood aggro.

  10. #210
    PUP Power!
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    A bit late to chime in but here I go:

    First, There is more job adjustments coming so calm down Spooky and BSTs. This news update was just for a few jobs (as the opening suggests). They did not put a "That's all for job adjustments" tag on this info so I bet we will see some more adjustments tomorrow or Sunday.

    Second, the new jobs are really getting some nice stuff. BLU will get some interesting new spells and that is all they really needed, since it remains the most complete ToA job. COR will now solidfy as a true support job with the abilities to dispel and sleep (provided they hit and proc well - AGI could be the modifier here). It's DD skills are also improving, strengthening the job's already effective and unique capabilities.

    As for PUP, this is great. There are two things that are wrong with the job currently. First is the C Hand-toH-and. This is far from crippling when it comes to EXP however. Sushi and Pahluwan gear also helps this. The more glaring problem has always been Maton weaponskills and their pathetic damage as the levels scaled. Depending on how powerful they turn out to be, this may solve the whole end game problem. If the Maton can get off 300-400 damage weaponskills on upper level mobs (Kirin, sky guards, HNM), then the job will be fixed nicely. Solid DoT + solid ws for the maton= effective PUPs. The ramifications for exp/merit parties are immense as well. In an average meripo, I can get off 400-700 Raging Fists/ Dragon Kicks as the master. if the autmaton can do 300-500 with a weaponskill, you may just have one of the best and most effective hate mitigation DD jobs in the game.

    Lastly, new gear and attachments are surely coming. It doesn't appear as if a frame is planned alas. I really hope to see Merit Point Adjustments for the new jobs (very likely I wager). My new and favorite idea for a PUP cat2 merit: Sainti Mastery. +5% attack and accuracy bonus when using Saintis with a 2% bonus every merit put into it. This would eliminate the need for a cap raise and ensure that PUPs will use the saintis as their storyline suggests.

    Just come ideas

  11. #211
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    Quote Originally Posted by Toth
    A bit late to chime in but here I go:


    As for PUP, this is great. There are two things that are wrong with the job currently. First is the C Hand-toHand. This is far from crippling when it comes to EXP however. The more glaring problem has always been Maton weaponskills and their pathetic damage as the levels scaled. Depending on how powerful they turn out to be, this may solve the whole end game problem. If the Maton can get off 300-400 damage weaponskills on upper level mobs (Kirin, sky guards, HNM), then the job will be fixed nicely. Solid DoT + solid ws for the maton= effective PUPs. The ramifications for exp/merit parties are immense as well. In an average meripo, I can get off 400-700 Raging Fists/ Dragon Kicks as the master. if the autmaton can do 300-500 with a weaponskill, you may just have one of the best hate mitigation DD jobs in the game that can be mightily effective.

    Indeed. IF the Wses are good (I will believe it when I see it, but am hopeful), the only thing I would *really* want them to fix would be the Activate timer. I would totally feel owned if my puppet started doing great damage but then kept dying quickly because of it. They can't stack on -emnity, hide behind shadows, or be targeted for cures.

  12. #212
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Sidanoir
    2 second cast will make it easy for dark to cast an Absorb as mob is coming back to camp
    rofl
    Your laughing because? I don't quite get it...not that I really merit on dark more to just keep exp up but, every PT I do the bard always pulls....so last I checked roaming is so sky's deco weapons or Celestial Nexus

    Unless you think boosting your stats by more than 10 for a cost of some MP is worthless when you cant hit mob anyway >.>

    Not that you can't time yoru spells to not affect your delay anyway with that short of a cast...

    ROFL at you..ass

  13. #213
    Sea Torques
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    Quote Originally Posted by Res
    [derail]

    Hey, what ever happened to that thing they were gonna put in where thieves get some sort of attack bonus attacking from behind during 2hr?

    [/derail]


    Seriously, though...This update seems quite nice for PLD. I tend to agree that they should have better damage-negating abilities when not /nin.
    I was under the impression this had been added 2-3 patches ago.

  14. #214
    Ridill
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    Septimus Atumre
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    Gilgamesh
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    Quote Originally Posted by Priran
    Quote Originally Posted by Mifaco
    These updates suck, where are the nerfs? I want to bitch about something
    you can bitch about the jobs (read: job) not getting anything period since like RotZ
    Of you can go the extra mile and be like Flux and just bitch for the sake of bitching.

    Wait a second... JINKIES!! I've solved the mystery of Flux's true identity!

    "And I would have gotten away with it too if it weren't for you meddling kids and your pesky dog!"

  15. #215
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    Activate should also be 10 minutes for PUP. Seriously.

  16. #216
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by Sidanoir
    Quote Originally Posted by NynJa
    Quote Originally Posted by Sidanoir
    2 second cast will make it easy for dark to cast an Absorb as mob is coming back to camp
    rofl
    Your laughing because? I don't quite get it...not that I really merit on dark more to just keep exp up but, every PT I do the bard always pulls....so last I checked roaming is so sky's deco weapons or Celestial Nexus

    Unless you think boosting your stats by more than 10 for a cost of some MP is worthless when you cant hit mob anyway >.>

    Not that you can't time yoru spells to not affect your delay anyway with that short of a cast...

    ROFL at you..ass
    Your parties fucking suck if you're putting away your weapons between mobs, or the bard doesnt need to cast lullaby.

  17. #217
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    Honestly I think we're missing the big picture here...

    now with the option to ignore npc...

    /targetnpc won't target wyverns (MOSTLY) or avatars in dynamis and besieged...

    Hurray.

  18. #218
    Cerberus
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    Quote Originally Posted by Septimus
    Quote Originally Posted by Priran
    Quote Originally Posted by Mifaco
    These updates suck, where are the nerfs? I want to bitch about something
    you can bitch about the jobs (read: job) not getting anything period since like RotZ
    Of you can go the extra mile and be like Flux and just bitch for the sake of bitching.

    Wait a second... JINKIES!! I've solved the mystery of Flux's true identity!

    "And I would have gotten away with it too if it weren't for you meddling kids and your pesky dog!"
    Something tells me this should be a card

  19. #219
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    Quote Originally Posted by Jooeetheplatypus
    Those who thinks that cutting Abs cast time in half is no big deal never thought of why we never cast the damn spells.
    Absorb spells are really useful in sea, when some battles are BLM-heavy and you can debuff mobs INT, STR and DEX to help tanks out. Also, since it stacks especially well with black gear (I use legs fulltime and macro in Plastron), 2 second casting on Absorb TP means you can cast it right before the mob dies and hopefully get whatever remaining TP it had.

    So dunno what you're talking about, seems good to me. SE wanted us to use Absorb spells more, even the JSE hints it.

  20. #220
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Sidanoir
    Quote Originally Posted by NynJa
    Quote Originally Posted by Sidanoir
    2 second cast will make it easy for dark to cast an Absorb as mob is coming back to camp
    rofl
    Your laughing because? I don't quite get it...not that I really merit on dark more to just keep exp up but, every PT I do the bard always pulls....so last I checked roaming is so sky's deco weapons or Celestial Nexus

    Unless you think boosting your stats by more than 10 for a cost of some MP is worthless when you cant hit mob anyway >.>

    Not that you can't time yoru spells to not affect your delay anyway with that short of a cast...

    ROFL at you..ass
    Ive never had a shitty party on Dark..to me 12k+ an hour on dark is more than acceptable...but keep in mind not everyone gets such parties...

    In any event I never use absorbs on DRK when mob is coming back cause we always do have mobs waiting...2 second cast makes it far easier to time casts to avoid hampering meleeing day, and actually might make absorb TP worth casting more..

    Excuse me for being happy my first job got some sort of improvement..I remember back in day of camping and SC style parties..where I would always cast absorb as mob was on way back
    Your parties fucking suck if you're putting away your weapons between mobs, or the bard doesnt need to cast lullaby.

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