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  1. #201
    Fake Numbers
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    any kind of direct damage gives TP, thus you get TP by getting hit in the air, or he could also have gotten TP from shield blocking whenever he got hit on the floor(since he has aegis its very likely he blocked), because I'm sure you get hit once in a while in 3,5hrs

  2. #202
    Blackice
    Guest

    If you look closely at the screenshots you can see where he's taken damage from breath attacks and wings, but you can also see a hit for 39x which is most likely an unblocked ground hit

  3. #203
    CoP Dynamis
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    someday Avesta will solo it

  4. #204

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Frankthetank
    Quote Originally Posted by Celeras
    Quote Originally Posted by Daydreamer08
    People cant get over the fact that it never did roar. Ive been in Psn for several months and done my fair share of wyrms. Ive only seen a COP wyrm do 1 ground tp attack ever and never a roar. We dont give it TP on the ground. BLM dont nuke on the ground unless he came down halfway through a cast. Sonix didnt melee it, so only tp it had was in the air therefore only TP moves it did were done in the air. =p Usually we were only able to get 2 nukes off before touchdown so we always had plenty of mp for the next air round or adds should they be nearby. And dont underestimate the power of a GBard hehe
    Is that why his Chivalry is on timer in this picture?!

    http://www.ffxi-poisoned.com/jorm-with- ... jorm51.jpg

    I believe Celeras is asking how did he get the tp for chivalry if they did not get hit on the ground. I dont know if air attacks give TP tho so i cant argue it.
    I believe somebody needs to learn how to read the tiny text!

  5. #205
    New Spam Forum
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    Lawl, a LS just accomplished killing a Wyrm with 6 characters and you argue if Jorm had TP at ground or not. Rofl. Does it matter if Jorm had TP or not? Does it make it less impressive to kill Jorm with ONE party handling adds + a wyrm at the same time? Nah, I don't think so..

    Be cool to see a Tiamat with 6 though! 8)

  6. #206
    Sea Torques
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    FFXI Server
    Odin
    WoW Realm
    Proudmoore

    Quote Originally Posted by Julian
    Air attacks give 2tp/hit, and also give the wyrm tp for hitting, which is lost doing "touchdown" if they don't use a ws in the air.
    we thought TP reset with touchdown as well, but then on a Tia the other day he used fiery breath on me about 1-2 seconds after landing, before he even got a regular melee attack off. didn't even have time to position on his feet, was just recasting utsu. was really weird :\

  7. #207
    Sea Torques
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    Quote Originally Posted by Coldplay4tw

    Be cool to see a Tiamat with 6 though! 8)
    There'd be too many MPK attempts.

  8. #208
    Relic Shield
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    Leviathan

    Quote Originally Posted by Mr.City
    Quote Originally Posted by Coldplay4tw

    Be cool to see a Tiamat with 6 though! 8)
    There'd be too many MPK attempts.
    Ironically, there aren't a lot of MPK attempts on Kujata. Then again, we often don't have as much drama as other servers...

  9. #209
    Hydra
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    I had lots of tp that fight.. 3.5 hours of getting hit in the air.... and I did get hit on the ground a bit.. In 3.5 hours you are going to fuck up on your blinks, im not perfect.

    my first 300% I used on um.. well I can't think right now.. but the club WS which gives the entire pt MP (like 30...).. it was more for the laugh then the effect of it.. I just didn't need to use chiv and I knew i'd get more tp.. I think I used chiv 2 or 3 more times during the fight.. 2 times at 300% and the last at like 200% i think.. but no, I didn't SWING at jorm persay.. that's just ignorant.. unless I had excal..

    If you have technical questions to doubt our fight, fire away.. but if you don't know how a paladin can get tp on a wyrm w/o swinging you aren't quite ready to even think about questioning our ability.

  10. #210
    Chram
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    Quote Originally Posted by psnsonixx
    I had lots of tp that fight.. 3.5 hours of getting hit in the air.... and I did get hit on the ground a bit.. In 3.5 hours you are going to fuck up on your blinks, im not perfect.

    my first 300% I used on um.. well I can't think right now.. but the club WS which gives the entire pt MP (like 30...).. it was more for the laugh then the effect of it.. I just didn't need to use chiv and I knew i'd get more tp.. I think I used chiv 2 or 3 more times during the fight.. 2 times at 300% and the last at like 200% i think.. but no, I didn't SWING at jorm persay.. that's just ignorant.. unless I had excal..
    Think of all of those missed parries!?!!?!?!111eleventy.

  11. #211
    Hydra
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    lol yeah that is true, but.. it's not worth giving him the tp if I hit, nor is it worth getting paralyzed to ice spikes.. they do get dispelled but when you got 6 people it may take 5-10 seconds before dispel depending on whats going on.. then I gotta bitch for paralyna.. blah blah.. and frankly, I don't like the 'fighting mode' for blinking as much I like being disengaged.

  12. #212
    Chram
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    Quote Originally Posted by psnsonixx
    lol yeah that is true, but.. it's not worth giving him the tp if I hit, nor is it worth getting paralyzed to ice spikes.. they do get dispelled but when you got 6 people it may take 5-10 seconds before dispel depending on whats going on.. then I gotta bitch for paralyna.. blah blah.. and frankly, I don't like the 'fighting mode' for blinking as much I like being disengaged.
    Haha I know, I only engage as NIN/DRK on Tiamat because its actually pretty worthwhile with Earthstaff/260 parrying. Just a lil inside joke.

  13. #213
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    Quote Originally Posted by Khalil
    Quote Originally Posted by Mr.City
    Quote Originally Posted by Coldplay4tw

    Be cool to see a Tiamat with 6 though! 8)
    There'd be too many MPK attempts.
    Ironically, there aren't a lot of MPK attempts on Kujata. Then again, we often don't have as much drama as other servers...
    Says the guy with a CFH Nidhogg in his sig

  14. #214
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    The best part about this setup I think is bringing the 3blms and not other jobs typically found in a tank PT.

  15. #215
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    Ferien Terzo
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    Excalibur

    Did the BLMs do anything besides kill Jorm and sleep-nuke the adds, or were there times when it was necessary for them to help cure, or paralyna? I'm wondering how self-sufficient the 3-man team of PLD/NIN, RDM/DRK, and BRD/WHM would be in just holding it indefinitely. Obviously Requiem and Bio III isn't going to counter Auto-Regen, and that setup isn't going to kill it, but if you can potentially hold Jorm with a party of 3, there's still the chance of reducing it to 4 or 5-man.

    There are other ways of dealing with adds besides killing them (an LS on my server used a THF with striders to kite them for the entire duration of their attempt, apparently it was never an issue) and even if you do kill them, 2 good BLMs could do it easily, especially with the GHorn. At what point then does Jorm's Auto-Regen become the limiting factor?

  16. #216
    Naver
    Guest

    Quote Originally Posted by Khalil
    Quote Originally Posted by Mr.City
    Quote Originally Posted by Coldplay4tw

    Be cool to see a Tiamat with 6 though! 8)
    There'd be too many MPK attempts.
    Ironically, there aren't a lot of MPK attempts on Kujata. Then again, we often don't have as much drama as other servers...
    Sadly this won't happen on my server. Odds are you'll probably get jailed for "Holding an NM: Grievance tactics". Of course nobody cares about Jorm, so it'll slide with him.

  17. #217
    Naver
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    double post ftl~

  18. #218
    Hydra
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    Quote Originally Posted by Ferien
    Did the BLMs do anything besides kill Jorm and sleep-nuke the adds, or were there times when it was necessary for them to help cure, or paralyna? I'm wondering how self-sufficient the 3-man team of PLD/NIN, RDM/DRK, and BRD/WHM would be in just holding it indefinitely. Obviously Requiem and Bio III isn't going to counter Auto-Regen, and that setup isn't going to kill it, but if you can potentially hold Jorm with a party of 3, there's still the chance of reducing it to 4 or 5-man.

    There are other ways of dealing with adds besides killing them (an LS on my server used a THF with striders to kite them for the entire duration of their attempt, apparently it was never an issue) and even if you do kill them, 2 good BLMs could do it easily, especially with the GHorn. At what point then does Jorm's Auto-Regen become the limiting factor?
    BLM's don't cure in our ls unless it's like.. 2 blms + pld holding tiamat .. They might have cured themselves once or twice in an emergency like when we all went into the red.. but.. I as pld was responsible for curing myself, .. well.. hell.. everyone... franchise and caudle (RDM->BRD) did emergency cures if I was busy but.. i'd say I did 95% of the curing the entire fight.

    We could hold it with BRD/RDM/PLD np, but you need to realize that if an add came in we would be pressured.

    Could it be done w/ 5?.. meh.. the adds might over power you eventually, and the room for mistakes are cut.. I think 5 maybe.. but it would take 5-6 hours probably to counter regen.. i'm not willing to put myself through any more torture to try

  19. #219
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    Ferien Terzo
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    Quote Originally Posted by psnsonixx
    Quote Originally Posted by Ferien
    Did the BLMs do anything besides kill Jorm and sleep-nuke the adds, or were there times when it was necessary for them to help cure, or paralyna? I'm wondering how self-sufficient the 3-man team of PLD/NIN, RDM/DRK, and BRD/WHM would be in just holding it indefinitely. Obviously Requiem and Bio III isn't going to counter Auto-Regen, and that setup isn't going to kill it, but if you can potentially hold Jorm with a party of 3, there's still the chance of reducing it to 4 or 5-man.

    There are other ways of dealing with adds besides killing them (an LS on my server used a THF with striders to kite them for the entire duration of their attempt, apparently it was never an issue) and even if you do kill them, 2 good BLMs could do it easily, especially with the GHorn. At what point then does Jorm's Auto-Regen become the limiting factor?
    BLM's don't cure in our ls unless it's like.. 2 blms + pld holding tiamat .. They might have cured themselves once or twice in an emergency like when we all went into the red.. but.. I as pld was responsible for curing myself, .. well.. hell.. everyone... franchise and caudle (RDM->BRD) did emergency cures if I was busy but.. i'd say I did 95% of the curing the entire fight.

    We could hold it with BRD/RDM/PLD np, but you need to realize that if an add came in we would be pressured.

    Could it be done w/ 5?.. meh.. the adds might over power you eventually, and the room for mistakes are cut.. I think 5 maybe.. but it would take 5-6 hours probably to counter regen.. i'm not willing to put myself through any more torture to try
    Heh, I'm sure. Just wondering if you figured it'd be possible at all. I know even with 3 BLM, you were probably cutting it real close to the regen, and even though adds can be done with 1 or 2 good BLM, it's really not as safe as you'd want it to be, considering you're killing Jorm as well...

    Someone'll probably see this and decide to take 12 hours out of their day just to say they did it with 4 though >.>

  20. #220
    Hydra
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    Quote Originally Posted by Ferien
    Someone'll probably see this and decide to take 12 hours out of their day just to say they did it with 4 though >.>

    I hope they do, i'd like to see someone else's strat, and maybe a different combination to doing it.

    I really don't think you could do it with 4. With our setup we could afford to take an air round off if we needed to recover MP or anything due to adds. I think with 4 it would be such a struggle to counter his Regen, that it wouldnt be possible to take a round off.

    Also, I don't know what job you would cut out. Stunning the bilzzaga is essential with low numbers, and 1 blm alone + DOT would not be enough to take him down. The ballads are essential for MP, not to mention as bard i was doing the Paralyna's and Erase's for Sonix. I just don't think you could cut it down much more than 6, i agree 5 would be a stretch, and 4 next to impossible.

    By all means, i hope someone does it, and i would definately be interested in seeing how it worked for them. So good luck, and I hope you get lots of food and a bathroom realllllly close for a 4 person Jorm

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