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Thread: Dark Magic Potency     submit to reddit submit to twitter

  1. #121
    The Once and Future Wamoura
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    Re: Dark Magic Potency

    Quote Originally Posted by Goso
    I took about a year break, and during that time they added the merits to Dark Magic Skill.
    Not to distract from the topic on hand.. but I'm fairly certain Dark Magic skill merits have been around for a long time... since whenever they added magic skill merits...

  2. #122
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    Re: Dark Magic Potency

    After just seeing this post it reminded me of a MB drain that capped my hps sadly since I'm curious what it really did. I'll get unlazy this sunday and macro in diabolos pole and see if i can get any high numbers my dark magic set for now is
    input /equip main "Pluto's staff"
    input /equip neck "Dark torque"
    input /equip back "Merciful cape"
    input /equip head "Nashira turban"
    input /equip hands "Src. gloves +1"
    input /equip legs "Wzd. tonban +1"
    input /equip body "Wzd. coat +1"
    input /equip waist "Anrin obi"
    input /equip Ear1 "Novia earring"
    input /equip Ear2 "Abyssal earring"
    input /equip feet "Nashira crackows"
    input /equip Ring2 "Tamas ring"

    After reading this post, and planning on re-reading it tomorrow I may filter some of that +skill out and work in some +haste.

    Here's a fun pic
    http://i82.photobucket.com/albums/j2...eg/drain-1.jpg

    edit: sorry the font is so small, i tried to leave the pic large enough so you could see it filled my HPs but photobucket decided to crop it for me anyways

  3. #123
    Old Merits
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    Re: Dark Magic Potency

    Nice drain but we're talking about non-MB ones. I think the "friend" that you're mentioning isn't full of shit, but probably Drained/Aspired a fucking ridiculous mob like a Hpemde or some shit. I can get an 800 Drain II without even trying if they have their mouth open, lol.

  4. #124
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    Re: Dark Magic Potency

    Quote Originally Posted by Jkun
    Nice drain but we're talking about non-MB ones.
    Ya I know, I read the thread, I just thought it'd be a fun SS for the thread anyways lol. But like I said i'll start keeping my eye open for high aspirs/drains and SS them, by the looks of it I should get a solid 30 mins tomorrow in dynamis with dark day + double weather :D

  5. #125
    Hydra
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    Re: Dark Magic Potency

    Quote Originally Posted by cdgreguh
    After just seeing this post it reminded me of a MB drain that capped my hps sadly since I'm curious what it really did. I'll get unlazy this sunday and macro in diabolos pole and see if i can get any high numbers my dark magic set for now is
    input /equip main "Pluto's staff"
    input /equip neck "Dark torque"
    input /equip back "Merciful cape"
    input /equip head "Nashira turban"
    input /equip hands "Src. gloves +1"
    input /equip legs "Wzd. tonban +1"
    input /equip body "Wzd. coat +1"
    input /equip waist "Anrin obi"
    input /equip Ear1 "Novia earring"
    input /equip Ear2 "Abyssal earring"
    input /equip feet "Nashira crackows"
    input /equip Ring2 "Tamas ring"

    After reading this post, and planning on re-reading it tomorrow I may filter some of that +skill out and work in some +haste.

    Here's a fun pic
    [img]shoppedimage[/img]

    edit: sorry the font is so small, i tried to leave the pic large enough so you could see it filled my HPs but photobucket decided to crop it for me anyways

    DUDE










    u furgot ur semicolons in your macro

  6. #126
    Fishing Guru
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    Re: Dark Magic Potency

    Quote Originally Posted by Trythison
    Here's a fun pic
    [img]shoppedimage[/img]


    DUDE



    u furgot ur semicolons in your macro
    POINS (pics or its not shopped!)

  7. #127
    Cerberus
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    Re: Dark Magic Potency

    Screw drain and aspir, I demand Drain II epeen shots!

  8. #128
    Hydra
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    Re: Dark Magic Potency

    Quote Originally Posted by Rocl
    Quote Originally Posted by Goso
    I took about a year break, and during that time they added the merits to Dark Magic Skill.
    Not to distract from the topic on hand.. but I'm fairly certain Dark Magic skill merits have been around for a long time... since whenever they added magic skill merits...
    oh thats right, the were out, but the allowed you to merrit more then 8 in the magic category.

  9. #129
    Melee Summoner
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    Re: Dark Magic Potency

    Quote Originally Posted by cdgreguh
    After just seeing this post it reminded me of a MB drain that capped my hps sadly since I'm curious what it really did. I'll get unlazy this sunday and macro in diabolos pole and see if i can get any high numbers my dark magic set for now is
    input /equip main "Pluto's staff"
    input /equip neck "Dark torque"
    input /equip back "Merciful cape"
    input /equip head "Nashira turban"
    input /equip hands "Src. gloves +1"
    input /equip legs "Wzd. tonban +1"
    input /equip body "Wzd. coat +1"
    input /equip waist "Anrin obi"
    input /equip Ear1 "Novia earring"
    input /equip Ear2 "Abyssal earring"
    input /equip feet "Nashira crackows"
    input /equip Ring2 "Tamas ring"
    I've got a similar setup, but I have the NQ AF2 gloves and I actually bother with the dark earring. So that gives me 314 Dark Skill (no merits) + the Macc on the nashira. I got these aspirs while soloing King Buffalos in neutral conditions (no dark weather, not darksday):

    http://img236.imageshack.us/img236/3...6220959iq6.png
    http://img217.imageshack.us/img217/6...7001059ad3.png

    I subscribed to the 120 Aspir cap, so I don't really know how to explain this. Maybe it's been changed?

  10. #130
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    Re: Dark Magic Potency

    Quote Originally Posted by Septimus
    As far as I have seen only Dark Magic skill (and dark/pluto's staff) affect damage. Magical Accuracy just keeps the spells from beting resisted.
    Last I checked "being resisted" on spells that do # amounts affects damage. So magic accuracy won't affect the maximum damage you can do but it sure helps you avoid doing ½ or less.

    Also, about the whole "magic acc" debate here but where's that thread you (Septimus) posted about everyone assuming 1 magic acc = 1 skill and that wise set was crap? I remember reading it and thinking those were some interesting assumptions to make and seeing the same "I think people tested it when it came out" ring to it here reminded me of it. I "tested" it once by accident really, being rdm/drk farming ulli on several runs tossing out absorbs to do everything possible to speed things along. One run I still had my wise cap+1 macroed when I had sold it and downgraded...Basically I had been proud of going 80-90% success rate on absorbs there, then the day i went there without my +1 fugly-hat I dropped to 10% success...for a while...didn't care much to worry about and just stubbornly kept casting hoping it would change, then realized the macro was wrong, put the nq wise cap back in macro, and went right back up to 8 or 9 out of 10 successes. So @ 210 or 215 skill (torque + earring, not sure if I had sea cape then) 5 magic acc making the difference between 10% and 80+% success has always made me look at your magic acc disdain with a grain of salt.

  11. #131
    WarkeDChocobo
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    Re: Dark Magic Potency

    Max Aspir cap is 134. I have 314 dark magic on blm and I hit this number pretty often.

    Any higher is because of a day or weather bonus.

    Drain is not capped, from my time as BLM(read: 2 years) it's completely based off of Dark magic.

  12. #132
    Ridill
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    Re: Dark Magic Potency

    Quote Originally Posted by Alistaire
    Quote Originally Posted by Septimus
    As far as I have seen only Dark Magic skill (and dark/pluto's staff) affect damage. Magical Accuracy just keeps the spells from beting resisted.
    Last I checked "being resisted" on spells that do # amounts affects damage. So magic accuracy won't affect the maximum damage you can do but it sure helps you avoid doing ½ or less.

    Also, about the whole "magic acc" debate here but where's that thread you (Septimus) posted about everyone assuming 1 magic acc = 1 skill and that wise set was crap? I remember reading it and thinking those were some interesting assumptions to make and seeing the same "I think people tested it when it came out" ring to it here reminded me of it. I "tested" it once by accident really, being rdm/drk farming ulli on several runs tossing out absorbs to do everything possible to speed things along. One run I still had my wise cap+1 macroed when I had sold it and downgraded...Basically I had been proud of going 80-90% success rate on absorbs there, then the day i went there without my +1 fugly-hat I dropped to 10% success...for a while...didn't care much to worry about and just stubbornly kept casting hoping it would change, then realized the macro was wrong, put the nq wise cap back in macro, and went right back up to 8 or 9 out of 10 successes. So @ 210 or 215 skill (torque + earring, not sure if I had sea cape then) 5 magic acc making the difference between 10% and 80+% success has always made me look at your magic acc disdain with a grain of salt.
    Wow, we certainly aren't letting sleeping dogs lie. I have two problems with magic accuracy (Wise Gear specifically) first is that gear with it has the stat in such minute quantities that is generally is not going to make much of a difference.

    Unless it works as a percentage increase, which no one has proven it does, 5 magical accuracy cannot account for the gap between 10% accuracy to 80% accuracy. Even then, with 215 skill a 5% boost would be 10, which still would be fairly far-fetched for that sort of gap in accuracy.

    But my main problem with magical accuracy is based off of enfeebling magic, where Red Mages have a hefty skill thanks to A+ base, merits, and armor. Some mobs aren't meant to be enfeebled normally, and even if there existed huge piles of magic accuracy it would still not turn Byakko into a kitten. (I use Nashira Serweels for my Drains and Aspirs, I just see no reason to carry a special set of gear in my already crowded Gobby Bag for spells that I cannot even cast natrually or all the time.)

  13. #133
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    Re: Dark Magic Potency

    So there haven't been actual tests done? That's what I'm looking for.

  14. #134
    Nidhogg
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    Re: Dark Magic Potency

    Quote Originally Posted by japetus
    I subscribed to the 120 Aspir cap, so I don't really know how to explain this. Maybe it's been changed?
    The cap is on the base damage, it's always been possible to exceed 120 by the standard amounts through dark/pluto staff, darksday/weather, and MBing (though not MAB, MDB, or straight adjustments). In your case you're wearing a staff making the cap 132 or 138 depending upon whether it's NQ or HQ. If you look even earlier in this thread from a year ago there was a lot of discussion of "138" since that's actually the peak value most people will be seeing most of the time (ignoring weather and day).

  15. #135
    Ridill
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    Re: Dark Magic Potency

    Quote Originally Posted by Alistaire
    So there haven't been actual tests done? That's what I'm looking for.
    Formal, large-scale tests with intricate controls to try to balance confounding factors? Not that I have heard of.

    Informal, small-scale, anecdotal tests. Tons of those.

    If you want to be the one to do the formal, large-scaled testing with intricate controls to try to balance confounding factors, then by all means go for it.

  16. #136
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    Re: Dark Magic Potency

    I was actually doing some drain tests, using ballista. I'm on PS2 atm so I have no SSs, but the interesting result is that putting Dark resist gear actually lowered my max drain number and I was never able to replicate that number when my friend stacked Dark resist.

    Dark Magic is weird, and I personally think Drain and Aspir were made to run solely on Skill and not be affected by INT and MAB so DRK can be just as proficient in it as BLM.


    Taking the fact that Drain and Aspir are unique, I believe your Skill and the target's Dark Resist are related like ATK and DEF when figuring PDIF.

    I'm personally thinking the formula for Drain is something like:

    (Dark Magic Skill * X)* Day/Weather * Stave Bonus.

    X being a randomly generated number between two set values, which are determined by your Dark Magic Skill / target's Dark Resist, which is plugged into a formula, similar to how ATK/DEF works in PDIF.

  17. #137
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    Re: Dark Magic Potency

    I'm fine with doing some tests, but I suck at coming up with what would qualify as these "intricate controls" you speak of. I have rdm blu blm 75, drk 51. 8 elemental + 8 blue magic skill merits, lvl 5 magic acc merits on blu for innate +10 magic acc.

    Magic acc gear I have:

    Wise cap
    Homam Zucchetto
    Chasuble
    Wise Braconi (even I don't use these, they're a signed pair from an old friend who quit)
    Goliard Clogs
    Diabolos's Earring
    Mercenary's Trousers (the besieged: +10 magic acc pants)
    Balrahn's Ring (or, will have that shortly, on Alexander fight)
    Epsilon Ring (+5 int, salvage: +3 magic acc...not a great item to test but it's there)

    Skill/potency gear I have:
    AF gears and "the big 3" skill torques
    4/5 nq Duelist, don't have the hat.
    nq Sorcerer hands, pants
    hq wind/ice/thunder/dark staves
    all sea obis (pants and obis to reduce randomness if any tests would involve magic acc + or vs day/weather benefits)
    Altruistic+Merciful Capes

    Can get a couple skill/magic acc items off ah too, like bitter corset and gramary cape for +/- 1 tweaking.

  18. #138
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    Re: Dark Magic Potency

    Quote Originally Posted by SeraphusRagnarok
    Screw drain and aspir, I demand Drain II epeen shots!
    still missing a couple dark magic+ items and no dark/pluto staff but these are my highest so far
    http://img.photobucket.com/albums/v6...drainII515.jpg

    http://img.photobucket.com/albums/v6...drainII514.jpg

    http://img.photobucket.com/albums/v6...ainII513-1.jpg

    http://img.photobucket.com/albums/v6...rainII507b.jpg

    http://img.photobucket.com/albums/v6...506drainII.jpg

    http://img.photobucket.com/albums/v6...inII325faf.jpg



    Im sure somone will come by and embarass me shortly lol

  19. #139
    Hydra
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    Re: Dark Magic Potency

    Quote Originally Posted by deivi
    Quote Originally Posted by SeraphusRagnarok
    Screw drain and aspir, I demand Drain II epeen shots!
    still missing a couple dark magic+ items and no dark/pluto staff but these are my highest so far
    [img]Lots%20of%20pics[/img]

    Im sure somone will come by and embarass me shortly lol
    Can you post your gear set?

  20. #140
    Hydra
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    Re: Dark Magic Potency

    I just realized, that if you wanted to bust out some extra dmg fast on mobs in sea. If you kc drk soul eater blood weapon...bust out the 800+ dmg drain 2's on hpemde's then go after the HNM lol. Im sure the extra 80-100 dmg per hit would be sexy shit.

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