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Thread: Salvage: Zhayolm Remnants     submit to reddit submit to twitter

  1. #761
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    Re: Salvage: Zhayolm Remnants

    We have taken the boss down with a PT of 6 pre-patch just barely before times up, MNK MNK RDM BRD WHM BLM, all HP/MP, magic, SJ unlocked. Discold has a larger radius compare to discharge and inertia stream, have everyone standing in discold range and those that can stoneskin keep it on as much as possible. We did have our WHM one shotted once, BRD(me) was singing out of discold range and BLM(Mr. Suiram over there) DC like ten times during the run leaving us with 5 people most of the time. With the chest in the beginning now probably save alot of time.

  2. #762
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    Re: Salvage: Zhayolm Remnants

    Yeah this was discussed in the month that got erased, but the consensus seems to be that discoid is the same radius as discharge/inertia stream but centered about the target rather than centered about the chariot leaving a crescent-shaped area in front of the chariot where you can stand and be hit by it and not the other two (and presumably a crescent-shaped area behind it where you can be hit by discharge/inertia and not discoid, but why stand there? lol). And yeah would have been an easy win even with 6 if I hadn't d/ced at 50% lol

  3. #763
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    Re: Salvage: Zhayolm Remnants

    Also it was said that Discoid was not an AoE at all, but rather a frontal cone with focal point at the target of hate, and directed along the line through BC and the tank.

  4. #764
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by divisortheory
    Also it was said that Discoid was not an AoE at all, but rather a frontal cone with focal point at the target of hate, and directed along the line through BC and the tank.
    True, someone did say that. But myself and someone else said what I wrote above, which is what I actually believe it to be.

    Edit: Actually I remember, someone thought it was frontal cone which I knew was not the case. I wrote that it definitely wasn't frontal cone and that if it was any type of cone, it was what you wrote just now, but that I thought it was most likely the two-circles model. Someone else then described their experiences in support of the two-circles model as well. So I guess "consensus" was the wrong word, but I still stand by it haha.

  5. #765
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    Re: Salvage: Zhayolm Remnants

    So basically, have everyone who is not engaged stand behind the tanks out of range of Diffusion/Intertia Stream, but close enough to get hit by Discoid.

    Does anyone have the exact numbers for the ranges of BC's TP moves? I remember it being mentioned towards the end of the Zhayolm thread back before BG went down.

  6. #766
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    Re: Salvage: Zhayolm Remnants

    Aren't Inertia Stream/Discharge in the 10-11 range?

    And..correct me if I'm wrong, but didn't someone manage to hit up the north Madame, yet still take out the boss? That's skimping on alot of cells, but I'm thinking of doing it this Thursday, should the bees not dick us over in Bhaflau. If we can get Hikazu Sune-Ate, we can actually finish up one of our first Salvage pieces.

  7. #767
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Ayn
    Aren't Inertia Stream/Discharge in the 10-11 range?

    And..correct me if I'm wrong, but didn't someone manage to hit up the north Madame, yet still take out the boss? That's skimping on alot of cells, but I'm thinking of doing it this Thursday, should the bees not dick us over in Bhaflau. If we can get Hikazu Sune-Ate, we can actually finish up one of our first Salvage pieces.
    Definitely possible now that you get more cells to start the zone.

    Has anyone done ZH since the patch? Have monster cell drop patterns changed?

  8. #768
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    Re: Salvage: Zhayolm Remnants

    we did zhayolm after the patch, there was one chest with standard starting cells but it doesnt seem that the mobs are dropping any more or less cells then before.

    we tried to get to the 4F madame and do boss but it was the first time for many on that zone and we werent able to get off of the 4 rampart floor fast enought to give us time to even think about doing the chariots to unlock the boss floor.

    we definetly skimped on cells but we've looked at doing alternate routes and i think it should be possible to do 4F madame and still get the boss if your group knows the zone well.

  9. #769
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    Re: Salvage: Zhayolm Remnants

    So for a group skilled enough to do the 4F madame + boss..

    I know I'd have at least 2 BLMs, and one or two other misc DDs that absolutely need weapons, but Monks could probably do without on the boss, no?

    I'm thinking farm the weapons wing long enough to get weapons for 2 BLMs, and 2-3 other DDs (probably SAM, DRG, NIN)
    Abilities long enough to get them for the Monks and other DDs (perhaps a COR if we bring one along)
    Magic for the appropriate people (BLMs, healers, RDM). . not sure if I should just skip on magic for the Monks, or what.

    Any suggestions on that?

  10. #770
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    Re: Salvage: Zhayolm Remnants

    Give weapons to your monks, have them dd-tank the boss. Tell your drg/sam/nin to sit quietly and eat discoids with no gear on.

  11. #771
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    Re: Salvage: Zhayolm Remnants

    Definitely weapons to BLMs though, no?

  12. #772
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    Re: Salvage: Zhayolm Remnants

    Depends how many you get. Every melee in the zone needs a weapon IMO (unless you have a ton of melee, but if you have a ton you're probably bringing too many people anyway). You can kill the boss with 2 MNKs being the only non DoT source of damage in 20 minutes. Don't even need a BLM at all. Getting to the boss with 20 minutes left requires fast killing on the way up though. And fast killing on the way up you (I) would definitely want melee > BLM for weapons. Damage +100% all the time would kill faster than Damage +15% whenever MP is enough.

    For weapons I would deck out all your non MNK melee first, then MNKs, then BLM, then BRD, then WHM.

  13. #773
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    Re: Salvage: Zhayolm Remnants

    Your reply on the 20 minute kill thing answered the question nicely, actually; if we did this, we'd probably be aiming for the Hoshikazu Kyahan NM (thus rushing through the first floor). Wow, I guess Battleclad Chariot really is that weak, huh? I know LAC took alot more damage than LBC did.

  14. #774
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    Re: Salvage: Zhayolm Remnants

    All Boss Chariots feels about the same HP, LAC just feel longer cause Brainjack slows process down alot.

  15. #775
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by Ayn
    Definitely weapons to BLMs though, no?
    If you want but not necessary. Our 2 mnks basically did all the DD on him, BLM nuked too, but it wouldnt save that much time since MNK just rape everything in salvage. If you're also doing a frog on the run then I'd suggest BLM though, since blm is nice to have on madame, ranged magical attacks and can kite people when charmed.

  16. #776
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    Re: Salvage: Zhayolm Remnants

    Quote Originally Posted by aurik
    Give weapons to your monks, have them dd-tank the boss. Tell your drg/sam/nin to sit quietly and eat discoids with no gear on.
    My mnk buffer hates you so, so much.

  17. #777
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    Re: Salvage: Zhayolm Remnants

    All Boss Chariots feels about the same HP, LAC just feel longer cause Brainjack slows process down alot.
    Actually, LAC for us went alot faster than LBC. I know they all have about the same HP, but it seemed like the other Monk (Liyah) and I were hitting LAC for much more damage than we could hit LBC for. In our 1st, grand, 2 minute fight with BCC, people reported that he was really, really squishy.

    Were there any reports on how effective Magus's roll was for Discoid? I have the option of bringing a COR along, possibly.

    Thanks for the help though, I'll report how things went when we do Zhayolm on Thursday.

    Ryu, stop your whining and go get some Monk buffer, you slacker.

  18. #778
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    Re: Salvage: Zhayolm Remnants

    wafik you mentioned this in the salvage changes thread, and before the rollback there was some discussion regarding 4F N ramparts (something with elemental day and rampart immunity)... can you repost what the conditions are for teleporting with 100% success?

    Quote Originally Posted by Lordwafik
    discovered mysteries like the 4f N rampart in Zhayolm's 100% tele up trigger,

  19. #779
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    Re: Salvage: Zhayolm Remnants

    Currently on 5th floor North in Zhayolm. Ported up at the 32 minute mark, no Madame. On 4th floor North, 1st rampart took 0 damage from Stone 3, and ported us to 5th floor on earthsday.

  20. #780
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    Re: Salvage: Zhayolm Remnants

    We just did a boss run last night (failed, timed out right after clearing 6th floor). Not one single drop on the boss path has changed. By the way, how does the 6th floor Chariot compare to a Chariot Boss in terms of HP, attack, def, etc? I noticed its AOE was rather weak, though I'm not sure if it was because of the PLD tanks or not...BTW, does anyone do this run stunning Discoid? We noticed that the other chariot moves are stunnable (by RDM/DRK, dunno about other jobs), but it is kinda tight. Hoping that Discoid has a longer charge time than those. Essentially we are really close to ebating this boss, had a nice setup last night but spent 38 minutes on the top floor because our tank leader decided to reform when we got there and then the MNKs kept dying.
    Another question: how feasible is using the WS trick? My worry is that currently we have 2 RDM pulling, which means essentially merit pulling. Both of the RDM NEED DRK sub, so having them sub RNG isn't an option, and I am afraid to let naked random DD pull, esp without anyway to pull but aggro pulling. What should we do?
    Thanks.

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