Hurray indeed...Originally Posted by SassiAsura
Originally Posted by Square-Enix
Hurray indeed...Originally Posted by SassiAsura
Originally Posted by Square-Enix
And repair should be 30 seconds, etc etc. Maybe if we complain enough like the PLDs do, PUP might actually be useful!Originally Posted by Toth
If they listen to the allakan00b board enough (and dear god I typed allakhanoob on address bar, lol) PUP will be a tank or something.Originally Posted by Jkun
Yes, exactly I don't need to target pets I can't attack.Originally Posted by Septimus
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Damn now Drg really is totally useless now....can't even mess up other people's targeting >.<;;Originally Posted by SassiAsura
I'd rather have that than the fucking mages SE thinks we are.Originally Posted by Kenai
Errant gear at endgame OH YEAH!! My no natrual MP pool can't WAIT!
SMNOriginally Posted by Kyreth
Released as part of the core FFXI game, but requires RoZ and CoP for all its avatars except Carbuncle.
If they can make SMNs go through a completely different expansion to get their primary avatars, and then another completely different expansion to get one more bonus avatar, then they'll have no problem making BLU get CoP for a few of their spells.
Allanoobs just complain about sea spells because they can't get sea.
The new Shield Mastery combined with the upcoming Aegis has given me something close to happiness this morning.
If it was added, it was much more subtle than advertised. I haven't noticed a difference. When it first came out, I thought it said something along the lines of all attacks from behind during 2 hr would now be equivalent to Sneak Attacks or something along those lines.Originally Posted by SassiAsura
Didn't see anyone else answer this, but Ambush is already in-game. Merit2 job trait rather than an addition to 2-hr.Originally Posted by Jer
I've never noticed if my Benediction was upgraded or not, but I was under the impression that change was already added.
yes benediction cures all status ailments now.
The upgrade to bene was that it additionally removed negative status affects (with certain obvious exceptions)... no?
NIN SUCKS THEY SHOULD MAKE NINJA THE WAY IT USED TO BE WTF PLD IS TOO STRONG...
Oh this is BG...
So, I wonder if AllaLOLninwhiners are going to ask that Ustusemi be returned to its original state where, TP Moves could actually miss you and leave all shadows up...and TP moves only took one shadow....and Ranged Attacks would miss with Shadows up....NIN is too weak oh noos
Oh while they are at it they should return Goblin Rush to a single hit for 1/3rd damage instead of 3 hits like the animation is![]()
They should remove spell lock effect from the game... I hate not being able to do shit while curebombed etc...
Oh and Kockback interuption should get removed too!
if you're going to bring up knockback interruption, I'd like to know why the fuck when I pull a mob while its in the middle of casting something, it'll start casting AND CHASE MY ASS DOWN, then FINISH the cast.
heh yeah that always annoyed me...but atleast they can't do it anymore after the initial aggro. plus you can always get revenget in ff12Originally Posted by NynJa
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Don't worry, Wafik. I'm pretty sure they'll have that new batch of lv 68 capped worm jug pets ready in time for Christmas.Originally Posted by Lordwafik
SE might be nice and give them an uncapped Coeurl that can only use Chaotic Eye.Originally Posted by Mr.City
It's Brain Broth (Coeurl Familiar) and Cunning Brain Broth (Crafty Clyvonne) that SE has had in dats since like '96. The suspense is killing me. =/Originally Posted by Priran
Originally Posted by BAWWWWWWW I'M A ALLA QQ PLD BITCHING ABOUT THE CHANGES
The "straight damage mitigation" description for the new sentinal sounds a lot like a type of phalanx to me. (something I think paladins have been long overdue for) Unfortunately, the 30 second duration isn't quite what I wanted to see. I was hoping for something more like defender (maybe a level 60 or 65 ability), which could be used continuously and give a gimped phalanx (like 15 points - same as level 1 phalanx 2 and would be stackable with it).pld need a damage to mp conversion job trait thatll work only without nin sub. thats just my 2 cents tho.The sentinel thing seems like the idea toss around about -% damage taken but seems kind of like a token upgrade. Sentinel just doesnt seem to last long enough to be all that super useful. Might be more useful endgame for hate but I dont see it being all that useful in xp or merit parties.Increased hate generation for 30 seconds is great...but @#%^ing hell its only 30 seconds. You really can't start spamming cure spells during that time b/c u run out of mp. 30 seconds in the long run is worthless. Def/Vit is @#%^ed up endgame, and there is too much involved with fixing it...to the point its not worth it. The only real feasable solution is -xx% damage...which I am glad they got the point and are adding something about it. But 30 seconds is sh*t...whether your talking about pre-merit parties, merit parties, or HNMs... 30 seconds is so minimal its rediculous.