May be a slightly newb question but.. I just used it and I love it. ;o I was curious.. >.> How do you save the parses? Lol.
May be a slightly newb question but.. I just used it and I love it. ;o I was curious.. >.> How do you save the parses? Lol.
file -> export parse.
Hrm.. export parse is blacked out >.> lol
Edit: I'm a dumb ass. I fixed it, thanks.
That is awesome. :D That'd eliminate a lot of the problems, and a lot of the questions I get sometimes like "OMG WHY IS KIRIN ON THE PARSE?mine will get right. The only time it will be wrong is when a melee or ranged attack gets wedged in between." when I used to parse LS events. Lookin' forward to seeing it~
WRT real time parsing, there's that UtsuWatch app that someone made on the Windower forums, that thing has something similar (which is half the reason to actually use it), but it only did some random stats for self.. Acc, r.acc, eva, parrying, and something else. And it's been really buggy. >.> And certainly not on this scale. This I like instead.
Perhaps add a setting that says which party member has an additional effect weapon and then you can add any 'Additional Effect' lines to their tally on the fly? It's not going to be often that there's more than one person with added effect weapons is it?
will you have a version out that will work on a 64bit os?
Originally Posted by Kroni
This version doesn't?
Haven't tested it, but I'm pretty sure it doesn't.
I should probably stop responding so much here though lol, I don't want BG to become the DvsParse support forum :D
Using your parser right now, penis is currently erect. Good job.
Nothing like a little bit of e-peen too. I love this parser.
http://img115.imageshack.us/img115/1619/partyzq1.jpg
We were doing a "last chain" at which time my real food wore off, so I ate a mithkabob and it destroyed my accuracy %. ;;
Originally Posted by divisortheory
just like 1 mmo is enough for me, 1 forum is enough for me((
no it doesnt unfortunatly.Originally Posted by Zigma
all the memory readers are broke on vista/64 too, so i cant fix the code ;;
When I release the next version I'll scan for possible incompatibilities (I can think of one glaring one off the top of my head) and update them to be more portable and you can try it again. But I can't test it on my own, unfortunately.
thank you kindly sir.
Since you mentioned memory editors I wonder if you have Visual Studio 2005 installed. If so, and if you have a place where you can host an approximately 600 megabyte file, I just thought of a way I can figure it out and get it working without needing a 64-bit OS to test on.Originally Posted by Kroni
Im running windows vista it worked without any error.Originally Posted by Kroni
Are you running a 64-bit version of the OS, with a 64 bit processor?Originally Posted by Zigma
no, 32bit with 64bitproOriginally Posted by divisortheory
Yea that's why you haven't seen any issues, you need to have both a native 64 bit CPU, as well as a native 64 bit OS to start seeing 64-bit compatibility issues. I'm still a little surprised though that there's a problem at all, as FFXI should run in 32-bit compatibility mode. Maybe it's related to Windower /shrugOriginally Posted by Zigma
Originally Posted by divisortheory
Kroni is basically complaining for me. I run Vista, RMT Ultimate at home. (yes i know you cannot get this, but I have it legally gogo tec net pro)
its 64x Vista, on a AM2/5200+. FFXI is in 32bit comp.
I haven't been able to find a memory reader that works, I assume that is where the problem is. Art Money comes up with a font similar to wingdings on crack...
~ Mikeal
I got an error, then I installed the .net framework and it worked.
Really needs the magic damage, As awesome as it felt to Parse 50% of the damage in the party... It was with 2 BLU as the other DDs. :D
I do love the setup though, Very crisp.