Item Search
     
BG-Wiki Search
Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 101 to 120 of 124
  1. #101
    Xavier
    Guest

    Why yes, I do.

    ------------------------

    They made Vrtra and Jorm obsolete by putting their drops on Ouryu / Bahamut, an NM that lets you fight him whenever you have an orb, not whenever 3-8 days have passed and you randomly have enough people online at spawn to claim.

  2. #102
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Quote Originally Posted by Xavier
    Why yes, I do.

    ------------------------

    They made Vrtra and Jorm obsolete by putting their drops on Ouryu / Bahamut, an NM that lets you fight him whenever you have an orb, not whenever 3-8 days have passed and you randomly have enough people online at spawn to claim.
    They made Jorm drops obsolete on day 1 by making them for DRG JSE and a "ridill" staff with the same damage/delay as a level 1 weapon.

    They made Vrtra drops triply-obsolete by not only making a desynth for the key ingredient and making it drop from baha2, but also putting the primary stat on an assault body armor.

  3. #103
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Every version update for the last year has been announced the same. They do the "Version Update is coming!" announcement, followed by 5 to 7 specific announcements about the things they are adding/improving, followed by the update.

    Of those 5-7 specific announcements, there's usually one kinda intriguing thing at the start (adding CoP dynamis, adding equipment storage and chocobo rental in Aht Urghan, adding an instant transport to Tu'Lia from crags), then a bunch of crap that nobody cares about (adding Brenner, updating Fellow system, Fish Ranking, Beseiged Adjustments, updating Chocobo Raising), and the last update before the patch is usually the one that they hope everyone will think is really cool, and usually they're right (adding Diabolos summon, Bahamut fights, adding category 2 merits, hopefully this Salvage thing).

    Complaining that the BS filler announcement just has BS filler content is just looking for something to complain about.

  4. #104
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by aurik
    They made Jorm drops obsolete on day 1 by making them for DRG JSE and a "ridill" staff with the same damage/delay as a level 1 weapon.
    Hey, that thing was godly pre-skillup nerf. Imagine that on Hpemdes.

  5. #105
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Quote Originally Posted by Khamsin
    Quote Originally Posted by aurik
    They made Jorm drops obsolete on day 1 by making them for DRG JSE and a "ridill" staff with the same damage/delay as a level 1 weapon.
    Hey, that thing was godly pre-skillup nerf. Imagine that on Hpemdes.
    The glory of Hpemdes pre-skillup nerf was you didn't need a multi-hit weapon. Just take a nap and when you wake up and you've got 150 more skill. Also a D4 weapon would mean that even as a mage you'll likely crit for more than 0 and wake up to find yourself dead in sea. If anything, it's useful for skilling up staff now if you didn't get in on the Hpemde thing while you could.

  6. #106
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    I wont be happy with this update unless Alla flamingo is played when I do the chocobo Hot&Cold game.

  7. #107
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Suiram
    Quote Originally Posted by Khamsin
    Quote Originally Posted by aurik
    They made Jorm drops obsolete on day 1 by making them for DRG JSE and a "ridill" staff with the same damage/delay as a level 1 weapon.
    Hey, that thing was godly pre-skillup nerf. Imagine that on Hpemdes.
    The glory of Hpemdes pre-skillup nerf was you didn't need a multi-hit weapon. Just take a nap and when you wake up and you've got 150 more skill. Also a D4 weapon would mean that even as a mage you'll likely crit for more than 0 and wake up to find yourself dead in sea. If anything, it's useful for skilling up staff now if you didn't get in on the Hpemde thing while you could.
    Though you could gain 3x the skill in the same nap with a multihit weapon.

    I wonder if you could just sub WAR and write a windower macro to spam Defender every time its up, to solve the D:4 problem.

  8. #108
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by Khamsin
    Nah, SJ restrictions are for CoP Dynamis. They said they'd do something new, similar to how they did SJ restrictions.

    Perhaps start everyone weakened, and have to hit a ??? to unweaken everyone?
    BLU still have problems with level restrictions fucking up their spell list, so thats my bet. Start at level 20 and fight your way through 30, 40, 50, 60, 70 and finally 75.

  9. #109
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Khamsin
    Nah, SJ restrictions are for CoP Dynamis. They said they'd do something new, similar to how they did SJ restrictions.

    Perhaps start everyone weakened, and have to hit a ??? to unweaken everyone?
    BLU still have problems with level restrictions fucking up their spell list, so thats my bet. Start at level 20 and fight your way through 30, 40, 50, 60, 70 and finally 75.
    you set your shit wrong...

    I have no problems with setting my spell list in beaucedine, then doing Test Your Mite ENM at 40 cap. SJ shouldnt fuck with your spell list, considering you can change jobs, as long as blu remains your main/sub and your spell list wont get altered. Only time a SJ restriction would mess with your shit is if you're subbing BLU, since it registers you as BLU0.

  10. #110
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    heh i get the feeling salvage might end up being something like ultmecia castle was in FF8 where you have to go around and unlock all of your abilites after reaching certain requirements.

  11. #111
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by NynJa
    you set your shit wrong...

    I have no problems with setting my spell list in beaucedine, then doing Test Your Mite ENM at 40 cap. SJ shouldnt fuck with your spell list, considering you can change jobs, as long as blu remains your main/sub and your spell list wont get altered. Only time a SJ restriction would mess with your shit is if you're subbing BLU, since it registers you as BLU0.
    Any spells whose points or level are over the max of level of the cap will get wiped from the list when you enter/exit. Equip 45 points of spells, zone into your ENM, zone out and Actinic Burst and Plasma Charge and whatever else you couldn't use inside the ENM will be wiped from your list.

  12. #112
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Chocobo Hot & Cold = Best FFXI update thus far. (not sarcasm)

    P.S.

    Quote Originally Posted by Kaylia
    I wont be happy with this update unless Alla flamingo is played when I do the chocobo Hot&Cold game.
    amen.

  13. #113
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by NynJa
    you set your shit wrong...

    I have no problems with setting my spell list in beaucedine, then doing Test Your Mite ENM at 40 cap. SJ shouldnt fuck with your spell list, considering you can change jobs, as long as blu remains your main/sub and your spell list wont get altered. Only time a SJ restriction would mess with your shit is if you're subbing BLU, since it registers you as BLU0.
    Any spells whose points or level are over the max of level of the cap will get wiped from the list when you enter/exit. Equip 45 points of spells, zone into your ENM, zone out and Actinic Burst and Plasma Charge and whatever else you couldn't use inside the ENM will be wiped from your list.
    now, with the exception of bahamut and ouryu, which we havent done in eons cause evokers are being jewish...
    what in FFXI requires you to go from an uncapped area, to a lv capped area, back to a capped area ??

  14. #114
    Cerberus
    Join Date
    Dec 2005
    Posts
    413
    BG Level
    4

    Quote Originally Posted by NynJa
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by NynJa
    you set your shit wrong...

    I have no problems with setting my spell list in beaucedine, then doing Test Your Mite ENM at 40 cap. SJ shouldnt fuck with your spell list, considering you can change jobs, as long as blu remains your main/sub and your spell list wont get altered. Only time a SJ restriction would mess with your shit is if you're subbing BLU, since it registers you as BLU0.
    Any spells whose points or level are over the max of level of the cap will get wiped from the list when you enter/exit. Equip 45 points of spells, zone into your ENM, zone out and Actinic Burst and Plasma Charge and whatever else you couldn't use inside the ENM will be wiped from your list.
    now, with the exception of bahamut and ouryu, which we havent done in eons cause evokers are being jewish...
    what in FFXI requires you to go from an uncapped area, to a lv capped area, back to a capped area ??
    Pretty much all of CoP? AMIRITE

  15. #115
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,772
    BG Level
    8

    Quote Originally Posted by Kaylia
    I wont be happy with this update unless Alla flamingo is played when I do the chocobo Hot&Cold game.
    Vammo Alla Flamenco?

  16. #116
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Zilong
    Quote Originally Posted by Kaylia
    I wont be happy with this update unless Alla flamingo is played when I do the chocobo Hot&Cold game.
    Vammo Alla Flamenco?
    Yeah, Vamo' Alla Flamenco and I have doubts there will be anything near it considering as far as I know Nobuo Uematsu isn't involved with FFXI... is he? :(

  17. #117
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by miokomioko
    Quote Originally Posted by Zilong
    Quote Originally Posted by Kaylia
    I wont be happy with this update unless Alla flamingo is played when I do the chocobo Hot&Cold game.
    Vammo Alla Flamenco?
    Yeah, Vamo' Alla Flamenco and I have doubts there will be anything near it considering as far as I know Nobuo Uematsu isn't involved with FFXI... is he?

    Yeah, I didnt remember the whole song's name Should have checked, I knew I had it wrong.


    Well, I supose SE own the right for those song, not Uematsu, but it probably wont happen anyway. And no, he isnt involved at all with FFXI

  18. #118
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,772
    BG Level
    8

    winamp on the background should be more than sufficient no?

  19. #119
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by Zilong
    winamp on the background should be more than sufficient no?
    No it's not. I just want to feel loved by Square, but I think they are only interested in my money.

  20. #120
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,741
    BG Level
    6
    FFXI Server
    Shiva

    Quote Originally Posted by Lockecole
    Quote Originally Posted by spooky
    Holy goddamn this update is nose-diving fast into a pit of no one cares. There had better be some more GOOD update notes soon.
    Lemme guess, you want BLM updates?! As if AM2 didn't break BLMs enough. :roll:
    YEAH I DO!!! :(

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast

Similar Threads

  1. Chocobo raising and abilities.
    By Pindle in forum FFXI: Everything
    Replies: 0
    Last Post: 2009-05-08, 00:20
  2. Chocobo raising and JST.
    By Pindle in forum FFXI: Everything
    Replies: 6
    Last Post: 2009-03-13, 18:01
  3. Chocobo Raising Now Available! (08/21/2006)
    By m00se in forum FFXI: Everything
    Replies: 2231
    Last Post: 2007-04-30, 21:48
  4. Additions and Adjustments to Chocobo Raising (25/09/2006)
    By spooky in forum FFXI: Everything
    Replies: 64
    Last Post: 2006-09-27, 10:43