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Thread: Salvage: Zhayolm Remnants     submit to reddit submit to twitter

  1. #2521
    Bagel
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    1) If you're only focusing on the boss and doing no NM's what so ever then you may as well get everyone SJ/Abi/Magic. Weapon is not as important.

    2) A good group of 7 is definitely good, but if you want to bring more that's fine. I don't think time will really be an issue. A BLM or 2 will speed up the 6F by a lot and make boss go down faster as well. I think it will make up for the extra farming on 1F and 3F.

    3)For your monks: have them stand right in front of the boss and right on top of each other. Then just make sure they don't move. Just have everyone else stand at an angle (avoiding Diffusion Ray) above 10' from the chariot, and below 10' from both of your monks. Only your BRD may ever be out of range when he wants to sing ballad to the mages.

  2. #2522
    Relic Shield
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    Quote Originally Posted by Basara View Post
    I'm just reading this and I'm shocked, best time to full gear 3 people for my group has never been that short, how can you full gear 3 people and still get to the 4th floor under 30 min? or am I misreading and you're actually going south path? (but I'm assuming you're going for the interesting frogs)
    Could you please explain how you do it? I'd be really interested to know ^^;

    Quote Originally Posted by residue View Post
    Chest->inner rooms->clear ne room + frog->(2x of mobs that drop on 2nd floor->jakko
    send someone north, kill south till you get 3x max mp. zone up at 29

    On the 4th floor kill madame, kill mamools, kill WRONG rampart zone up, kill again for another set of 2x stats+hp
    Actually, its nice to be able to use the 4F reload trick to get missing cells but its not needed. Once you got your timing, you don't need it. Advice: more than 7 people = big no here.

    On 1F, just farm the bare minimum. This means Chest+ Four inner rooms. 8minutes.

    On 2F, clear the first room, then the group of 2 droppers in each of the 3 other rooms + kill madamme and jakko. We warp on 3F at 23-24 minutes IN.

    On 3F, skip room 1, clear 2nd and 3rd with two hundred fists.

    warp at 29 min.

    Last time we did it, we forgot to kill a MMJ, so we had to reload 4F still.

  3. #2523
    Nidhogg
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    Only pulled this off once, long ago, but you don't even need to clear two rooms on 3F. You can kill until you get enough MP (at least 3, preferably 3 + mage MP if less than 29min and no mages are designated unlocked people), then port up. Kill Madame, and then do the reload thing. It involves a bit more time overall, but less time at the point where time spent is critical, and you don't burn your 2Hs.

  4. #2524
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    Quote Originally Posted by Suiram View Post
    Only pulled this off once, long ago, but you don't even need to clear two rooms on 3F. You can kill until you get enough MP (at least 3, preferably 3 + mage MP if less than 29min and no mages are designated unlocked people), then port up. Kill Madame, and then do the reload thing. It involves a bit more time overall, but less time at the point where time spent is critical, and you don't burn your 2Hs.
    Yeah, but what's the point at warping up when you got 3 MP if you still have over 5 min left to farm cells? It saves you time to kill until the very last minute, as it means less resetting on 4F.

  5. #2525
    Nidhogg
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    Obviously if you have time to spare you can spend more of it farming stats earlier, but it's another option, not a requirement, and whether or not you have to repeat 4F for cells, you should still have ample time to do everything else after.

  6. #2526
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    Of course purely time wise it is inefficient to just farm 3 MP cells though if you still got time to spare ;p

  7. #2527
    Salvage Bans
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    1) BRD doesn't need weapon, but SV is nice. My last Zhayolm run I had MNK+RDM split off to farm whichever of Magic or Abi we got less of in the initial chest (Abi that run) while the rest of the group cleared the inner rooms and then farmed more SJ. I wouldn't do this if you're going for 4FN, but otherwise I think it's worth the time.

    2) I think 7 is a good number.

    3) Tanks need to stand off-center to reduce Diffusion Ray damage. It works best if they stand together to simplify staying within Discoid range of both of them, and the rest of the group stands off-center relative to the tanks so that when the boss turns to face the tanks Ray still won't hit anyone else. At that point the tanks probably want to move to the side a bit, and you'll need to make sure that everyone's still in Discoid range; or you can have the tanks stay put and just eat full Ray damage.

  8. #2528
    Sea Torques
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    Quote Originally Posted by Valyana View Post
    3) Tanks need to stand off-center to reduce Diffusion Ray damage. It works best if they stand together to simplify staying within Discoid range of both of them, and the rest of the group stands off-center relative to the tanks so that when the boss turns to face the tanks Ray still won't hit anyone else. At that point the tanks probably want to move to the side a bit, and you'll need to make sure that everyone's still in Discoid range; or you can have the tanks stay put and just eat full Ray damage.
    So you are saying if they tank directly in front, and mages are also directly in front, mages get hit with diffusion ray?

    And diffusion ray does higher dmg to the tanks if they are in center?

  9. #2529
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    Yes.

  10. #2530
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    I found an old link to the modified .DAT file for floor 1/2 to label the dropping mobs but it was dead. Does anyone have this or an updated link?

  11. #2531
    Cerberus
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    use polutils and modify it yourself

  12. #2532
    hedcc
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    just curious how people are handling the fixed frogs now, we had a hard tim doing f5 f6 boss had charm spammed 4-5 times in a row f5 took 15 cuz of that.... and ended up time out on boss

  13. #2533
    Sea Torques
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    The way I usually do it is having 1 or 2 (depending on setup) DD on it while keeping mages + THF (spams acid and sleep bolts) + 1 extra DD behind. If charmga goes off then extra DD goes in and frogged DDs get slept. Rince and repeat till frog dead, unless you get a really bitchy frog odds of it doing back to back to back charmga isn't _that_ high.

    Its not the fastest method but I prefer it over DoT the frog then zerg and have everyone get charmed if it does so. Been raped too many times by charmga->sleepga->rapeyourassga.

  14. #2534
    Bagel
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    We just try and limit the TP it gets, and have our MNK's try and stun Charm with Shoulder Tackle

  15. #2535
    Ker
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    we been having similer problems of all 3 weeks doing frog5+6 we're only able do one boss run cause of only 3 charm from that run, we have usually really terrible luck they go from 7 to 20 charms in total run -_- and would Blue be any help spamming headbutt and Shoulder Tackle with monks ?

  16. #2536
    Bagel
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    If you can bring a BLU, they need to spam Head But, Fry Pan, Temporal Shift, Tail Slap etc. To be really effective. Just stun lock them and not many if any charms should get off.

  17. #2537
    Nidhogg
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    Frypan and Tail Slap have too long of casting timers, and Temp Shift has too long of a recast, just use Head Butt. You can try to keep it stun-locked, but what I prefer is just stunning "red lines," which usually catches everything but Water Bomb.

    I have all the good Haste pieces BLU can get, and I'm one of our 3 unlocks, but if your BLU isn't, or on the 1F/2F frog when you're not unlocked, recasts might be an issue doing that, so you can also just watch for Chorus in the log, saving TP and do Head Butt > Flat Blade > Head Butt if he tries to do it back-to-back before Head Butt recast is back up, or set Temp Shift as a backup for those situations instead of Flat Blade.

  18. #2538
    New Spam Forum
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    It doesn't make a huge difference, but I've found that if your mages are quick to dispel Frog Cheer, and the person with hate has at least 1 MP (I usually put on sanction refresh when I'm tanking froggies), Madames will have access to their 2 extra TP moves (Frog Cheer and Magic Hammer). From what I've seen, a frog won't use Magic Hammer unless the target has MP, and wont use Frog Cheer more than once unless A.) it casts a spell and loses the effect, or B.) it is dispelled.

    Like I said, it doesn't make a HUGE difference, but the Madame's TP /random will have 5 choices instead of only 3-4, giving a better chance of using a non-frog chorus move. Even with the frogs being fixed, we're usually able to do 5f+6f with 30-35 minutes left for gears + boss, using the DoT + everyone gets charmed method.

  19. #2539
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    My group did Zhayolm tonight, and we ran into something interesting...

    Frogs seemed to be taking 3x the magic damage they normally take.

    We did not enter on Darksday, we entered on Firesday.

    Also, myself and the other Monk were doing 25-30 during physical hits, so he tried using formless strikes, and instantly he was doing double-triple that per hit.

    All in all, weird. Can anyone else confirm this is happening?

  20. #2540
    Sai
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    Quote Originally Posted by Kaia View Post
    From what I've seen, a frog won't use Magic Hammer unless the target has MP
    This confused me, so last Zhay run my group did we double checked to make sure our tanks didn't have any MP. Frogs still used magic hammer. Or did I misinterpret what you wrote?

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