The bigger the mob the longer the casting range.
Edit: Oops, didn\'t know there was page 2 or 3.
The bigger the mob the longer the casting range.
Edit: Oops, didn\'t know there was page 2 or 3.
I've THF/DRKed Bahamut...and I can tell you without a doubt I can stand much further from him and still cast. Size definately has a factor on casting distances.Originally Posted by Delekii
Also I'd like to comment that even though Cerb's AOEs are 20, Im pretty sure Gates is slightly larger than 20. I know its possible to not be in Ululation range and still get hit by gates, so keep that in mind.
Why do you keep arguing if you don't have Distance Pluging?Originally Posted by fumbletweed
Go try to cast anything on an UFO at 21.1 or more, and we'll see who's right. Size doesn't affect your casting distance, maybe some mobs or zones (such as Limbus?) do, but Idk.
every mob has a core where your cursor goes, that's where the distance plug-in would measure from.
but also every mob has a radius of how big it is (that's a static number based on the default model and independent of the local .dat)
the radius is really what you should judge casting range by.
don't use the UFO as an example, the UFO actually has a very small radius (because they are just counting the stem).Originally Posted by Lylie
use something like Byakko that's very long or grand wyrms, behemoths, etc that are both long and wide.
Uh go fight a giant mob and you'll see what everyone is saying about casting length.Originally Posted by Lylie
There seems to be a hard cap of 20 minimum, but the bigger the mob, the bigger the scale of it's bounding box where you can hit/cast from. Im sure Yovra was 23. Try other big mobs.
Not too sure on the ufo but i'll double check it after this euvhi now.
are you sure that isnt backwards? ive never once got hit by gates when out of ululation rangeOriginally Posted by Lockecole
I knew it, I was right.
Unfortunately I have windower setup to hide plugins on SS, but I wrote them down in the SS.
http://img352.imageshack.us/img352/2...gravityaj2.jpg
Yovra's max distance to cast on it was 21.7, I could not cast at 21.8, but anything before that was just fine.
yayaloldalmaticaenfeeble was in a rush![]()
Didnt think about Yovra. Was waiting for fafnir tonight to test itOriginally Posted by Lordwafik
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I've one question tho. Is it possible Yovra count as "small" monsters. Big monsters tend to glitch with pathfinding, but yovra, like most flying monsters seem to cut sharp when there is a corner (can still outrun them easily, but some mobs are 100 times more retarded).
Personally, I never noticed it going above 21.7, but I'm rarely paying attention to that on HNM
To the best of my knowledge, you can also meele larger model mobs at a farther distance than normal. I remember hitting Fafnir at ~6-7 distance, then being OOR a few hours latter on a sea puk at ~4-5 distance. What confuses me is that the maximum distance for ranged attack has always been 24 regardless of the size of the monster, yet the distance formula changes for meele and casting somehow?
I'm certain (well pretty certain) that stun gets hate no matter if it gets resisted. I remember when a BLM was about to get eaten by Kirin, i'd stun spam him until he turned and tried to eat me.Originally Posted by Jkun
edit: lolpup
Yovra's don't count as small, the thing you're noticing is most of these mobs that glitch with path finding are uniquely shaped monsters (the front is different from the back). Think of a Dahak for this example, while other monsters like Yovra - they still kinda have this pathing problem, except we don't see them turn so retardedly because they are a circle shape, and it's not easy seeing them spin around while they're moving.Originally Posted by Kaylia
If you have an eye for detail you'll see it, otherwise it's not an important detail anyway.
What i've found with yovras is they like to ignore some terrain. However that's more to do with the monster's size/location in the server than the client, you'll notice that when you dat swap Hydra instead of carrie, he'll walk in carrie's style around everything, but if you did it the other way around he'd probably move freely across bigger terrains. Maybe there's a point where monsters ignore terrain because they're so big?
About GoH, i was standing at exactly 20.0 at cerb the other day, and did not get hit by a single uleuleuleuleAoE para move, and i didnt get hit by GoH either.
What i think the issue is here, is that Distance plugin calculates distance from the center of the mob, while 'Max range calculation algorithm' calculates distance from the edge of the mob.
I know for a fact that i have been able to cast at almost 25 range on big things like jorm/tia -etc.
Hmm I dunno what happened then, maybe he moved a bit, or I just got within his range. Nvm then.Originally Posted by Cat
That's why they wiped, he was using Bravura instead of Ridill!Originally Posted by Linsivi
Yeah, except for B2 though, I can't cast from farther away than normal on him. Though I have seen someone cast from 24ish before on him, not sure how, as I got out of range messages even at 21ish.Originally Posted by Delekii
Just tried a small mob while EXP'ing lolPLD.
http://img80.imageshack.us/img80/7981/batsaw4.png
So between the size of a Bat and a Yovra, there's only .1
I demand pictureI know for a fact that i have been able to cast at almost 25 range on big things like jorm/tia -etc.25.0 seems really far.
Because there is another part of Cerberus that is actually a challenge?Originally Posted by Linsivi
Apparently Fire Elementals.Originally Posted by Celeras
okay then, quick example:
http://tshot.org/darkshines/cyno_distance.jpg
it's asleep in that screen (& therefore not moving), which you can probably tell from its pose.
I'm not sure if that's the max range, but it definitely proves that mob size does make a difference.
Yes, but Concussive Oscillation and Primal Drill are absorbed by shadows, then avoiding knock back, Gravity and Bind add effects. You still have other AoE and spells to build some more hate with cures on PLD/NIN.Originally Posted by Delekii
It's not needed though since Love doesn't melee if you're tanking it from its border, so i guess /WAR is ok too (that's how we did our first Love and went smoothly).
On topic, i was thinking about the possibility of killing Cerb with something like PLD/NIN PLD/NIN WHM RDM/DRK BRD + 3 DRKs, which would be 8 people but since it has been done with 7 heh...
Only conclusion we can draw...is that fast cast increase your casting range.
Ok, guess I will back off from this thread. I hate being wrong, and I clearly was in my previous post about casting distance![]()