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  1. #281
    Black Belt
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    Quote Originally Posted by Credos
    Quote Originally Posted by Kyreth
    *ponders* I could see another option. FF has used the Underworld as a place where one can meet old enemies you've defeated (sometimes as undead). Obviously, somewhere in the Empire is a gate from there to the surface.

    Beat Cerebus to enter the Underworld, of course (as a key item that poofs on entry). Like in a lot of FF games, you'd see places much like the world above, and burial grounds for different kinds of monsters and the character races. Certain areas would require having completed an mission/expansion to enter.

    Here and there through the place, there would be ??? spots where you could make an offering- sacrificing a specific item (or a choice of a few) to call the dead. They'd have to be a unique item specific to the monster- like Byakko's Axe or Haidate (either) for Byakko, or a Comet Tail/Thundercloud for Behemoth/King Behemoth (random chance for either), or a Daylight Dagger for Tzee Xicu, etc. This would spawn the HNM aggroed and claimed for the alliance that called it, a normal fight would occur, and drops would be identical to the living original monster.

    The kicker? There's a chance a HQ2, unique version of the monster appears instead, which drops abjuration-style upgrades to the gear the NQ or HQ version of the monster normally coughs up. If there are multiple items that can be sacrificed, there may be one with has a higher chance of spawning this version- so if you take on Byakko, the Axe is a lower chance, the Haidate a higher one of calling up Ancient Byakko (not a real name) instead of Byakko...who drops the regular Byakko loot but instead of Axe/Haidate, drops items that will synth with them to create a superior version (that CANNOT be used to respawn the monster in question).

    ToAU makes all the HNMLS'es happy, people get their instanced HNM battles and tougher fights, and the world is saved for democracy.
    This would be so fucking pwn its not even funny.

    Then again after 2 years of killing Zilart gods I'd like to get into some new content. Sea is great for the fights, but the pain in the ass is just getting to some of the areas.
    So it's a limbus with 3 day respawn Aw'Euvhi?

  2. #282
    Chram
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    Helmut Lang
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    Quote Originally Posted by Zilong
    Quote Originally Posted by Credos
    Quote Originally Posted by Kyreth
    *ponders* I could see another option. FF has used the Underworld as a place where one can meet old enemies you've defeated (sometimes as undead). Obviously, somewhere in the Empire is a gate from there to the surface.

    Beat Cerebus to enter the Underworld, of course (as a key item that poofs on entry). Like in a lot of FF games, you'd see places much like the world above, and burial grounds for different kinds of monsters and the character races. Certain areas would require having completed an mission/expansion to enter.

    Here and there through the place, there would be ??? spots where you could make an offering- sacrificing a specific item (or a choice of a few) to call the dead. They'd have to be a unique item specific to the monster- like Byakko's Axe or Haidate (either) for Byakko, or a Comet Tail/Thundercloud for Behemoth/King Behemoth (random chance for either), or a Daylight Dagger for Tzee Xicu, etc. This would spawn the HNM aggroed and claimed for the alliance that called it, a normal fight would occur, and drops would be identical to the living original monster.

    The kicker? There's a chance a HQ2, unique version of the monster appears instead, which drops abjuration-style upgrades to the gear the NQ or HQ version of the monster normally coughs up. If there are multiple items that can be sacrificed, there may be one with has a higher chance of spawning this version- so if you take on Byakko, the Axe is a lower chance, the Haidate a higher one of calling up Ancient Byakko (not a real name) instead of Byakko...who drops the regular Byakko loot but instead of Axe/Haidate, drops items that will synth with them to create a superior version (that CANNOT be used to respawn the monster in question).

    ToAU makes all the HNMLS'es happy, people get their instanced HNM battles and tougher fights, and the world is saved for democracy.
    This would be so fucking pwn its not even funny.

    Then again after 2 years of killing Zilart gods I'd like to get into some new content. Sea is great for the fights, but the pain in the ass is just getting to some of the areas.
    good luck getting a WAR to sacrifice his ridill to pop fafnir ;3

  3. #283
    New Spam Forum
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    Mar 2006
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    Quote Originally Posted by Uzor
    Quote Originally Posted by Siatdiat
    Quote Originally Posted by Suiram
    The problem with swift belts isn't the drop rate, and it isn't that people don't bring 8 pop items with them for one belt. It's because there's always one guy with shitty luck who goes with 7 other guys, spends 4 hours in there, doesn't get his belt, can't get the people he helped to come help him the next time so he gets 7 other people and his belt doesn't drop and so on and so forth for 11 Sacrarium runs totalling 40 hours. But the drop rate itself is decent. KS30 weapons I was just referring to Senju and Destroyers that I'd put in the list. As for sea pop items not being 100%, you're preaching to the choir here. And Choplix recovers your PT's HP and MP and just rocks in general.
    We did 11 swift belt pops last week and got 3. Yeah that is a decent droprate. Can I have some of whatever you are smoking?
    o.O; we did 11 and walked out with 9 >.>
    4/4 here. D: I dont understand these low ratings. Kirin on the other hand has dropped to my LS 1 W Leg in close to 30 kills.

  4. #284
    Xavier
    Guest

  5. #285
    The Once and Future Wamoura
    Join Date
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    Rocl Montaigne
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    Quel'Thalas

    Wish I could wear belts on my arms like that

  6. #286
    Xavier
    Guest

    Quote Originally Posted by Rocl
    Wish I could wear belts on my arms like that
    You can, but you'll probably get beat up.

  7. #287
    Cerberus
    Join Date
    Dec 2005
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    413
    BG Level
    4

    Quote Originally Posted by Intense
    Quote Originally Posted by Zilong
    Quote Originally Posted by Credos
    Quote Originally Posted by Kyreth
    *ponders* I could see another option. FF has used the Underworld as a place where one can meet old enemies you've defeated (sometimes as undead). Obviously, somewhere in the Empire is a gate from there to the surface.

    Beat Cerebus to enter the Underworld, of course (as a key item that poofs on entry). Like in a lot of FF games, you'd see places much like the world above, and burial grounds for different kinds of monsters and the character races. Certain areas would require having completed an mission/expansion to enter.

    Here and there through the place, there would be ??? spots where you could make an offering- sacrificing a specific item (or a choice of a few) to call the dead. They'd have to be a unique item specific to the monster- like Byakko's Axe or Haidate (either) for Byakko, or a Comet Tail/Thundercloud for Behemoth/King Behemoth (random chance for either), or a Daylight Dagger for Tzee Xicu, etc. This would spawn the HNM aggroed and claimed for the alliance that called it, a normal fight would occur, and drops would be identical to the living original monster.

    The kicker? There's a chance a HQ2, unique version of the monster appears instead, which drops abjuration-style upgrades to the gear the NQ or HQ version of the monster normally coughs up. If there are multiple items that can be sacrificed, there may be one with has a higher chance of spawning this version- so if you take on Byakko, the Axe is a lower chance, the Haidate a higher one of calling up Ancient Byakko (not a real name) instead of Byakko...who drops the regular Byakko loot but instead of Axe/Haidate, drops items that will synth with them to create a superior version (that CANNOT be used to respawn the monster in question).

    ToAU makes all the HNMLS'es happy, people get their instanced HNM battles and tougher fights, and the world is saved for democracy.
    This would be so fucking pwn its not even funny.

    Then again after 2 years of killing Zilart gods I'd like to get into some new content. Sea is great for the fights, but the pain in the ass is just getting to some of the areas.
    good luck getting a WAR to sacrifice his ridill to pop fafnir ;3
    Nah, it'll be a 4-12 hour Imp that pops in Caedarva for Ullikummi.

  8. #288
    The Once and Future Wamoura
    Join Date
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    Rocl Montaigne
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    Quel'Thalas

    Quote Originally Posted by Xavier
    Quote Originally Posted by Rocl
    Wish I could wear belts on my arms like that
    You can, but you'll probably get beat up.
    Same thing happened when I wore a cape to school

  9. #289
    Xavier
    Guest

    I got fking 3 shotted by that Zikko Imp NM in the Mire that spawned out of nowhere when I jumped into the muddy water. Out of nowhere I'm being attacked, have no shadows up, and don't even know whats going on.

    I've never been so shocked/amused playing the game.

  10. #290
    Custom Title
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    ah.. i see someone else shares the same experience as me

  11. #291
    Relic Weapons
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    Apr 2006
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    FFXI Server
    Lakshmi

    Quote Originally Posted by Kyreth
    *ponders* I could see another option. FF has used the Underworld as a place where one can meet old enemies you've defeated (sometimes as undead). Obviously, somewhere in the Empire is a gate from there to the surface.

    Beat Cerebus to enter the Underworld, of course (as a key item that poofs on entry). Like in a lot of FF games, you'd see places much like the world above, and burial grounds for different kinds of monsters and the character races. Certain areas would require having completed an mission/expansion to enter.

    Here and there through the place, there would be ??? spots where you could make an offering- sacrificing a specific item (or a choice of a few) to call the dead. They'd have to be a unique item specific to the monster- like Byakko's Axe or Haidate (either) for Byakko, or a Comet Tail/Thundercloud for Behemoth/King Behemoth (random chance for either), or a Daylight Dagger for Tzee Xicu, etc. This would spawn the HNM aggroed and claimed for the alliance that called it, a normal fight would occur, and drops would be identical to the living original monster.

    The kicker? There's a chance a HQ2, unique version of the monster appears instead, which drops abjuration-style upgrades to the gear the NQ or HQ version of the monster normally coughs up. If there are multiple items that can be sacrificed, there may be one with has a higher chance of spawning this version- so if you take on Byakko, the Axe is a lower chance, the Haidate a higher one of calling up Ancient Byakko (not a real name) instead of Byakko...who drops the regular Byakko loot but instead of Axe/Haidate, drops items that will synth with them to create a superior version (that CANNOT be used to respawn the monster in question).

    ToAU makes all the HNMLS'es happy, people get their instanced HNM battles and tougher fights, and the world is saved for democracy.
    Someone send this to Bercus. :D

  12. #292
    A. Body
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    Quote Originally Posted by Intense
    good luck getting a WAR to sacrifice his ridill to pop fafnir ;3
    Aegishjalmr, Andvaranauts, Aquarian Abjuration: Feet, Aquarian Abjuration: Hands,Balmung, Dragon Blood, Dragon Heart, Dragon Meat, Dragon Scales, Dragon Talon, Earthen Abjuration: Hands,Hrotti, Neptunal Abjuration: Head,Ridill, Wyrm Beard

    Believe that's Fafnir's drop list there. Bolded are unique to Fafnir. Any of them could be the sacrificial item. Think you'd chuck that Gilfinder +1 to summon Fafhogg (or Ancient version) again for a Ridill shot, or perhaps something that (gasp) could IMPROVE on one?

  13. #293
    Forum Donator
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    Titan

    If they do the above idea, then we finally have a use for Hogg Scales, Sipar, the 40 def armor from adaman, thundercloud, and other somewhat useless NQ drops.

  14. #294
    A. Body
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    Quote Originally Posted by Credos
    Nah, it'll be a 4-12 hour Imp that pops in Caedarva for Ullikummi.
    Excuse me, I see someone needs to be beat...I mean meet Mr. Clue Stick.

    Ulli is a god trigger mob. You want to summon one? Go for it. Hope you got a Ulfhedinn Axe and there's a ??? point for the summoning that matches him, since that's Ulli's unique item. That's the point. Beat the monster once, if you have a unique item from them you want to sacrifice, you can go ahead and do them again. (Though I wonder how nasty an ancient Ulli would be, and exactly why anyone would want an upgraded Axe....you'd be praying for the NQ one to get another Autumnstone.)

  15. #295
    A. Body
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    Quote Originally Posted by Gatsby
    If they do the above idea, then we finally have a use for Hogg Scales, Sipar, the 40 def armor from adaman, thundercloud, and other somewhat useless NQ drops.
    And that's exactly my point. Junk drops are no longer junk drops. They're second chance tickets. You won't be able to expend them too quickly thanks to the time restrictions, but getting one successful win against the "living" HNM means multiple chances at fighting them in the Underworld (or the nastier "ancient" version if you're (not)lucky.).

    People will still want to battle the original spawns, but then the competition for the originals will not be as bad- and with a time limit,HNMLS's can't go on a killing spree even if they have tons of sacrifical items to do so, which would dump items into the game at a far, far faster rate than S-E seems to want. And a potential "HQ2" monster means there's another level of gear progression that can't be as easily cockblocked, especially if the item boosts focus on things that allow "spirit" (ie the Underworld versions of monsters) beasties to be fought better.

  16. #296
    A. Body
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    Quote Originally Posted by Zilong
    So it's a limbus with 3 day respawn Aw'Euvhi?
    Put a version of Cerebus at the gate to the Underworld with a rapid respawn timer- say every two hours realtime or so. Unlike the one upstairs, beating this version doesn't drop anything, save for Underworld access key item (after all, you're merely driving him away from the gate to lick his wounds). If he's attacked by someone with the key item already, instant hyper mode (like some HNM's go into when held too long) cause Cerebus still remembers round one...so nobody wants to try and cockblock the gate entry HNM.

    Once you're going in past Cerebus, six hour realtime "buff" goes on you (undispellable), which will vanish if you homepoint/leave the Underworld. When it goes, you get the boot from Odin if you're still there (zoned to homepoint). Other spirits in the area will generally be non-aggro but linking if attacked, save for summoned HNM's- if not simply NPC's telling the living of how they passed on/possible quest mobs.

    "Oh, woe is me! I met my end at the hand of the first Puppetmaster!" (tragic)

  17. #297
    Puppetmaster
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    Quote Originally Posted by Kyreth
    Quote Originally Posted by Zilong
    So it's a limbus with 3 day respawn Aw'Euvhi?
    Put a version of Cerebus at the gate to the Underworld with a rapid respawn timer- say every two hours realtime or so. Unlike the one upstairs, beating this version doesn't drop anything, save for Underworld access key item (after all, you're merely driving him away from the gate to lick his wounds). If he's attacked by someone with the key item already, instant hyper mode (like some HNM's go into when held too long) cause Cerebus still remembers round one...so nobody wants to try and cockblock the gate entry HNM.

    Once you're going in past Cerebus, six hour realtime "buff" goes on you (undispellable), which will vanish if you homepoint/leave the Underworld. When it goes, you get the boot from Odin if you're still there (zoned to homepoint). Other spirits in the area will generally be non-aggro but linking if attacked, save for summoned HNM's- if not simply NPC's telling the living of how they passed on/possible quest mobs.

    "Oh, woe is me! I met my end at the hand of the first Puppetmaster!" (tragic)
    make cerberus respawn timer the same as the cap NM's in xarcabard. i'd love to see people line up for that shit shower.

  18. #298
    Hydra
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    Quote Originally Posted by Dark Vincent
    Quote Originally Posted by Uzor
    Quote Originally Posted by Siatdiat
    Quote Originally Posted by Suiram
    The problem with swift belts isn't the drop rate, and it isn't that people don't bring 8 pop items with them for one belt. It's because there's always one guy with shitty luck who goes with 7 other guys, spends 4 hours in there, doesn't get his belt, can't get the people he helped to come help him the next time so he gets 7 other people and his belt doesn't drop and so on and so forth for 11 Sacrarium runs totalling 40 hours. But the drop rate itself is decent. KS30 weapons I was just referring to Senju and Destroyers that I'd put in the list. As for sea pop items not being 100%, you're preaching to the choir here. And Choplix recovers your PT's HP and MP and just rocks in general.
    We did 11 swift belt pops last week and got 3. Yeah that is a decent droprate. Can I have some of whatever you are smoking?
    o.O; we did 11 and walked out with 9 >.>
    4/4 here. D: I dont understand these low ratings. Kirin on the other hand has dropped to my LS 1 W Leg in close to 30 kills.
    See, and my LS has gotten 6 W. Legs in the last 7 Kirins. (Not joking)

  19. #299
    Hydra
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    Quote Originally Posted by Kyreth
    And a potential "HQ2" monster means there's another level of gear progression that can't be as easily cockblocked
    um, how is this not serious cockblockage? You need to have items dropped from mobs most ls never get to fight anyway to be able to fight another version of it? This just sounds like the rich/botters get richer and the poor still dont get to fight kings...

  20. #300
    A Magic Ham Sandwich
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    Quote Originally Posted by Miji
    Quote Originally Posted by Kyreth
    *ponders* I could see another option. FF has used the Underworld as a place where one can meet old enemies you've defeated (sometimes as undead). Obviously, somewhere in the Empire is a gate from there to the surface.

    Beat Cerebus to enter the Underworld, of course (as a key item that poofs on entry). Like in a lot of FF games, you'd see places much like the world above, and burial grounds for different kinds of monsters and the character races. Certain areas would require having completed an mission/expansion to enter.

    Here and there through the place, there would be ??? spots where you could make an offering- sacrificing a specific item (or a choice of a few) to call the dead. They'd have to be a unique item specific to the monster- like Byakko's Axe or Haidate (either) for Byakko, or a Comet Tail/Thundercloud for Behemoth/King Behemoth (random chance for either), or a Daylight Dagger for Tzee Xicu, etc. This would spawn the HNM aggroed and claimed for the alliance that called it, a normal fight would occur, and drops would be identical to the living original monster.

    The kicker? There's a chance a HQ2, unique version of the monster appears instead, which drops abjuration-style upgrades to the gear the NQ or HQ version of the monster normally coughs up. If there are multiple items that can be sacrificed, there may be one with has a higher chance of spawning this version- so if you take on Byakko, the Axe is a lower chance, the Haidate a higher one of calling up Ancient Byakko (not a real name) instead of Byakko...who drops the regular Byakko loot but instead of Axe/Haidate, drops items that will synth with them to create a superior version (that CANNOT be used to respawn the monster in question).

    ToAU makes all the HNMLS'es happy, people get their instanced HNM battles and tougher fights, and the world is saved for democracy.
    Someone make this explanation into a graphic, then send it to Bercus. :D
    Fixed

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