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Thread: Dark Magic Potency     submit to reddit submit to twitter

  1. #101
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    Re: Dark Magic Potency

    Quote Originally Posted by Septimus
    Quote Originally Posted by Jkun
    Someone needs to test these out:

    http://wiki.ffxiclopedia.org/Vampiric_Attire_Set

    I'm curious as to see what the increase will be, if at all. Since re-reading this thread, I've come to realise maybe M.Acc+ and Dark Skill+ are better than INT+ gear, but these gloves could give BLM and DRK a slight benefit over RDM if the enhancement is good enough.
    BLM and DRK already have a 69 dark magic skill advantage over RDM. What more benefit do you need?
    The benefit of getting invited to merit parties after 5-10 seconds of lfg would be nice.

    Anyway since this is necrobumped, is it worth macroing in Corselet over Demon's Harness for a DRK's Dark based spells? I've noticed a slightly better result with Corselet, but I'd need to know for sure if M.Acc (which is pretty hard to come by on DRK, considering Homam Zuchetto, Abyss Cape and Coreselt are 3 key pieces that help aid it) is worth the price tag over a simple +5 Dark Skill.

    Sorry for derailing, yo ho ho ho.

  2. #102
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    Re: Dark Magic Potency

    i base my answer off my extremely limited knowledge of/experience with m.acc i'd have to say that it's not going to be a huge boost. if you want more accuracy on your abs spells, merit dark magic. if we go by the old standard assumption of 1 skill~.9macc from the knowledge of skill with weapons, you're looking at a 2.5 macc increase for the cost of the corselete. this is in opposition to getting 3.6 macc from buying the first two merits in dark magic skill for the low low cost of 30,000 xp. this ofc assumes you don't have other mage jobs that would preclude you from meriting dark magic. if you have full merits already and want to eek a little more results out of it, you would get a MUCH better bang for your buck out of macroing a dark torque in over a corselete. there are actually a fairly vast number of tools available for a drk to increase their dark magic skill without resorting to such an expensive piece, including af and af2, so unless you're drowning in cash, i'd say nuts to that thing. and if you are drowning in cash, i do accept silverpiece donations to my relic horn. donate enough and you even get a free frisbee or tote bag!

  3. #103
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    Re: Dark Magic Potency

    Quote Originally Posted by Jkun
    Quote Originally Posted by Septimus
    Quote Originally Posted by Jkun
    Someone needs to test these out:

    http://wiki.ffxiclopedia.org/Vampiric_Attire_Set

    I'm curious as to see what the increase will be, if at all. Since re-reading this thread, I've come to realise maybe M.Acc+ and Dark Skill+ are better than INT+ gear, but these gloves could give BLM and DRK a slight benefit over RDM if the enhancement is good enough.
    BLM and DRK already have a 69 dark magic skill advantage over RDM. What more benefit do you need?
    The benefit of getting invited to merit parties after 5-10 seconds of lfg would be nice.

    Anyway since this is necrobumped, is it worth macroing in Corselet over Demon's Harness for a DRK's Dark based spells? I've noticed a slightly better result with Corselet, but I'd need to know for sure if M.Acc (which is pretty hard to come by on DRK, considering Homam Zuchetto, Abyss Cape and Coreselt are 3 key pieces that help aid it) is worth the price tag over a simple +5 Dark Skill.

    Sorry for derailing, yo ho ho ho.
    Learn2Solo

    Dark Magic is, and continues to be the one great mystery in terms of black magic. And until someone can give us some hard numbers to back up any possible conclusions, it will remain a mystery for the time being. I for one know that it's been a lifesaver for me on more than a few occasions.

  4. #104
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    Re: Dark Magic Potency

    @Spekkio: I have full merits in Dark Magic, plus gear including AF+1, Abyss Gauntlets, Legs, Dark Torque & Earring, and Abyssal, but the only piece that could be improved is the body. I wear Abyss Cuirass just for looks and so I quickly know what macro set I'm in, and it seems the only Demon's Harness on Fenrir is in God-knows-whos hands. Now about those silver pieces...

    @Kimiko: Soloing? That's why I'm a PUP my dear! However, the extra boost you mentioned seems somewhat appealling and relative to the small boost I experienced when a friend let me borrow hers. Thanks for your input both of you

  5. #105
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    Re: Dark Magic Potency

    Quote Originally Posted by Jkun
    The benefit of getting invited to merit parties after 5-10 seconds of lfg would be nice.

    Anyway since this is necrobumped, is it worth macroing in Corselet over Demon's Harness for a DRK's Dark based spells? I've noticed a slightly better result with Corselet, but I'd need to know for sure if M.Acc (which is pretty hard to come by on DRK, considering Homam Zuchetto, Abyss Cape and Coreselt are 3 key pieces that help aid it) is worth the price tag over a simple +5 Dark Skill.

    Sorry for derailing, yo ho ho ho.
    Yeah, but on DRK you get the benefit of actually enjoying a merit party instead of wanting to bang your head against the wall keeping a bunch of gung-ho melees hasted and cured. ("But why can't I use Souleater all the time?")

    Honestly, unless they have changed how magic accuracy works, I cannot see Coreselt doing better than Demon Harness. Using a Demon's Harness would be a difference or 2 or 3 accuracy (depending on if skill is indeed 0.9 magic accuracy), but an additional 5 potency- meaning that you would have slightly less consistent drains and aspirs, but you would have higher averages and highs.

  6. #106
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    Re: Dark Magic Potency

    Corselet helps our Thunder IIs.

  7. #107
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    Re: Dark Magic Potency

    Quote Originally Posted by Jkun
    @Spekkio: I have full merits in Dark Magic, plus gear including AF+1, Abyss Gauntlets, Legs, Dark Torque & Earring, and Abyssal, but the only piece that could be improved is the body. I wear Abyss Cuirass just for looks and so I quickly know what macro set I'm in, and it seems the only Demon's Harness on Fenrir is in God-knows-whos hands. Now about those silver pieces...
    honestly, i'd say if you REALLY want to blow some money on that tiny little extra tuning, if i were in your shoes, i'd go for the harness. that's just me though. i just don't believe in macc much. if you want to be crazy, you can also try the ToAU mage ring for 4 macc and the omega ring for 3 more macc on the finger slots. these, however, are obviously a pain in the ass to get, so it's probably not worth the time/investment. int SHOULD affect the accuracy of those spells in a minor way (i think. correct me if i'm wrong.) so you could also try stacking some snows on your finger slots to SLIGHTLY eek out a little more accuracy. tbh, i think you're probably about as good as you're gonna get on it, and you're splitting hairs for a very tiny boost in your already exceptional accuracy. if you want a good solid answer about the 7 macc though, ask someone w/ an abyss cape as it has exactly that.

  8. #108
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    Re: Dark Magic Potency

    Quote Originally Posted by Jooeetheplatypus
    Corselet helps our Thunder IIs.
    Not as much as an Abyss Cuirass. Do you know how many BLMs would try to stab you to be able to wear something with MAB+10?

  9. #109
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    Re: Dark Magic Potency

    Quote Originally Posted by Septimus
    Quote Originally Posted by Jooeetheplatypus
    Corselet helps our Thunder IIs.
    Not as much as an Abyss Cuirass. Do you know how many BLMs would try to stab you to be able to wear something with MAB+10?
    where's the line start?

  10. #110
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    Re: Dark Magic Potency

    Doesn't that Shadow Gear from Einherjar give MAB+10 on the body?

    http://wiki.ffxiclopedia.org/Shadow_Coat

    Oh no wait M.Acc+10 *rubs it in*

  11. #111
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    Re: Dark Magic Potency

    Quote Originally Posted by Septimus
    Quote Originally Posted by Jooeetheplatypus
    Corselet helps our Thunder IIs.
    Not as much as an Abyss Cuirass. Do you know how many BLMs would try to stab you to be able to wear something with MAB+10?
    God I wish I could give it to them. Hell, I'd take their AF2 over my own :/

  12. #112
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    Re: Dark Magic Potency

    Quote Originally Posted by Jkun
    Doesn't that Shadow Gear from Einherjar give MAB+10 on the body?

    http://wiki.ffxiclopedia.org/Shadow_Coat

    Oh no wait M.Acc+10 *rubs it in*
    Quote Originally Posted by Phil Ken Sebben
    Ha ha! Worthless.

  13. #113
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    Re: Dark Magic Potency

    Quote Originally Posted by Septimus
    Quote Originally Posted by Jkun
    Doesn't that Shadow Gear from Einherjar give MAB+10 on the body?

    http://wiki.ffxiclopedia.org/Shadow_Coat

    Oh no wait M.Acc+10 *rubs it in*
    Quote Originally Posted by Phil Ken Sebben
    Ha ha! Worthless.
    When WAS the last time BLM got something orgasm worthy after Novio?

  14. #114
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    Re: Dark Magic Potency

    Quote Originally Posted by Jkun
    Quote Originally Posted by Septimus
    Quote Originally Posted by Jkun
    Doesn't that Shadow Gear from Einherjar give MAB+10 on the body?

    http://wiki.ffxiclopedia.org/Shadow_Coat

    Oh no wait M.Acc+10 *rubs it in*
    Quote Originally Posted by Phil Ken Sebben
    Ha ha! Worthless.
    When WAS the last time BLM got something orgasm worthy after Novio?
    Morrigan body? I guess. Kind of.

  15. #115
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    Re: Dark Magic Potency

    Quote Originally Posted by Rocl
    Quote Originally Posted by Jkun
    Quote Originally Posted by Septimus
    Quote Originally Posted by Jkun
    Doesn't that Shadow Gear from Einherjar give MAB+10 on the body?

    http://wiki.ffxiclopedia.org/Shadow_Coat

    Oh no wait M.Acc+10 *rubs it in*
    Quote Originally Posted by Phil Ken Sebben
    Ha ha! Worthless.
    When WAS the last time BLM got something orgasm worthy after Novio?
    Morrigan body? I guess. Kind of.

    Beat me to it.

    With these people hitting 200+ aspirs / 500+ drains, and the only difference is the new merits, adding to the dark magic skill... doesn't this show that dark magic skill effects potency?

  16. #116
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    Re: Dark Magic Potency

    [quote=Goso]
    Quote Originally Posted by Rocl
    Quote Originally Posted by Jkun
    Quote Originally Posted by Septimus
    Quote Originally Posted by Jkun
    Doesn't that Shadow Gear from Einherjar give MAB+10 on the body?

    http://wiki.ffxiclopedia.org/Shadow_Coat

    Oh no wait M.Acc+10 *rubs it in*
    Quote Originally Posted by "Phil Ken Sebben":2e22a
    Ha ha! Worthless.
    When WAS the last time BLM got something orgasm worthy after Novio?
    Morrigan body? I guess. Kind of.

    Beat me to it.

    With these people hitting 200+ aspirs / 500+ drains, and the only difference is the new merits, adding to the dark magic skill... doesn't this show that dark magic skill effects potency?[/quote:2e22a]

    I don't think that was ever in question; but instead, whether, at this point, specifically INT was giving any sort of magic attack bonus to Dark Magic spells, since it appears to grant some minute magic accuracy but makes an unnoticeable difference to Drain/Aspir/Absorb-TP damage, though logic says it should (since it gives attack bonuses to enfeebling and elemental black magic spells)...

    Edit:
    Oh and as far as these things go, I'd much rather have 10(11) Dark Magic Skill from w.hands or 7 and INT+9 from Abyss Gauntlets +1 on my hands than a (likely) awful set bonus. For a BLM, there are also a number of better alternatives. DRK get screwed in the feet category as far as Dark Magic, Magic Accuracy, Magic Attack Bonus, and INT go (these are severely time- dependent, so they suck and I'm forced into this garbage on the off chance it's making a difference). It's nice to see a "set" that only requires 2 pieces, but set bonuses as a whole are just ...

  17. #117
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    Re: Dark Magic Potency

    Quote Originally Posted by Trythison

    I don't think that was ever in question; but instead, whether, at this point, specifically INT was giving any sort of magic attack bonus to Dark Magic spells, since it appears to grant some minute magic accuracy but makes an unnoticeable difference to Drain/Aspir/Absorb-TP damage, though logic says it should (since it gives attack bonuses to enfeebling and elemental black magic spells)...

    Edit:
    Oh and as far as these things go, I'd much rather have 10(11) Dark Magic Skill from w.hands or 7 and INT+9 from Abyss Gauntlets +1 on my hands than a (likely) awful set bonus. For a BLM, there are also a number of better alternatives. DRK get screwed in the feet category as far as Dark Magic, Magic Accuracy, Magic Attack Bonus, and INT go (these are severely time- dependent, so they suck and I'm forced into this garbage on the off chance it's making a difference). It's nice to see a "set" that only requires 2 pieces, but set bonuses as a whole are just ...
    Yeah, I was just curious as to what they actually grant, but once again, gg SE.

  18. #118
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    Re: Dark Magic Potency

    those high end aspirs/drains also may have been pulled off with a diabolos's pole or something. i've heard reports that it can boast bigger numbers (i think) but pluto's was still the best average for drain/aspir on blm.

  19. #119
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    Re: Dark Magic Potency

    I would also like to know where youre seeing these #s, I dont think it's possible to do 200/500 constantly unless it's a special mob, I dont think ive ever seen a drain over 500 anyway. Now in dynamis? Sure thats possible, 200/500 is easy, I dont have dark obi and its usually not darks day and I get over that or close every time with diabolos' pole.

  20. #120
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    Re: Dark Magic Potency

    I myself have pulled off the big aspir / drains. Its harder for me to test them now cause I not as crazy as I used to be in dyna, the only way I can pull off a 500+ drain on a taru is as soon as I come un-weak.

    Before the patch I was getting high 490's and 190's, self setting my goals @ 200+ and 500+. I have now got some dark skill merrits, wondering if these are helping with consistency or potency.

    Another Taru blm buddy of mine (is either full of shit and busting my chops, or) has accomplished both a 200/500.

    Earlier in this thread it was dicussed that Skill had nothing to do with potency, witch was debated and confirmed.

    My question has that changed w/the update, or is it as it always has been, skill just effects consistency?

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