A thousand pages late, but in response to that post mentioning SE trying to make PUP useful via Salvage.
Activate is indeed a Job Ability... however, commands and maneuvers are not, they are Pet Abilities. Now, when entering any level-capped area or any area that can be level-capped (I believe Assault is the only area that applies to that) you will lose any pets you have, be it automaton, avatar, or jug. Since Salvage is described as a lv.65+ area, that sounds like a lv.65 minimum to enter, just like Dynamis, but no level capping involved. Entering Dynamis does not remove pets, or at least it does not remove activated Automatons. Therefor, there is a rather good chance a lv.75 PUP could prove rather useful in the start of a Salvage run when everyone is heavily hindered by Pathos... that is, if the Automaton's attachment-given "abilities" (provoke/flash/convert) and spellcasting are not hindered, either way it's most likely that an Automaton will not be stripped naked of its attachments.
Afterthought... a PUP with Encumberments (?) would possibly not be able to equip the Animator, thus unable to give maneuvers, hmm.
...or punch with their C+ +16 h2h skill... lolpup
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