I kinda said why when I compared it to /rng, but I will repeat for you
First of all, /war start with a 10%+ dmg boost with double attack (10% more attack, 10%more WS. To this raw 10% increase, you have to add the chance to do more dmg with double attack on WS
Berserk, which last 3/5 minutes will give a huge boost to your WS and normal melee attack. Unless you are fighting low VT, dmg difference with that skill on/off is very noticeable, and probably give you an aditional 20% in the end, maybe more.
Now tell me, when you /thf, are you still going at 100tp? Chance is you will save it for high dmg WS. However, spamming multiple WS at 100tp will result in more dmg than your 200-300tp yuki or gekko. You wont be using SA every minute, because that ability is a bitch to use usually with positioning, tp not ready or SC partner. Also, I wouldnt be surprised if you miss the equivalent of one katana swing by using SaTa+WS (~100dmg, 18tp), which end up penalizing you a little.
In the end, the increase in dmg of SA on WS is inferior to berserk+double attack combined. With provoke, defender, warcry and war's passive trait, I dont see any reason to sub anything else in xp.
Basically, I /thf unless I know the tank is going to hold hate. If they do I /war, just cause I don't have /rng yet.. (yea it sucks to have soboro and no /rng) I have partied with some Sam/Rng tho and it can be pretty devastating. Especially in Mire on Flys and Imps or leveling up on Colibri.
Here is what I do. I /war and tank, while being the first DD >_>. Seigan will prevent you from becoming a mana sponge, and your counter add up to your dot a bit. After tanking 2-3 years on warrior, tanking on sam isnt really different or "harder". I play both job almost the same in xp.
When you say it can be pretty devastating, do you remember any number on parser?
[quote:35bdc]Last I checked, this was a game and you should be having fun.