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Thread: Dark Magic Potency     submit to reddit submit to twitter

  1. #61
    Hydra
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    Quote Originally Posted by Miggy
    Wish list: Nashira Body (Dark skill+5) Sorcerer Gloves+1 (Dark skill+2 over NQ), Nashira Crackows (Magic Accuracy+2 Haste+1%)
    omg, I just realized I had the feet and they wern't in my macro.... >.> ty

  2. #62
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  3. #63
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    I'd use Rostrum over Nashira for Aspir.

    might be almost insignificant, but I'd like to get my aspir timer as low as possible, I usually dont get resisted anyways.

  4. #64
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    Quote Originally Posted by Awoir
    chasuble sounds like char siew bao, or roasted pork bun.
    i'm hungry.

  5. #65
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    Quote Originally Posted by NynJa
    I'd use Rostrum over Nashira for Aspir.

    might be almost insignificant, but I'd like to get my aspir timer as low as possible, I usually dont get resisted anyways.
    Exactly what I think too. I wear Turban, Rostrum and Loquacious for all my dark spells. Aspir@50 seconds or less is really noticable.

  6. #66
    Hydra
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    Quote Originally Posted by Miggy
    This is the current setup I use:

    main "Pluto's Staff"
    head "Nashira Turban"
    body "Errant Hpl."working on HQ 0/32 or Nashira Body
    hands "Sorcerer's Gloves"
    legs "Wizard's Tonban"
    feet "Rostrum Pumps"
    back "Merciful Cape"
    neck "Dark Torque
    l.ring "Tamas Ring"
    r.ring "Snow Ring" or Diabolos's Ring on Darksday
    waist "Swift Belt" or Anrin Obi on Darksday/Weather
    l.ear "Dark Earring"
    r.ear "Abyssal Earring"
    ammo "Phantom Tathlum"

    Total:
    MND59+20 INT80+29 Magic Accuracy+5 Dark Magic Skill+45 Haste+6% on non Darksday.
    MND59+20 INT80+24 Magic Accuracy+5 Dark Magic Skill+60 Haste+2% on Darksday/Weather.

    53 second recast on Drain with 0% Haste
    50 second recast on Drain with 6% Haste

    54 second recast on Aspir with 0% Haste
    50 second recast on Aspir with 6% Haste

    Wish list: Nashira Body (Dark skill+5) Sorcerer Gloves+1 (Dark skill+2 over NQ), Nashira Crackows (Magic Accuracy+2 Haste+1%)

    I also carry around a ton of hMP gear which is currently at +28MP a tick without food and takes about 3 min to get from 0 MP to full MP. Combining both hMP + a good Drain/Aspir is what makes a good BLM. I usually have 59/60 inventory. I definately need a new gobbie bag.

    My Highest aspirs:

    on Darksday
    http://img342.imageshack.us/img342/2...ayaspirfj6.jpg

    on Earthsday
    http://img342.imageshack.us/img342/9...ayaspirwf7.jpg

    on Lightsday (Don't remember what mode JoL was in)
    http://img60.imageshack.us/img60/3581/jolaspirqx2.jpg
    them #'s seam low for that gear

  7. #67
    A. Body
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    Quote Originally Posted by Awoir
    Chasuble, unless somehow your 200ish dark magic skill gives you full acc against what you're drain/aspiring. 210 skill vs 207 (not assuming any other skill gear than torque/glamor jupon) is still right around a D rating.

  8. #68
    Ridill
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    Quote Originally Posted by Goso
    Quote Originally Posted by Miggy
    This is the current setup I use:

    main "Pluto's Staff"
    head "Nashira Turban"
    body "Errant Hpl."working on HQ 0/32 or Nashira Body
    hands "Sorcerer's Gloves"
    legs "Wizard's Tonban"
    feet "Rostrum Pumps"
    back "Merciful Cape"
    neck "Dark Torque
    l.ring "Tamas Ring"
    r.ring "Snow Ring" or Diabolos's Ring on Darksday
    waist "Swift Belt" or Anrin Obi on Darksday/Weather
    l.ear "Dark Earring"
    r.ear "Abyssal Earring"
    ammo "Phantom Tathlum"

    Total:
    MND59+20 INT80+29 Magic Accuracy+5 Dark Magic Skill+45 Haste+6% on non Darksday.
    MND59+20 INT80+24 Magic Accuracy+5 Dark Magic Skill+60 Haste+2% on Darksday/Weather.

    53 second recast on Drain with 0% Haste
    50 second recast on Drain with 6% Haste

    54 second recast on Aspir with 0% Haste
    50 second recast on Aspir with 6% Haste

    Wish list: Nashira Body (Dark skill+5) Sorcerer Gloves+1 (Dark skill+2 over NQ), Nashira Crackows (Magic Accuracy+2 Haste+1%)

    I also carry around a ton of hMP gear which is currently at +28MP a tick without food and takes about 3 min to get from 0 MP to full MP. Combining both hMP + a good Drain/Aspir is what makes a good BLM. I usually have 59/60 inventory. I definately need a new gobbie bag.

    My Highest aspirs:

    on Darksday
    http://img342.imageshack.us/img342/2...ayaspirfj6.jpg

    on Earthsday
    http://img342.imageshack.us/img342/9...ayaspirwf7.jpg

    on Lightsday (Don't remember what mode JoL was in)
    http://img60.imageshack.us/img60/3581/jolaspirqx2.jpg
    them #'s seam low for that gear
    Do recall that it never goes dark weather in Lumoria (except Apollyon)

    With pluto's staff and neutral day, aspir cap should be
    floor(120 * 1.15) = 138
    With pluto's staff and dark day, aspir cap should be
    floor(floor(120*1.10)*1.15) = 151

  9. #69
    Hydra
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    Curosity: How did you come up with 120 for a cap?

    I was always under the impression that the dark spells were a softcap, based on skill, due to not being a tiered spell.

  10. #70
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    Quote Originally Posted by Goso
    Curosity: How did you come up with 120 for a cap?

    I was always under the impression that the dark spells were a softcap, based on skill, due to not being a tiered spell.
    Because we've never seen a neutral (no staff/day/weather) aspir for more than 120.

  11. #71
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    Quote Originally Posted by aurik
    Quote Originally Posted by Goso
    Curosity: How did you come up with 120 for a cap?

    I was always under the impression that the dark spells were a softcap, based on skill, due to not being a tiered spell.
    Because we've never seen a neutral (no staff/day/weather) aspir for more than 120.
    but with Dark skill + gear? (camping hnms atm, but want to test this)

  12. #72
    Ridill
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    Quote Originally Posted by Goso
    Quote Originally Posted by aurik
    Quote Originally Posted by Goso
    Curosity: How did you come up with 120 for a cap?

    I was always under the impression that the dark spells were a softcap, based on skill, due to not being a tiered spell.
    Because we've never seen a neutral (no staff/day/weather) aspir for more than 120.
    but with Dark skill + gear? (camping hnms atm, but want to test this)
    Even with as much dark skill++ as you can pile on. No staff, no day, no weather, the most you'll ever see is 120.

  13. #73
    Nidhogg
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    Or more practically you'll never see a no-day, no-weather, non-MBed Aspir for more than 138 (since most people posting here have Pluto's), and you'll see 138 a lot more than any other specific integer.

    Edit: Now do you see why your 193 with Diabolos Pole is significant?

  14. #74
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    Wow, now were in sea for a few hours, going to test this (I believe you, just wanna see it for muh self, ya know?)

    Have you tried this with Dark Knights by chance? Or Rdms? or is 120 a blm only thing?


    Edit: Does my theory have any fundamental flaws that I overlooked?

    Quote Originally Posted by Goso
    My theory is that the "enhances with weather" adds x amount to each weather effect. Lets say it adds 6% for the sake of argument. Durring double dark, you would only get 12% bounus, while pluto's is giving 15%. Now when it becomes triple dark, it jumps to a 18% bounus, making D.Pole better when Pluto's only under triple.

  15. #75
    Bagel
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    Quote Originally Posted by Goso
    Wow, now were in sea for a few hours, going to test this (I believe you, just wanna see it for muh self, ya know?)

    Have you tried this with Dark Knights by chance? Or Rdms? or is 120 a blm only thing?
    138 with pluto's, torque, nashira body and w.hands is not at all common even with double dark weather in dynamis for RDM. RDM dark magic skill caps low though (200?) I think my highs are in the 120s.

  16. #76
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Goso
    Wow, now were in sea for a few hours, going to test this (I believe you, just wanna see it for muh self, ya know?)

    Have you tried this with Dark Knights by chance? Or Rdms? or is 120 a blm only thing?
    138 with pluto's, torque, nashira body and w.hands is not at all common even with double dark weather in dynamis for RDM. RDM dark magic skill caps low though (200?) I think my highs are in the 120s.
    Dynamis doesn't count, double-dark weather doesn't count. The cap there is 186 with plutos on darksday, 172 on other days. That's just RDM low Dark skill.

    Edit: Also,

    Quote Originally Posted by Goso
    Does my theory have any fundamental flaws that I overlooked?

    Quote Originally Posted by Goso
    My theory is that the "enhances with weather" adds x amount to each weather effect. Lets say it adds 6% for the sake of argument. Durring double dark, you would only get 12% bounus, while pluto's is giving 15%. Now when it becomes triple dark, it jumps to a 18% bounus, making D.Pole better when Pluto's only under triple.
    The flaw would be in that you are assuming day plays a factor. It's based on Dark Weather, and I imagine what aurik proposed is most likely (each weather gives a 10% staff bonus, capping at 20% or 194 in triple dark). Although it could do something similar but subtly different, like adds 12 to base aspir each instance of weather, or adds 24 or 25 in the presense of any dark weather, single or double. Also, you're probably comparing max 2-conditions with pole to max 3-conditions with Pluto's. But as I wrote above, in Dynamis without day bonus, max Pluto's Aspir is 172, and you ought to compare your Aspirs with pole on those days to that figure instead.

  17. #77
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    Even with as much dark skill++ as you can pile on. No staff, no day, no weather, the most you'll ever see is 120.
    So what you're saying is that all dark skill does is determine resists then (save Bio DoT)?

    Do you have any evidence/tests/whatever?

  18. #78
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    Quote Originally Posted by Umbra
    Even with as much dark skill++ as you can pile on. No staff, no day, no weather, the most you'll ever see is 120.
    So what you're saying is that all dark skill does is determine resists then (save Bio DoT)?

    Do you have any evidence/tests/whatever?
    That's not what I'm saying at all. I'm saying that regardless of dark skill's effect on aspir potency, there is a hard cap of 120 base before any condition modifiers are applied (staff, day, weather, MB)

  19. #79
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    Quote Originally Posted by Delekii
    Quote Originally Posted by NynJa
    I'd use Rostrum over Nashira for Aspir.

    might be almost insignificant, but I'd like to get my aspir timer as low as possible, I usually dont get resisted anyways.
    Exactly what I think too. I wear Turban, Rostrum and Loquacious for all my dark spells. Aspir@50 seconds or less is really noticable.
    Add a Swift Belt to that, and that's what I use lol.

  20. #80
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    Quote Originally Posted by aurik
    Quote Originally Posted by Umbra
    Even with as much dark skill++ as you can pile on. No staff, no day, no weather, the most you'll ever see is 120.
    So what you're saying is that all dark skill does is determine resists then (save Bio DoT)?

    Do you have any evidence/tests/whatever?
    That's not what I'm saying at all. I'm saying that regardless of dark skill's effect on aspir potency, there is a hard cap of 120 base before any condition modifiers are applied (staff, day, weather, MB)
    So what do you believe dark skill's effect on aspir/drain is then?

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