Assuming your reply was aimed at Lockecole, He pretty specifically stated tanks, not mages. For a RDM who is primarily in the tank party Phalanx II is a godsend, especially for PLDs with good shield skill gear.Originally Posted by Cephius
Assuming your reply was aimed at Lockecole, He pretty specifically stated tanks, not mages. For a RDM who is primarily in the tank party Phalanx II is a godsend, especially for PLDs with good shield skill gear.Originally Posted by Cephius
Who landed the spell first, you or him?Originally Posted by Fuuko
I have trouble thinking of 20ish HP blocked as godly.Originally Posted by Krandor
Exactly. Para procing more, the mob attacking 6% slower, or mobs dying faster > taking 20 less damage per hit. There are plenty of things in this game that reduce damage, and even more that restore your HP when hit. There isn't anything that makes para proc more, enhance slow, or lower mobs defense furher (other than agnon). Phalanx 2 = worthless.Originally Posted by FFXIFlux
I guess Defending Ring is a piece of junk then
It is. Next time you guys get one of these trash, invite me to alliance and I'll dispose of it for you.Originally Posted by Krandor
I don't think we've camped Behemoth/KB in like 4 or 5 months <_<Originally Posted by aurik
Phalanx II = steady awesomeness. 20 damage less on every attack over fight is great, not to mention a godsend in dynamis. Para II is only good in bursts, and costs too much mp to warrant using it over para I. Slow II can be argued I suppose, but Dia III is completely different. It doesn't help take less damage. For me, dia III x3 and phalanx II x3. The Dia III works great for HNM, hence the full merits (recasting it every 30 seconds is stupid mp-wise).Originally Posted by Cephius
The thing is here, there are replacements for slow/para II and dia III, but no replacement for phalanx II. You can't cast phalanx I on a tank, therefore it is the biggest enhancement out of all of the rdm merit abilities
You're comparing two things under unequal conditions. Defending ring is good because it's equipment, and its pretty easy to chose it when the only other damage reduction ring option is a jelly ring. Not the case for phalanx 2, there are simply better options available.
EDIT for above post:
Paralyze II is a major upgrade from paralyze I when it's fully merited. Even with full enfeebling gear paralyze I sometimes get resisted on HNMs, but para II almost always sticks and almost always has a MUCH higher proc percentage. If you can't afford the MP to cast para 2 perhaps you should consider investing in a some sort of MP gear or something because I never have any trouble with MP casting those debuffs. I stand by my original statement that the enhancements to paralyze and slow far outweigh the damage absorbed by phalanx 2, and that dia3's uses outweigh it as well. Feel free to disagree, I admit that Red Mage is one job that can be and is played differently (and effectively) from person to person.
Correct, para I, Slow I, and phalanx IIOriginally Posted by Cephius
qft. You can still cast para and slow without merits, but you can't cast phala on others without merits.Originally Posted by Demosthenes11
Plus plds love it in dynamis. Not saying you have to get it, but saying it's useless is rather silly. Everything in this game is situational, phala has it's palce like everything else.
I've argued my side, we can just agree to disagree I guess. I don't have anything else to say other than I think that Phalanx 2 is getting a bit overrated.
Personally I like Phalanx2, but I'm a PLD, however I'd rather RDMs have Slow2 before getting Phalanx2. It's especially cool on lesser things, cause I'll shield block for less than 10 dmg and such, even in dynamis. Got hit for 5 dmg by a MNK. Maybe 2 upgrades of Slow2/Para2/Phalanx2? I do notice Para2 makes fafhogg get paralyzed more often.
http://ffxi.somepage.com/itemdb/7471Originally Posted by Ksandra
PLD can phalanx themselves. Phalanx on PLD isn't such a godsend that anybody bothered using this rather cheap item.
The comparison to defending ring is ridiculous. The more you need defending ring, the less useful Phalanx is and vice versa. If you're getting hit for small amounts of damage, Phalanx is godly, but who fucking cares? It's when you're getting raped in the face for 600 a hit that defending ring is stopping 3x what Phalanx II is that you actually NEED the damage reduction.
Is that a joke? <.< Switching out Aegis or +3 enmity or w/e shield you are using for 30 seconds and then making yourself completely useless for the 10 seconds it takes to actually use them damn thing, followed by a recast of 10 minutes making you only have phalanx on for 2 minutes every 10 minutes?Originally Posted by FFXIFlux
And lol@the ninja edit website; clicked the link and was like "wtf o.O"
Guess we don't need to cure either since tanks could just use hi-pots instead.Originally Posted by FFXIFlux
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http://ffxi.somepage.com/itemdb/8030Originally Posted by Ksandra
?Originally Posted by Khamsin
Considering the size of that shield I'm not even sure the enchantment would outweigh how measily the damage reduction will be from blocks.
And, why is everyone only talking about PLDs? As a NIN I love the spell just as much.![]()
if your pld's getting hit for 600 constantly, i think he should put some gear on. or at least his shield.Originally Posted by FFXIFlux
and you've gotta be kidding me... i'm not swapping my shield out to wait forever to apply phalanx on. this phalanx vs slow vs para arguement is dumb. there's bound to be more than 1 rdm in the alliance, just get each of them to specialise in one spell.
and ya, i guess i could get carbuncle's pole.