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  1. #21
    Melee Summoner
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    Quote Originally Posted by Darkblood
    I thought MND just affected whether you were resisted on the spell to begin with, not how potent the spell actually was. Hojo: Ni just seems more potent when Im tanking for some reason.
    The Slow % formula is ( 100 + (0.2 x MND differences) + 13.68 ) /100, iirc.

  2. #22
    Ridill
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    Quote Originally Posted by qatsi2
    Quote Originally Posted by Darkblood
    I thought MND just affected whether you were resisted on the spell to begin with, not how potent the spell actually was. Hojo: Ni just seems more potent when Im tanking for some reason.
    The Slow % formula is ( 100 + (0.2 x MND differences) + 13.68 ) /100, iirc.
    Which is also useful for determining exact mob stats.

    e.g. you know your MND, and through timing the mob's attacks, you can find out the Slow %. Then your MND = (mob's MND) +500 * Slow% - 568.4

  3. #23
    Bagel
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    Quote Originally Posted by Darkblood
    I thought MND just affected whether you were resisted on the spell to begin with, not how potent the spell actually was. Hojo: Ni just seems more potent when Im tanking for some reason.
    Most people have no idea how to play their jobs so your RDM probably wasn't even using +MND gear. In which case, yes, Hojo 2 is (significantly) better than Slow 1.

  4. #24
    Hydra
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by qatsi2
    Quote Originally Posted by Darkblood
    I thought MND just affected whether you were resisted on the spell to begin with, not how potent the spell actually was. Hojo: Ni just seems more potent when Im tanking for some reason.
    The Slow % formula is ( 100 + (0.2 x MND differences) + 13.68 ) /100, iirc.
    Which is also useful for determining exact mob stats.

    e.g. you know your MND, and through timing the mob's attacks, you can find out the Slow %. Then your MND = (mob's MND) +500 * Slow% - 568.4
    Ahh, I see. Thanks for the clarification

  5. #25
    Ridill
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    Asura

    Quote Originally Posted by Darkblood
    Quote Originally Posted by Khamsin
    Quote Originally Posted by qatsi2
    Quote Originally Posted by Darkblood
    I thought MND just affected whether you were resisted on the spell to begin with, not how potent the spell actually was. Hojo: Ni just seems more potent when Im tanking for some reason.
    The Slow % formula is ( 100 + (0.2 x MND differences) + 13.68 ) /100, iirc.
    Which is also useful for determining exact mob stats.

    e.g. you know your MND, and through timing the mob's attacks, you can find out the Slow %. Then your MND = (mob's MND) +500 * Slow% - 568.4
    Ahh, I see. Thanks for the clarification
    I suppose you should probably swap your MND and the mob's MND in that equation to get the most use out of it, now that I think of it.

  6. #26
    Relic Weapons
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    Quote Originally Posted by Kainen
    spirit surge is more than angon. they do not stack. spirit surge will overwrite angon, angon will have no effect if spirit surge effect is on.
    That is good to know, i've been trying to figure out what's the best setup to max def down something after a THF feints on it to allow melees to do the most damage in a short period of time.
    I want to avoid cases where a lesser effect overwrites a stronger one.
    Anyone know if def down katanas overwrite stronger effects like angon or substitute + stack with other effects like say, acid bolts?

  7. #27
    Ridill
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    May 2005
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    Quote Originally Posted by Navia
    Quote Originally Posted by Kainen
    spirit surge is more than angon. they do not stack. spirit surge will overwrite angon, angon will have no effect if spirit surge effect is on.
    That is good to know, i've been trying to figure out what's the best setup to max def down something after a THF feints on it to allow melees to do the most damage in a short period of time.
    I want to avoid cases where a lesser effect overwrites a stronger one.
    Anyone know if def down katanas overwrite stronger effects like angon or substitute + stack with other effects like say, acid bolts?
    They will not trigger if acid effect is present, I don't think. They definitely do not stack. Only one "defense down" and one "dia" effect can be present on the mob at a given moment.

  8. #28
    Sea Torques
    Join Date
    Jan 2006
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    540
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    5
    FFXI Server
    Sylph

    Quote Originally Posted by Navia
    Quote Originally Posted by Kainen
    spirit surge is more than angon. they do not stack. spirit surge will overwrite angon, angon will have no effect if spirit surge effect is on.
    That is good to know, i've been trying to figure out what's the best setup to max def down something after a THF feints on it to allow melees to do the most damage in a short period of time.
    I want to avoid cases where a lesser effect overwrites a stronger one.
    Anyone know if def down katanas overwrite stronger effects like angon or substitute + stack with other effects like say, acid bolts?
    Pretty sure Yoto+1 overwrites acids, at least. I seem to recall them going off and damage dealt was noticably higher afterwards, so it's safe to assume Yoto's grant more def down.

    For clarification, I was on rng at the time, using a crossbow, and it's very easy to tell how the mob def is affected with ranged attacks, as their damage per hit remains fairly static (this was pre-nerf, btw)

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